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2 different models in a horde


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#1 under-mountain

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Posted 03 October 2009 - 10:44 AM

How to have 2 different models(with different SKELETONS)in a single horde?I want to have a horde with troops wielding a weapon and a shield and troops wielding great weapons.Any info would be appreciated.Thanks

#2 Ridder Geel

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Posted 03 October 2009 - 10:50 AM

Just add 2 different units in the same horde... ever heard of combo hordes in BFME1? :shiftee: Use the same kind of basic as they use there :p
Ridder Geel

#3 under-mountain

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Posted 03 October 2009 - 12:04 PM

Just add 2 different units in the same horde... ever heard of combo hordes in BFME1? :shiftee: Use the same kind of basic as they use there :p

You mean...
CODE
InitialPayload = (unit#1)(spacebar)(unit#2)


and


RankNumber:1 UnitType:(unit#1) Position:X:10 Y:0 Position:X:10 Y:20 Position:X:10 Y:-20 Position:X:10 Y:40 Position:X:10 Y:-40
RankInfo = RankNumber:2 UnitType:(unit#2) Position:X:-10 Y:0 Leader 1 0 Position:X:-10 Y:20 Leader 1 1 Position:X:-10 Y:-20 Leader 1 2 Position:X:-10 Y:40 Leader 1 3 Position:X:-10 Y:-40 Leader 1 4
?

#4 Ridder Geel

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Posted 03 October 2009 - 12:24 PM

like this...
Behavior = HordeContain ModuleTag_HordeContain
		ObjectStatusOfContained = 
		InitialPayload = IsengardUrukCrossbow 10
		InitialPayload = IsengardPikeman 10
		Slots = 20
		PassengerFilter = NONE +INFANTRY
		ShowPips = No
		ThisFormationIsTheMainFormation = Yes;Used to determine which armorset to use (and anything else we want!)
		
	; Banner Carrier info		
		BannerCarriersAllowed	= IsengardBannerOrc									; types of units that are allowed as banner carriers
		BannerCarrierPosition	= UnitType:IsengardUrukCrossbow	Pos:X:70.0 Y:0.0	; (DEFAULT) position of banner carrier for crossbow horde
;		BannerCarrierPosition	= UnitType:IsengardPikeman		Pos:X:20.0 Y:0.0	; position of banner carrier for pikeman horde
		
	;Positions for 24		
		RankInfo = RankNumber:1 UnitType:IsengardUrukCrossbow  Position:X:22 Y:-32	Position:X:22 Y:-10	Position:X:22 Y:10	Position:X:22 Y:32	
		RankInfo = RankNumber:2 UnitType:IsengardUrukCrossbow  Position:X:2 Y:-32	Position:X:2 Y:-10	Position:X:2 Y:10	Position:X:2 Y:32	 
		RankInfo = RankNumber:3 UnitType:IsengardUrukCrossbow				  Position:X:-22 Y:-10	Position:X:-22 Y:10		

		RankInfo = RankNumber:4 UnitType:IsengardPikeman  Position:X:42 Y:-50	Position:X:42 Y:-32	Position:X:42 Y:-10	Position:X:42 Y:10	Position:X:42 Y:32	Position:X:42 Y:47	
		RankInfo = RankNumber:5 UnitType:IsengardPikeman  Position:X:27 Y:-50	Position:X:22 Y:50				
		RankInfo = RankNumber:6 UnitType:IsengardPikeman  Position:X:2 Y:-50	Position:X:2 Y:50				
		RankInfo = RankNumber:7 UnitType:IsengardPikeman  Position:X:-27 Y:-50	Position:X:-22 Y:50	


		RanksThatStopAdvance = 3
		RanksToReleaseWhenAttacking = 1 2 3 4 5 6 7 
		RanksToJustFreeWhenAttacking = 1 2 3 4 5 6 7 
		
		SplitHorde = SplitResult:IsengardUrukCrossbowHorde	UnitType:IsengardUrukCrossbow
		SplitHorde = SplitResult:IsengardPikemanHorde 	UnitType:IsengardPikeman 
		MeleeAttackLeashDistance = 25; How far the hordes can move from the center of the horde when melee attacking.		
		AttributeModifiers = IsengardPikemanHordePorcupineBonus
;	UsePorcupineBody = Yes
		UseSlowHordeMovement = Yes
	End

Ridder Geel




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