1) Where is Aragorns commandset located? I am tweaking some things in the RJ mod for personal use and need to know the button image for "Summon Oathbreakers" as well as being able to copy his commandset however the ONLY commandset located in commandset.ini for Aragorn is the RJ version of RohanAragorn which does not include Oathbreaker special abilities. I'm a bit stuck trying to think where Aragorn is being referenced because his .ini is referring as:
CommandSet = GondorAragornCommandSet
But i've literally scoured the commandset.ini with no success
2) I'm adding in the King of the Dead to this modded installation using Aragorn as a template. When he is created from a fortress it plays the Aragorn created sound effect. However I thought I had changed this successfully yet it still plays. I can't find the command line which changes the created voice.
3) After playing a lot of RJ mod I noticed that Isengard was a little weak compared to other factions especially in the hero department. Therefore I wanted to make Saruman a little bit better by giving him the same bubble that Gandalf has. After all for a time Sauron was more powerful than Gandalf (or considered it) so its likely he would possess similar knowledge to do such a thing. I added in this code to the Saruman.ini yet it doesn't appear to work
;------- BUBBLE ADDED BY SHAWN --------------------------------------------------------------------------------
Behavior = SpecialPowerModule ModuleTag_ShieldBubbleStarter
; StartsActive = Yes
SpecialPowerTemplate = SpecialPowerShieldBubble
UpdateModuleStartsAttack = No
StartsPaused = No
AttributeModifier = GandalfShieldBubbleBonus
AttributeModifierAffectsSelf = Yes
SetModelCondition = ModelConditionState:USER_3
SetModelConditionTime = 2.5 ; in seconds
End
; Behavior = SpecialPowerModule ModuleTag_ShieldBubbleStarter
; SpecialPowerTemplate = SpecialPowerShieldBubble
; UpdateModuleStartsAttack = No
; AttributeModifier = GandalfShieldBubbleBonus
; AttributeModifierAffectsSelf = Yes
; etModelCondition = ModelConditionState:USER_3
; SetModelConditionTime = 2.5 ; in seconds
; End
Behavior = HitReactionBehavior HitReactionBehaviorModuleTag
HitReactionLifeTimer1 = 2000 ; level 1 (light damage) hit reaction animations in frames (5 per sec)
HitReactionThreshold1 = 5.0 ; level 1 (light damage) threshold trigger
End
This code was taken directly from the Gandalf.ini
Any help would be appreciated, I've tried figuring this stuff out myself but testing proves to not work