I cant see My Units....
#1
Posted 17 October 2009 - 03:20 AM
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#2
Posted 17 October 2009 - 03:34 AM
Thought I'd have that here to save time.
#3
Posted 17 October 2009 - 03:41 AM
Edited by ArronSwan, 17 October 2009 - 04:15 AM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#4
Posted 17 October 2009 - 05:13 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#5
Posted 17 October 2009 - 05:55 AM
Did you make an asset.dat containing your new art for the unit?
Yes and the game dose not show my unit. Also then unit has a totally new model.
Edited by ArronSwan, 17 October 2009 - 07:12 AM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#6
Posted 17 October 2009 - 04:58 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#7
Posted 17 October 2009 - 05:06 PM
Update*
I deleted the old asset and made a new one. It says it has errors here they are:
Asset SCOTSMAN_1.SCOTS_FOOTMEN in file scotsman_1.w3d depends on unknown asset scotsfootman_1.tga. Asset SCOTSMAN_1.FORGED_BLADE in file scotsman_1.w3d depends on unknown asset exlnzflar2.tga.
What do these mean? I have the files (expect the exlnzflar2.tga) in it.
Edited by ArronSwan, 17 October 2009 - 05:09 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#8
Posted 17 October 2009 - 05:44 PM
I'm assuming that this is bfme2, which I don't have much experience in, but it sounds to me that you have your changes working, your mod runs. But the model/skin isn't showing up. You have to make sure that the model is in the right folder, the skin is in the right folder, and it is all in the mod file. Then the asset.dat is created using the new art you added from the right folders. then it should work.
If this isn't the case. then check the line in your unit code that says what the model is (DefaultModelConditionState) make sure it matches your new model that you added.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 17 October 2009 - 05:50 PM
// --------------------------------------------------------------------------------------- Object ScotsFootman // *** ART Parameters *** SelectPortrait = UPScots_Footmen ButtonImage = WOR_GondorSoldier Draw = W3DHordeModelDraw ModuleTag_01 OkToChangeModelColor = Yes StaticModelLODMode = Yes // specify options for static LODs LodOptions = LOW AllowMultipleModels = ALLOW_MULTIPLE_MODELS_LOW MaxRandomTextures = MAX_RANDOM_TEXTURES_LOW MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_LOW MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_LOW End LodOptions = MEDIUM AllowMultipleModels = ALLOW_MULTIPLE_MODELS_MED MaxRandomTextures = MAX_RANDOM_TEXTURES_MED MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_MED MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_MED End LodOptions = HIGH AllowMultipleModels = ALLOW_MULTIPLE_MODELS_HIGH MaxRandomTextures = MAX_RANDOM_TEXTURES_HIGH MaxRandomAnimations = MAX_RANDOM_ANIMATIONS_HIGH MaxAnimFrameDelta = MAX_ANIM_FRAME_DELTA_HIGH End WadingParticleSys = WaterRipplesTrail // used when the unit is wading in shallow water. //================ MODELS ================================================================= DefaultModelConditionState Model = scotsman_1 Skeleton = GUMAArms_SKL End ModelConditionState WEAPONSET_PLAYER_UPGRADE Model = scotsman_1 Skeleton = GUMAArms_SKL End
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#10
Posted 17 October 2009 - 06:17 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
----------------------------------------------------------------------------------------------------------------------
"Old modders never die, they just fade away" ~ Hostile
#12
Posted 17 October 2009 - 08:51 PM
Asset SCOTSMAN_1.SCOTS_FOOTMEN in file scotsman_1.w3d depends on unknown asset scotsfootman_1.tga.
Was removed from the list so I tried it in game. But it did not work....
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#13
Posted 17 October 2009 - 09:16 PM
Maybe remove the Skeleton line of code? (Ive strangely had issues with that before )
#14
Posted 17 October 2009 - 09:17 PM
is the file in Art/W3D/SC/ ?
Maybe remove the Skeleton line of code? (Ive strangely had issues with that before )
I don't have a file called SC there it's just art\compiledtextures should I make one?.... "Skeleton line of code" How do you do that?
Edited by ArronSwan, 17 October 2009 - 09:23 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#15
Posted 17 October 2009 - 09:25 PM
DefaultModelConditionState Model = scotsman_1 Skeleton = GUMAArms_SKL EndRemove the
Skeleton = GUMAArms_SKL
...where are you files located? (exact locations... from in the art)
#16
Posted 17 October 2009 - 09:49 PM
...where are you files located? (exact locations... from in the art)
art\compiledtextures . That is where I put my texture.
Edited by ArronSwan, 17 October 2009 - 09:52 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#17
Posted 17 October 2009 - 09:54 PM
Example: BlaBla.tga should be in art\compiledtextures\BL\
#18
Posted 17 October 2009 - 09:57 PM
Edited by ArronSwan, 17 October 2009 - 10:07 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
#19
Posted 17 October 2009 - 10:14 PM
#20
Posted 17 October 2009 - 10:17 PM
Edited by ArronSwan, 17 October 2009 - 10:28 PM.
"I'm THE WAY, THE TRUTH and THE LIFE..."
Yeshua HaMashach (Jesus Christ)
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