How to have 2 different models(with different SKELETONS)in a single horde?I want to have a horde with troops wielding a weapon and a shield and troops wielding great weapons.Any info would be appreciated.Thanks
2 different models in a horde
Started by under-mountain, Oct 03 2009 10:44 AM
3 replies to this topic
#1
Posted 03 October 2009 - 10:44 AM
#2
Posted 03 October 2009 - 10:50 AM
Just add 2 different units in the same horde... ever heard of combo hordes in BFME1? Use the same kind of basic as they use there
Ridder Geel
#3
Posted 03 October 2009 - 12:04 PM
You mean...Just add 2 different units in the same horde... ever heard of combo hordes in BFME1? Use the same kind of basic as they use there
CODE
and
RankNumber:1 UnitType:(unit#1) Position:X:10 Y:0 Position:X:10 Y:20 Position:X:10 Y:-20 Position:X:10 Y:40 Position:X:10 Y:-40
RankInfo = RankNumber:2 UnitType:(unit#2) Position:X:-10 Y:0 Leader 1 0 Position:X:-10 Y:20 Leader 1 1 Position:X:-10 Y:-20 Leader 1 2 Position:X:-10 Y:40 Leader 1 3 Position:X:-10 Y:-40 Leader 1 4
#4
Posted 03 October 2009 - 12:24 PM
like this...
Behavior = HordeContain ModuleTag_HordeContain ObjectStatusOfContained = InitialPayload = IsengardUrukCrossbow 10 InitialPayload = IsengardPikeman 10 Slots = 20 PassengerFilter = NONE +INFANTRY ShowPips = No ThisFormationIsTheMainFormation = Yes;Used to determine which armorset to use (and anything else we want!) ; Banner Carrier info BannerCarriersAllowed = IsengardBannerOrc ; types of units that are allowed as banner carriers BannerCarrierPosition = UnitType:IsengardUrukCrossbow Pos:X:70.0 Y:0.0 ; (DEFAULT) position of banner carrier for crossbow horde ; BannerCarrierPosition = UnitType:IsengardPikeman Pos:X:20.0 Y:0.0 ; position of banner carrier for pikeman horde ;Positions for 24 RankInfo = RankNumber:1 UnitType:IsengardUrukCrossbow Position:X:22 Y:-32 Position:X:22 Y:-10 Position:X:22 Y:10 Position:X:22 Y:32 RankInfo = RankNumber:2 UnitType:IsengardUrukCrossbow Position:X:2 Y:-32 Position:X:2 Y:-10 Position:X:2 Y:10 Position:X:2 Y:32 RankInfo = RankNumber:3 UnitType:IsengardUrukCrossbow Position:X:-22 Y:-10 Position:X:-22 Y:10 RankInfo = RankNumber:4 UnitType:IsengardPikeman Position:X:42 Y:-50 Position:X:42 Y:-32 Position:X:42 Y:-10 Position:X:42 Y:10 Position:X:42 Y:32 Position:X:42 Y:47 RankInfo = RankNumber:5 UnitType:IsengardPikeman Position:X:27 Y:-50 Position:X:22 Y:50 RankInfo = RankNumber:6 UnitType:IsengardPikeman Position:X:2 Y:-50 Position:X:2 Y:50 RankInfo = RankNumber:7 UnitType:IsengardPikeman Position:X:-27 Y:-50 Position:X:-22 Y:50 RanksThatStopAdvance = 3 RanksToReleaseWhenAttacking = 1 2 3 4 5 6 7 RanksToJustFreeWhenAttacking = 1 2 3 4 5 6 7 SplitHorde = SplitResult:IsengardUrukCrossbowHorde UnitType:IsengardUrukCrossbow SplitHorde = SplitResult:IsengardPikemanHorde UnitType:IsengardPikeman MeleeAttackLeashDistance = 25; How far the hordes can move from the center of the horde when melee attacking. AttributeModifiers = IsengardPikemanHordePorcupineBonus ; UsePorcupineBody = Yes UseSlowHordeMovement = Yes End
Ridder Geel