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Black Templars *FINAL* Master Voice Script thread


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#61 thudo

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Posted 11 July 2012 - 05:40 PM

But for vanilla gameplay few units are redundant

It can be argued that many of War40k has redundant units but they look so cool they are in there anyway :)
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#62 jONES1979

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Posted 13 July 2012 - 04:46 AM

I just mean, that for my mod I yet use only 23 sets from 40 available (for example, for vanilla-balance puropse I use only 1 type of Land Raider and BT's squad have not sergeant-leaders, as it is in codex, etc)
Of course, I respect You and what You do, because I have choise to select from few variants and this is VERY good. ;)

#63 thudo

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Posted 13 July 2012 - 11:57 AM

Absolutely! It truely has become the DEFINITIVE Black Templars mod for the ages.. Hope someday we can finish off the Imperial Fists, do the Raven Guard, finally close off the Ultramarines...
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