Jump to content


How to make hero weapons "glow"?


  • Please log in to reply
21 replies to this topic

#21 Jack

Jack
  • Members
  • 24 posts

Posted 23 October 2009 - 02:46 AM

Hey Jack! (nice name :mellow:)
One thing about forum etiquette - whenever you're posting code, it's better to place it in either of these pieces of code:
[code#] ... [/code#]
[codebox#] ... [/codebox#]

That way the code stands out from you're post, and, in the case of long pieces of code, the [codebox#] adds a scroll bar so that it doesn't stretch out the page vertically. I've fixed your current posts with these added. Use [code#] for a few lines of code, and use [codebox#] for a lot of codes.

(Just remove the #s - I put them there so they aren't parsed.)

Oh alright thank you :thumbsdownsmiley:
Didn't mean to do it wrong.

#22 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 24 October 2009 - 08:08 PM

You got this working ??? If not ...
Get an Fx you want to add to the Hero's Weapon
Eg Gandalf has a Glow Fx on his Staff

You then find the NAME of a BONE on the Weapon
Then add it like this below the model

Model = GUGdfHrs_SKN_M
ParticleSysBone = B_PELVIS FrodoMithrilCoat FollowBone:Yes

B_Pelvis : A bone name ;you want the weapon bone name
FrodoMithrilCoat : An Fx in FXparticlesystem that has no lifetime


I used this to give gandalf the white a glow

You will need to find the name of the weapon bone
and make sure the Fx has no Lifetime
Or add it to a WEAPONSET_HERO_MODE model with a set lifetime as the Hero power

Then you can re-colour (and rename) the Fx if you get it right

TIP : get 3dmax9 (free download if you can) and get the plug-in to import W3D models
Then open the models and you can see the model and ALL the Bones NAMES

Edited by JUS_SAURON, 24 October 2009 - 08:08 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users