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#61 Su8perkillr

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Posted 12 December 2009 - 08:53 AM

ah, ok. so no difference. thanks man. also, the map works now. im still debugging it with a friend, but i should be able to upload it soon enough.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#62 GeneralGamer

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Posted 24 December 2009 - 05:27 PM

My map which I have laid out 9 months ago... Also has forgotten. Now I have recollected, have finished it and I spread here =)

Attached File  ScorchedCity.rar   63.49KB   48 downloads

Edited by GeneralGamer, 24 December 2009 - 05:28 PM.


#63 GeneralGamer

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Posted 08 January 2010 - 07:12 PM

I wish to lay out here cards of one person which were pleasant to me. You will sink, as without defects, but they small enough and do not spoil impression.
Nikita "Molex" Petrenko here not register, but it knows about my intention
I recommend

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Attached File  Road.rar   102.1KB   38 downloads
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Attached File  War_place.rar   58.13KB   36 downloads

Edited by GeneralGamer, 08 January 2010 - 07:13 PM.


#64 GeneralGamer

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Posted 25 March 2010 - 03:44 AM

Thread Must Life!

#65 Su8perkillr

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Posted 25 March 2010 - 05:22 PM

aye aye!
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#66 GeneralGamer

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Posted 04 July 2010 - 08:06 AM

So, I wish to show two maps

Cold Trouble - a map for two players. Differs that is not enough money, therefore it is necessary to think over their distribution

Megalopolis - my not absolutely completed, and experimental, a map. An essence in what: to receive resources, you need to capture oil derricks which cannot be destroyed. The more derricks, the there are more than resources. Reminds Warhammer 40K, isn't that so? The bonus for capture of derricks is absent, but the number of resources coming from a derricks - is increased. I wish to hear your opinion about a map: whether game process and that does not suffice a map is good. All opinions will be considered
Attached File  Maps.rar   211.51KB   41 downloads

#67 Su8perkillr

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Posted 04 July 2010 - 10:24 PM

So, I wish to show two maps

Cold Trouble - a map for two players. Differs that is not enough money, therefore it is necessary to think over their distribution

Megalopolis - my not absolutely completed, and experimental, a map. An essence in what: to receive resources, you need to capture oil derricks which cannot be destroyed. The more derricks, the there are more than resources. Reminds Warhammer 40K, isn't that so? The bonus for capture of derricks is absent, but the number of resources coming from a derricks - is increased. I wish to hear your opinion about a map: whether game process and that does not suffice a map is good. All opinions will be considered
Attached File  Maps.rar   211.51KB   41 downloads

I would like to know how you can increase the income from derricks.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#68 Casojin

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Posted 05 July 2010 - 01:40 AM

I would like to know how you can increase the income from derricks.

Use map.ini to override original value.
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#69 Katix

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Posted 04 September 2010 - 11:04 PM

Aggh!!! /rage...

So much time spent on this map only to be shot down...

It seems that after i made my map (still work to go on it) The Skirmish players..Dont include the extra Gen's like GLA Assault and China flame, Cyber USA, all of that... >> Point and fact, that is a major piss off. I couldn't get the IN GAME button for the world builder of contra to work so i supplemented with ZH's world builder.. Now I'm not sure if i actually need to add them as my already made map works fine with those gens so This may be a waist of time But I just want to be sure.

Please and Thank you. :thumbsupsmiley:

#70 Casojin

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Posted 05 September 2010 - 04:36 PM

Making map with Contra only needs you to activate Contra and open the Worldbuilder normally afterward (you can open it on your desktop).
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#71 GeneralGamer

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Posted 05 September 2010 - 05:17 PM

Katix, creating maps for Contra no different from creating maps for the original Zero Hour
So do not be afraid of anything.
The only problem - the units of the Contra can not be inserted if you use Worldbuilder for Zero Hour

#72 Katix

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Posted 06 September 2010 - 07:25 PM

I see, well I could add in the units from contra so something musta worked right. Ah well, Thanks for both replies, its nice to actually get help from an active forum for once ;)

Thanks again, peace From Canada!




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