It can be argued that many of War40k has redundant units but they look so cool they are in there anywayBut for vanilla gameplay few units are redundant
Black Templars *FINAL* Master Voice Script thread
Started by thudo, Oct 09 2009 01:33 AM
62 replies to this topic
#61
Posted 11 July 2012 - 05:40 PM
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
#62
Posted 13 July 2012 - 04:46 AM
I just mean, that for my mod I yet use only 23 sets from 40 available (for example, for vanilla-balance puropse I use only 1 type of Land Raider and BT's squad have not sergeant-leaders, as it is in codex, etc)
Of course, I respect You and what You do, because I have choise to select from few variants and this is VERY good.
Of course, I respect You and what You do, because I have choise to select from few variants and this is VERY good.
#63
Posted 13 July 2012 - 11:57 AM
Absolutely! It truely has become the DEFINITIVE Black Templars mod for the ages.. Hope someday we can finish off the Imperial Fists, do the Raven Guard, finally close off the Ultramarines...
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
Dawn of War Advanced AI Headquarters
Latest DoW Advanced AI Download!
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