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I cant see My Units....


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#1 ArronSwan

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Posted 17 October 2009 - 03:20 AM

I made a new unit but,....I cant see them. What do I do? :p


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#2 Caspa

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Posted 17 October 2009 - 03:34 AM

Could you be a little more specific?
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Thought I'd have that here to save time.

#3 ArronSwan

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Posted 17 October 2009 - 03:41 AM

I try the new unit in game, and I can't see the unit, they are there..., but I can't see them. No skin, no texture, no nothing.

Edited by ArronSwan, 17 October 2009 - 04:15 AM.


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#4 Kwen

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Posted 17 October 2009 - 05:13 AM

Did you make an asset.dat containing your new art for the unit?

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#5 ArronSwan

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Posted 17 October 2009 - 05:55 AM

Did you make an asset.dat containing your new art for the unit?



Yes and the game dose not show my unit. Also then unit has a totally new model.

Edited by ArronSwan, 17 October 2009 - 07:12 AM.


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#6 Kwen

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Posted 17 October 2009 - 04:58 PM

Explain your process. Because clearly either the asse.dat is not reading your new art, or you forgot to put in your new art.

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#7 ArronSwan

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Posted 17 October 2009 - 05:06 PM

I put my texture into the art\compiledtextures file , and the model and skeleton into art\w3d file of the EA Asset builder. Ran it and it work it said it had no errors. So I tried it in game. And it didn't show the units at all, the units were there and they were in invisible.

Update*

I deleted the old asset and made a new one. It says it has errors here they are:

Asset SCOTSMAN_1.SCOTS_FOOTMEN in file scotsman_1.w3d depends on unknown asset scotsfootman_1.tga.
Asset SCOTSMAN_1.FORGED_BLADE in file scotsman_1.w3d depends on unknown asset exlnzflar2.tga.


What do these mean? I have the files (expect the exlnzflar2.tga) in it.

Edited by ArronSwan, 17 October 2009 - 05:09 PM.


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#8 Kwen

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Posted 17 October 2009 - 05:44 PM

The exlnzflar2 doesn't matter, that's forged blades. The game has it already. The other one however is saying that the texture is not in the asset.dat. It's saying that the model is relying on an unknown texture.

I'm assuming that this is bfme2, which I don't have much experience in, but it sounds to me that you have your changes working, your mod runs. But the model/skin isn't showing up. You have to make sure that the model is in the right folder, the skin is in the right folder, and it is all in the mod file. Then the asset.dat is created using the new art you added from the right folders. then it should work.

If this isn't the case. then check the line in your unit code that says what the model is (DefaultModelConditionState) make sure it matches your new model that you added.

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#9 ArronSwan

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Posted 17 October 2009 - 05:50 PM

It Looks right:

// ---------------------------------------------------------------------------------------
Object ScotsFootman
	// *** ART Parameters ***

	SelectPortrait		 = UPScots_Footmen
	ButtonImage		 = WOR_GondorSoldier

	Draw = W3DHordeModelDraw ModuleTag_01
		OkToChangeModelColor = Yes	
		StaticModelLODMode = Yes
		
		// specify options for static LODs
		LodOptions							= LOW
			AllowMultipleModels				= ALLOW_MULTIPLE_MODELS_LOW
			MaxRandomTextures				= MAX_RANDOM_TEXTURES_LOW
			MaxRandomAnimations				= MAX_RANDOM_ANIMATIONS_LOW
			MaxAnimFrameDelta				= MAX_ANIM_FRAME_DELTA_LOW
		End
		
		LodOptions							= MEDIUM
			AllowMultipleModels				= ALLOW_MULTIPLE_MODELS_MED
			MaxRandomTextures				= MAX_RANDOM_TEXTURES_MED
			MaxRandomAnimations				= MAX_RANDOM_ANIMATIONS_MED
			MaxAnimFrameDelta				= MAX_ANIM_FRAME_DELTA_MED
		End
		
		LodOptions							= HIGH
			AllowMultipleModels				= ALLOW_MULTIPLE_MODELS_HIGH
			MaxRandomTextures				= MAX_RANDOM_TEXTURES_HIGH
			MaxRandomAnimations				= MAX_RANDOM_ANIMATIONS_HIGH
			MaxAnimFrameDelta				= MAX_ANIM_FRAME_DELTA_HIGH
		End

		WadingParticleSys = WaterRipplesTrail  // used when the unit is wading in shallow water.
//================ MODELS =================================================================
		DefaultModelConditionState
			Model							= scotsman_1
			Skeleton						= GUMAArms_SKL
		End

		ModelConditionState WEAPONSET_PLAYER_UPGRADE
			Model							= scotsman_1
			Skeleton						= GUMAArms_SKL
		End


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#10 Kwen

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Posted 17 October 2009 - 06:17 PM

so the w3d file is scotsman_1.w3d right?

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#11 ArronSwan

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Posted 17 October 2009 - 06:56 PM

Yes the file is called that.
Here is a in game pic:

Posted Image

Edited by ArronSwan, 17 October 2009 - 07:56 PM.


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#12 ArronSwan

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Posted 17 October 2009 - 08:51 PM

I found out something. I put the texture in the w3d file, redid the asset and,

Asset SCOTSMAN_1.SCOTS_FOOTMEN in file scotsman_1.w3d depends on unknown asset scotsfootman_1.tga.

Was removed from the list so I tried it in game. But it did not work....


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#13 Ridder Geel

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Posted 17 October 2009 - 09:16 PM

is the file in Art/W3D/SC/ ? :p
Maybe remove the Skeleton line of code? (Ive strangely had issues with that before :p )
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#14 ArronSwan

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Posted 17 October 2009 - 09:17 PM

is the file in Art/W3D/SC/ ? :p
Maybe remove the Skeleton line of code? (Ive strangely had issues with that before :p )


I don't have a file called SC there it's just art\compiledtextures should I make one?.... "Skeleton line of code" How do you do that? :p

Edited by ArronSwan, 17 October 2009 - 09:23 PM.


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#15 Ridder Geel

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Posted 17 October 2009 - 09:25 PM

DefaultModelConditionState
			Model							= scotsman_1
			Skeleton						= GUMAArms_SKL
		End
Remove the
Skeleton						= GUMAArms_SKL

...where are you files located? (exact locations... from in the art) :p
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#16 ArronSwan

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Posted 17 October 2009 - 09:49 PM

...where are you files located? (exact locations... from in the art) :p


art\compiledtextures . That is where I put my texture.

Edited by ArronSwan, 17 October 2009 - 09:52 PM.


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#17 Ridder Geel

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Posted 17 October 2009 - 09:54 PM

If its for LOTR BFME 2 then it should be in a folder in that folder with the first 2 letters of the texture name:
Example: BlaBla.tga should be in art\compiledtextures\BL\ :p
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#18 ArronSwan

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Posted 17 October 2009 - 09:57 PM

Updated * I removed the GUMAArms_SKL but it still not showing anything. Also I made a art\compiledtextures\SC and it still isn't working.

Edited by ArronSwan, 17 October 2009 - 10:07 PM.


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#19 Ridder Geel

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Posted 17 October 2009 - 10:14 PM

where is your model? :p
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#20 ArronSwan

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Posted 17 October 2009 - 10:17 PM

It is located in the art\w3d file.

Edited by ArronSwan, 17 October 2009 - 10:28 PM.


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