Units with * next to them will be new units. the heroes are listed in the order of early to mid to late game, except for the heroes that require a monument to be built (gwaihir, drogoth, and royal mumak), and are placed at the end. units with a weapon toggle have their better weapon in italics. all the factions now have at least 7 heroes and 10 units. yay! it's even!
For aerial units, other than gwaihir and drogoth, all factions will have access to a flying unit - an eagle (for good) or fell beast (for evil) if they capture a neutral building called an eyrie (this is new).
Every faction has two anti-hero units, one that is limited to 3 battalions (with the exception of berserkers), and a "more elite" one that is limited to 2 battalions
For ring heroes, when you get the ring, you have the option of giving it to a hero, greatly enhancing their attacks and powers. All heroes can get the ring, but some will be more effective than others. Existing ring-bearers (Galadriel, Gandalf, Witch-king, etc) get a larger bonus, and the ring affects heroes differently based on their power and their nobility. More powerful heroes such as Aragorn will get a larger improvement than say Pippin. Evil heroes generally get a better ring bonus, as they have no problem with using the evil power of the ring, showing less restraint, and thus producing more devastating results Be careful - these ring heroes will go out of your control and attack everyone near them if they have the ring too long, and evil heroes go the fastest. Usually less powerful heroes last longer, because the ring affects those with power the most. However, some powerful heroes, like those of the elves, dwarves, and gondor heroes like aragorn, are pure of heart (or more resistant to the ring, in the dwarves' case), and so the ring will take longer to control them. If you give the ring to someone like Boromir or Wormtongue, or an orc hero (people more easily corrupted), they will go out of control earlier than say Elrond or Aragorn. No matter what though, all heroes eventually succumb to the will of the ring, and become independent, possibly eliminating you. If you use these ring heroes, you should focus on using it in the endgame to finish off the enemy's base, before the ring hero betrays you.
However, good factions can instead choose to create Frodo, or Frodo with Sam (for higher cost). If Frodo and/or Sam make it to the enemy fortress without dying, the enemy fortress is destroyed, and the ring with it. Evil factions can also choose to create the Balrog OR Sauron, with their super-powerful attacks and powers (bring back the balrog power where he picks up a guy and burns him to a cinder)
the new inn system works as follows: each inn can be used to purchase an alliance with ONE minifaction. each faction has two of these, each with a unique hero and unit.
there will have to be some new palantir art for the new units, as well as current units that need their art replaced. some new models and skins will have to be made as well. button art for the many new powers will have to be made as well.
spam/defence units work as following: a level 1 primary resource building has 6 defenders patrolling the building (similar to the wild creeps and their lairs), a level 2 primary resource building has 12, and a level 3 primary resource building has 18 of these weak defenders walking around. while this sounds like a lot, they can't hold their own for too long, and even goblin warriors or gorgoroth orc skirmishers are more than a match for these simple peasants or snagas. miners are the most powerful of these units. these units are unselectable, unless you use rohan's draft ability or grishnakh's snaga uprising power. they do benefit from leadership bonuses though.
There are 8 factions: 4 good vs 4 evil. They come out to real battles in the War of the Ring:
Gondor v Mordor
Rohan v Isengard
Erebor v Rhun
Lothlorien v Moria
GONDOR
Units: (10)
Basic Infantry - Gondor Soldiers [Barracks]
Basic Pikemen - Gondor Spearmen [Barracks]
Basic Ranged - Gondor Archers [Archery Range]
Basic Cavalry - Gondor Knights [Stables]
Elite Ranged - Ithilien Rangers [Lvl. 2 Archery Range]
Elite Pikemen/Infantry - Citadel Guard * [Lvl. 2 Barracks] - has spear/double-handed sword, no shield, cloak, CaH helmet (wings stick out slightly), wears pippin's uniform (black tunic with silver white tree) for LA skin, gets plate armor for HA (could use rotwk black numenorean warrior model)
Anti-Hero Cavalry - Knights of Dol Amroth * [Lvl. 3 Stables] Limited to 3 battalions
Anti-Hero Pikemen - Fountain Guard [Lvl. 3 Barracks] Limited to 2 battalions
Siege - Battering Ram * [Workshop]
Siege - Trebuchet [Lvl 2 Workshop]
Inn Unit (Lossarnarch): Lossarnarch Axemen*, limited to 2 battalions (better damage, lighter armor than regular soldiers)
Inn Unit (Osgiliath Garrison): Ithilien Scouts*, limited to 2 battalions (light armor, can stealth in trees)
Heroes: (8)
Pippin - Recruit the Hobbit Guard of the Citadel
-Lvl 1: Sword/Stone Toggle
-Lvl 3: Elven Cloak
-Lvl 5: Find Mushrooms (heals, resets ability timers of nearby troops)
-Lvl 8: Troll Bane (high damage attack vs trolls and giants) - at lvl 8 also armor upgr
Denethor * - Recruit the shrewd Steward of Gondor
-Lvl 1: Vision of the Palantir
-Lvl 3: Abandon Your Posts (enemy troops run away)
-Lvl 5: No Wizard's Pupil (greatly lowers enemy hero's stats)
-Lvl 7: Drop Oil / Light Fire (cah power)
-Lvl 10: Summon Tower Guard
Beregond * - Recruit this loyal Guard of the White Tower
-Lvl 2: Fear Resistance (grants to nearby troops)
-Lvl 4: Servant of the Steward (grants heroes armor upgrade)
-Lvl 6: Smite (single powerful melee attack)
-Lvl 8: Guard of the Citadel (Beregond gains a damage bonus when fighting near Gondor structures, uruk king's idea)
Faramir - Recruit the noble Captain of Gondor
-Lvl 1: Sword/Bow Toggle
-Lvl 2: Wounding Arrow
-Lvl 4: Truesight
-Lvl 6: Mount
-Lvl 8: Captain of Gondor (grants exp) - at Lvl 8 also gets armor upgrade
Boromir - Recruit the valiant Captain-General of Gondor
-Lvl 2: Horn of Gondor
-Lvl 4: Leadership (minas tirith units only)
-Lvl 6: Fiery Temper
-Lvl 8: For Gondor! (boromir plants flag, similar effect to skull totem) - at Lvl 8 also gets armor upgrade
-Lvl 10: Last Stand
Imrahil * - Recruit the Prince of Dol Amroth
-Lvl 1: Mount
-Lvl 2: Athelas
-Lvl 4: Leadership (DA units only)
-Lvl 8: Heroic Charge
Aragorn - Recruit the heir to the throne of Gondor
-Lvl 1: Sword/Bow Toggle
-Lvl 2: Athelas
-Lvl 5: Elendil (both elendil and blade master combined)
-Lvl 7: Leadership - at Lvl 7 also skin change from strider to king elessar, damage and armor bonus
-Lvl 10: Summon Oathbreakers
Gandalf - Recruit the most powerful of the Istari
-Lvl 1: Mount Shadowfax
-Lvl 2: Wizard Blast
-Lvl 4: Lightning Sword
-Lvl 7: Istari Light - at Lvl 7 also Gandalf the White upgrade
-Lvl 10: Word of Power
Inn Hero (Lossarnarch): Forlong the Fat * - Recruit the lord of Lossarnarch
-Lvl 1: Mount
-Lvl 2: Leadership (to Lossarnarch guys only)
-Lvl 4: Spear Throw
-Lvl 7: Heroic Charge
Inn Hero (Osgiliath Garrison): Madril * - Recruit Faramir's veteran lieutenant (uses bow)
-Lvl 1: Cripple Shot
-Lvl 2: Leadership (to ithilien units only)
-Lvl 4: Map Reader (farsight)
-Lvl 7: Ambush (grants stealth to selected units)
Buildings (12):
Farm
-Resource building
-Defended by citizens
-Increases cp limit
Marketplace
-Secondary resource building
-Produces "merchants" that go to ally base and take resources from farms / take resources from outposts
-Grand Harvest
-Iron Ore
-Siege Materials
Barracks
-Lvl 1: Gondor Soldiers (may receive HA, FB)
-Lvl 1: Gondor Spearmen (may receive HA, FB)
-Lvl 2: Citadel Guard (may receive HA, FB)
-Lvl 3: Fountain Guard (requires HA, FB)
Archery Range
-Lvl 1: Gondor Archers (may receive HA, NL, FA)
-Lvl 2: Ithilien Rangers (may receive NL, FA)
-Lvl 2: Research Numenor Longbows (grant greater shot power, and thus greater damage)
-Lvl 3: Research Fire Arrows
Stables
-Lvl 1: Gondor Knights (may receive HS, HA, FB)
-Lvl 2: Research Horse Shields
-Lvl 3: Knights of Dol Amroth (requires HS, HA, FB)
Workshop
-Lvl 1: Battering Ram
-Lvl 2: Trebuchet (may receive FS)
-Lvl 3: Research Flaming Shot
Blacksmith
-Lvl 1: Research Banner Carriers
-Lvl 2: Research Heavy Armor
-Lvl 3: Research Forged Blades
Heroic Statue
-Damage, Exp bonus
-Decreases troop cost
Well
-Heals nearby troops
Watchtower
-Defence
Wall Hub
-Wall Upgrades: arrow tower, trebuchet, postern gate, gate
Fortress
-Fortress Upgrades: banners, cobbled stone pavement, house of healing, boiling oil, flaming munitions, numenorean stonework, ivory tower
-Fortress Expansions: arrow tower, trebuchet, dormitory, wall hub
Powers: (Themes: Duty, Allies)
5-Healing Well
5-Horn of the West (same as rallying call, but inspires fear in enemies as well)
5-Eyes of the White Tower (Denethor had a palantir)
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12-Tribute of the South (summons 1 bat each of lossarnarch axemen, lamedon clansmen [strong damage, erratic fighting style, low armor], and bowmen of blackroot vale [between regular archers and rangers in skill, but very effective vs monsters, esp. mumakil])
12-Summon the Sons of Elrond (both have bow/sword toggle, athelas, blade master, golden arrow)
10-Hobbit Allies (5 bats, bow/stone/staff toggle)
10-Arrow Volley
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15-Fair Wind (weather power)
17-Oath of Eorl (summons 4 bats rohirrim cavalry)
16-Rangers of the North (4 bats, sword/bow toggle)
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30-Summon Oathbreakers
25-Blessing of the Dunedain (selected units take only 50% of damage, and none die for a period of time)
ROHAN
Units: (12)
Basic Infantry: Westfold Militia * [Barracks] (axes and swords)
Basic Pikemen: Rohan Spearmen * (could be from rotwk) [Barracks]
Basic Ranged: Yeoman Archers [Archery Range]
Basic Cavalry: Peasant Outriders [Stables] (armed with light spears)
Elite Cavalry: Riders of the Mark [Lvl 2 Stables] (armed with heavy spears and axes)
Elite Cavalry: Rohirrim Horse-Archers *[Lvl 2 Stables]
Elite Ranged: Yeoman Spear-throwers * [Lvl. 2 Archery Range]
Anti-Hero Infantry/Pikemen: Edoras Door-wardens [Lvl. 3 Barracks] Limited to 3 battalions
Anti-Hero Cavalry: Royal Guards (have bow toggle) [Lvl. 3 Stables] Limited to 2 battalions
Siege: Yeoman Stone-throwers * [Lvl. 2 Archery Range] (at helms deep, ppl threw stones down on the uruk hai breaching the gate) they could be scaled down, heavily reskinned mountain giants
Siege: Horse Ram * [Lvl 2 Smithy]
Inn Unit (Druedain): Druedain Scouts *- armed with poison arrows, can stealth in trees, limited to 3 battalions (can use orc model because they are built similarly)
Inn Unit (Fangorn): Ent, limited to 1
Heroes: (8)
Merry: Recruit the Hobbit esquire of Rohan
-Lvl 1: Sword/Stone Toggle
-Lvl 3: Elven Cloak
-Lvl 5: Selfless Distraction (all nearby enemies stop attacking allies, go after merry)
-Lvl 8: Wraith Bane (high damage attack vs wraiths, wights) - lvl 8 also armor upgr
Hama * : Recruit the captain of Theoden's Guard
-Lvl 1: Mount
-Lvl 2: Cripple Strike
-Lvl 4: Detect Stealth
-Lvl 6: Doorwarden (gains damage bonus near rohan structures)
-Lvl 8: Confiscate (reduces enemy hero armor, damage)
Gamling * : Recruit the war-hardened guardian of Helm's Deep
-Lvl 1: Mount
-Lvl 1: Bow Toggle
-Lvl 4: Wounding Arrow
-Lvl 6: Sound the Charge (blows horn, nearby allies lose fear)
-Lvl 8: Page of the King (grants great armor bonus to nearby heroes)
Eowyn: Recruit the fearless niece of King Theoden
-Lvl 1: Mount
-Lvl 2: Dernhelm
-Lvl 4: Peasant's Hope (leadership to peasants, yeomen)
-Lvl 6: Smite (melee attack, like when she stabs witch-king in face)
-Lvl 8: Two-bladed Strike (powerful attack against monsters, esp. mumakil)
Erkenbrand *: Recruit the valiant Marshal of the West-mark
-Lvl 1: Mount
-Lvl 3: Horn of the Mark (same as boromir's horn)
-Lvl 6: Shield Crush
-Lvl 8: Dawn on the Fifth Day (starlight)
-Lvl 10: Summon Rohirrim
Theodred * : Recruit the heir to the throne of Rohan
-Lvl 1: Mount
-Lvl 3: Leadership (to cavalry only)
-Lvl 5: Train Allies
-Lvl 7: Invulnerability
-Lvl 9: Last Stand
Eomer: Recruit the third Marshal of the Mark and nephew of Theoden
-Lvl 1: Mount
-Lvl 1: Spear/Sword Toggle
-Lvl 3: Outlaw Leadership
-Lvl 5: Spear Throw
-Lvl 7: Guthwine for the Mark (blade master, captain beremir's idea)
Theoden: Recruit the King of Rohan and Marshal of the Mark
-Lvl 1: Mount
-Lvl 3: Leadership
-Lvl 5: Renewed Strength (heals self, captain beremir's idea)
-Lvl 8: Glorious Charge
-Lvl 10: Royal Guard
Inn Hero (Druedain): Ghan-buri-ghan *- Recruit the chief of the Woses of Druadan Forest
-Lvl 1: Stealth
-Lvl 2: Leadership (only to Woses)
-Lvl 4: Poisoned Blade (passive)
-Lvl 7: Assassin
Inn Hero (Fangorn): Quickbeam *- Recruit this young and battle-eager Ent of Fangorn Forest
-Lvl 1: Stone/Melee Toggle
-Lvl 2: Leadership (to Ents)
-Lvl 4: Throw Orc
-Lvl 7: Stomp
Buildings (12):
Farm
-Resource building
-Defended by peasants
-Increases cp limit
Hunter's Lodge
-Secondary resource building
-Produces hunters that kill animals
Barracks
-Lvl 1: Westfold Militia
-Lvl 1: Rohan Spearmen (may receive HM, FB)
-Lvl 2: Research Draft
-Lvl 3: Edoras Door-wardens (requires HM, FB)
Archery Range
-Lvl 1: Yeoman Archers (may receive HM, FA)
-Lvl 2: Yeoman Spear-throwers (may receive HM, FB)
-Lvl 2: Yeoman Stone-throwers (may receive HM)
-Lvl 3: Research Flaming Arrows
Stables
-Lvl 1: Peasant Outriders (may receive HM, FB)
-Lvl 2: Riders of the Mark (may receive HS, HM, FB)
-Lvl 2: Rohirrim Horse-Archers (may receive HM, FA)
-Lvl 2: Research Horse Shields
-Lvl 3: Royal Guards (requires HS, HM, FB, FA)
Smithy
-Lvl 1: Research Banner Carriers
-Lvl 2: Research Heavy Mail
-Lvl 2: Horse Ram
-Lvl 3: Research Forged Blades
Golden Hall
-Draft (turns peasants into selectable westfold militia)
-Can be garrisoned
-Lowers hero revive costs
-Increases nearby resource production
Heroic Statue
-Grants Damage, Exp bonus
-Decreases troop cost
Well
-Heals nearby allies
Watchtower
-Defence
Wall Hub
-Wall Upgrades: arrow tower, stonethrower platform, postern gate, gate
Fortress
-Fortress Upgrades: flags, open plains, siege kegs, burning oil, flaming arrows, reinforced walls, horn of helm hammerhand (causes all enemies in a huge radius to cower in fear for an extended time, cavalry get heroic charge and triple trample damage)
-Fortress Expansions: arrow tower, defender platform (spearthrowers and stonethrowers), vigilant ent, wall hub
Powers: (Themes: War, Horses)
5-Peasant Stew (heal)
5-Horn of the Mark (rallying call)
5-Great Meadow (equivalent of tainted land/elven wood)
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10-Spirit of the Mearas (selected cavalry gain +100% speed)
10-Druedain Stonering (defended by 3 bats unselectable woses)
10-Muster the Rohirrim (call the horde)
12-Mount Your Steeds (converts units in radius into riders of rohan)
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15-A New Sunrise (weather power)
17-They Return the Favour (summons 1 bat each of gondorian warriors, spearmen, archers, and knights)
15-That is no Orc Horn (summons 3 battalions of galadhrim warriors)
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27-Wrath of the Ents (summons six ents led by treebeard, who charge before being selectable)
25-Ride to Ruin! (huge wave of riders come from offscreen and charge through selected area, sort of like flood but not as effective vs structures, more effective vs infantry units)
EREBOR
Units: (11)
Basic Infantry: Swordsmen of Dale [Dale Archery Range]
Basic Ranged: Dwarven Archers [Dale Archery Range]
Basic Pikemen: Phalanx [Hall of Warriors]
Basic Cavalry: Battlewagon [Forge Works] (can upgrade with axe-throwers, dwarven archers (not dale), hearth, bc)
Elite Infantry: Guardians [Lvl. 2 Hall of Warriors]
Elite Ranged: Archers of Dale [Lvl. 2 Dale Archery Range]
Elite Pikemen: Wardens of the Hoard * [Lvl 2 Hall of Warriors] (small battalion (10-12) of heavy pikemen with shields)
Anti-Hero Ranged: Axe-Throwers [Lvl. 3 Dale Archery Range] Limited to 3 battalions
Anti-Hero Infantry: Khazad Guard [Lvl. 3 Hall of Warriors] Limited to 2 battalions
Siege: Demolisher [Lvl. 2 Forge Works]
Siege: Iron Hills Catapult [Lvl. 2 Forge Works]
Inn Unit (Beornings): Beorning Skinchangers *- bear/man toggle, limited to 2 battalions
Inn Unit (Iron Hills): Iron Hills Fighters * limited to 3 battalions (armed with sword/shield, two-handed mattocks)
Heroes: (8)
Bilbo - Recruit the Hobbit burglar of Thorin Oakenshield's party
-Lvl 1: Sword/Stone Toggle
-Lvl 3: Elven Cloak
-Lvl 5: Steal Resources
-Lvl 8: Spider Bane (effective against all spiders) - at lvl 8 also receives sting and mithril coat, so big damage, armor upgrade
Bard II - Recruit the prince of Dale (archer - can use the elf cah model)
-Lvl 2: Summon Familiar (cah power)
-Lvl 4: Cripple Shot
-Lvl 6: Train Archers (same as legolas)
-Lvl 8: Summon Reinforcements (battalions of dale archers and swordsmen)
Thorin III Stonehelm - Recruit the crown prince of Erebor
-Lvl 2: Battle Cry (elendil)
-Lvl 4: Train Allies
-Lvl 6: Toughness (permanent increase in health)
-Lvl 8: Seek Refuge (thorin can hide in any dwarven building)
Brand - Recruit the King of the Men of Dale
-Lvl 1: Bow/Sword Toggle
-Lvl 2: Companion Raven
-Lvl 4: Slam Shot (rotwk)
-Lvl 6: King of Dale (leadership to dale units)
-Lvl 10: Beast Slayer
Gloin - Recruit the father of Gimli
-Lvl 2: Slam
-Lvl 4: Shake Foundation
-Lvl 7: Drop Oil / Light Fire (him and oin were the company's fire-starters in the hobbit)
-Lvl 10: Earthshaker
Dain II Ironfoot- Recruit the King Under the Mountain
-Lvl 2: Leadership
-Lvl 4: Stubborn Pride
-Lvl 6: Mighty Rage
-Lvl 8: Red Axe (powerful single attack)
-Lvl 10: Summon Khazad Guard
Gimli - Recruit the Dwarven representative in the Fellowship
-Lvl 1: Axe Throw
-Lvl 3: Leap
-Lvl 5: Friendly Competition (increases nearby hero stats)
-Lvl 8: Battle Rage
Durin VII- Recruit the final reincarnation of the Father of the Dwarves
-Lvl 2: Charge
-Lvl 4: Leadership (to dwarves only, not men of dale)
-Lvl 6: Invulnerability
-Lvl 8: Fury of the Fathers (huge battle rage)
-Lvl 10: Deathless (last stand)
Inn Hero (Beornings): Grimbeorn *- Recruit the leader of the Anduin Vale skinchangers
-Lvl 1: Skinchanger (bear/man toggle)
-Lvl 2: Leadership (to beornings only)
-Lvl 4: Honey Cakes (heals nearby troops)
-Lvl 7: Battle Rage
Inn Hero (Iron Hills): Dwalin - Recruit this member of Thorin Oakenshield's company
-Lvl 1: Detect Stealth
-Lvl 2: Leadership (to Iron Hills fighters)
-Lvl 4: Cripple Strike
-Lvl 7: Viol Melody (increases damage and resets ability timers of nearby troops)
Buildings (10):
Mine Shaft
-Resource building
-Defended by miners
-Decreases structure cost
Stoneworker
-Secondary resource building
-Produces prospectors that mine rock
-Reinforced Gates (increases gate armor)
-Garrisoned Axe-Towers (makes wall and fortress towers garrisonable)
-Mithril Stonework (requires dwarven stonework, greatly increases fortress and wall armor)
Hall of Warriors
-Lvl 1: Phalanx (may receive FB, MM)
-Lvl 2: Guardians (may receive SH or FB, MM)
-Lvl 2: Research Banner Carriers
-Lvl 2: Wardens of the Hoard (may receive FB, MM)
-Lvl 3: Khazad Guard (requires FB, MM)
Dale Archery Range
-Lvl 1: Dale Swordsmen (may receive FB, MM)
-Lvl 1: Dwarven Archers (may receive FA, MM)
-Lvl 2: Archers of Dale (may receive FA or BA, MM)
-Lvl 2: Research Black Arrows
-Lvl 3: Research Flaming Arrows
-Lvl 3: Axe-Throwers (requires FB, MM)
Forge Works
-Lvl 1: Battlewagon (may receive banner carrier, hearth, axe-throwers, dwarven archers)
-Lvl 2: Demolisher
-Lvl 2: Research Siege Hammers
-Lvl 2: Iron Hills Catapult (may receive FS)
-Lvl 3: Research Forged Blades
-Lvl 3: Research Mithril Mail
-Lvl 3: Research Flaming Shot
Heroic Statue
-Grants damage, exp bonus
-Decreases troop cost
Hearth
-Heals nearby troops
-Grants hero revive discount
Axe Tower
-Defence
Wall Hub
-Wall upgrades: axe tower, catapult, postern gate, gate
Fortress
-Fortress upgrades: banners, marble pavement, siege kegs, oil casks, masterwork munitions, dwarven stonework, mighty catapult
-Fortress expansions: axe tower, catapult, hall, wall hub
Powers: (Themes: Economy, Underground)
5-Rallying Call (emphasis on armor)
5-Rebuild
5-Raven's View
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10-Dwarven Riches
11-Fortification (their version of elven wood, with some dwarven buildings and pavement, includes some garrisonable axe towers)
12-Summon Esgaroth Scouts (1 bat archers [similar to dale archers, but lighter armor and better vs monsters, esp dragons] and 2 bats horse archers [similar to rohirrim archers, but not as fast, and better damage] - slight reskins from dale)
10-Mining Expedition (all forge works stuff - upgrades and siege - are cheaper and faster)
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18-Barrage
16-Summon Beorning Allies (2 bats, bear/man toggle)
15-Undermine
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30-Earthquake
25-Citadel
LOTHLORIEN
Units: (11) [Lorien infantry units are made from barracks, while foreign (rivendell, mirkwood) infantry units are made at dormitory, which is a rivendell building model. all cavalry is made at green pasture.]
Basic Infantry: Lorien Swordsmen [Barracks]
Basic Ranged: Lorien Archers [Barracks]
Basic Pikemen: Mirkwood Spearmen * [Dormitory]
Basic Cavalry: Rivendell Lancers [Green Pasture]
Support: Galadhrim Healer [Lvl. 2 Barracks] (1 elf, heals nearby troops)
Elite Pikemen: Mithlond Sentries [Lvl. 2 Dormitory]
Elite Ranged: Mirkwood Archers [Lvl. 2 Dormitory]
Elite Cavalry: Lindon Horse Archers * [Lvl. 2 Green Pasture] (could use rotwk)
Anti-Hero Infantry/Ranged: Galadhrim Marchwardens [Lvl. 3 Barracks] Limited to 3 battalions
Anti-Hero Infantry: Noldor Warriors [Lvl. 3 Dormitory] Limited to 2 battalions
Siege: Ballista * [Lvl 2 Eregion Forge] - the model from the ship ballista, can be upgraded with silverthorn arrows
Inn Unit (Dunedain): Rangers of the North: sword/bow toggle, limited to 2 battalions
Inn Unit (Hobbits): Hobbit Sherrifs: staff/stone/bow toggle, limited to 3 battalions
Heroes: (9+1)
Arwen - Recruit the daughter of Elrond
-Lvl 1: Mount
-Lvl 3: Athelas
-Lvl 6: Gift of the Evenstar (passive, makes nearby heroes last longer than they normally would when close to death)
-Lvl 10: Flood
Haldir - Recruit the marchwarden of Lothlorien
-Lvl 1: Bow/Sword Toggle
-Lvl 3: Truesight (detect stealth)
-Lvl 5: Build Flet (makes tree that has arrow platform) - at Lvl 5 also armor upgrade from fotr skin to ttt skin
-Lvl 8: Golden Arrow
Cirdan *- Recruit the wise keeper of the Grey Havens (weapon is spear)
-Lvl 2: Train Allies
-Lvl 4: Leadership (to mithlond/lindon units only)
-Lvl 6: Shipwright (reduces build cost and time of ships)
-Lvl 8: Perception (sees through disguises)
-Lvl 10: Ring of Fire (burns units around Cirdan)
Thranduil - Recruit the King of the Elves in Northern Mirkwood
-Lvl 1: Elven Cloak
-Lvl 3: Move Unseen
-Lvl 5: Dead Eye
-Lvl 7: Wild Walk
-Lvl 10: Thorn of Vengeance
Glorfindel - Recruit the great elf-lord strong enough to ride against the Nine
-Lvl 1: Mount
-Lvl 3: Blade of Purity
-Lvl 5: Fear Resistance (to nearby troops)
-Lvl 7: Wind Rider
-Lvl 10: Starlight
Legolas - Recruit the sharp-eyed Prince of Mirkwood
-Lvl 2: Hawk Strike
-Lvl 4: White Knives
-Lvl 6: Friendly Competition (same as gimli's power)
-Lvl 8: Train Archers
-Lvl 10: Arrow Wind
Celeborn - Recruit the wise Lord of Lorien
-Lvl 1: Elven Cloak
-Lvl 3: Gifts of Lorien (resets hero ability timers, uruk king's idea)
-Lvl 5: Leadership (to lorien units only)
-Lvl 7: Lord of Lorien (grants exp to units, uruk king's idea)
-Lvl 10: Summon Marchwardens
Galadriel - Recruit the powerful Lady of Light (powers thanks to ralphdamiani)
-Lvl 2: Enthralling Gaze (Nearby enemies flee)
-Lvl 4: Fury of the Noldor (similar to dain's great battle rage - grants damage bonus to selected troops)
-Lvl 6: The Mirror of Galadriel (Reveals the map)
-Lvl 8: The Ring of Adamant (A golden mist encases all nearby allies and structures, healing and repairing them)
-Lvl 10: Shake Foundation (deals a massive amount of damage to a structure, cripples it) - at Lvl 10 also gets storm queen upgrade with much stronger attacks
Elrond - Recruit the learned Lord of Rivendell
-Lvl 1: Self-Heal
-Lvl 3: Leadership
-Lvl 6: Farsight - at Lvl 6 also gets armor upgrade from robes to last alliance armor
-Lvl 8: Restoration
-Lvl 10: Tornado
Gwaihir (Req. Eagle's Nest)
-Screech
-Eagle Eye (reveals map)
-Wing Blast
-Talon Fury (claws at enemy for longer period of time)
Inn Hero (Dunedain): Halbarad *- Recruit Aragorn's second-in-command of the northern Dunedain
-Lvl 1: Spear/Bow Toggle
-Lvl 2: Leadership (to rangers only)
-Lvl 4: Blade Master
-Lvl 7: Banner of the King (starlight)
Inn Hero (Hobbits): Farmer Maggot *- Recruit this intimidating Hobbit farmer (weapon is scythe)
-Lvl 1: Pack of Hounds (Maggot is always surrounded by three hounds)
-Lvl 2: Leadership (to hobbits)
-Lvl 4: Mushroom Farm (Maggot plants a mushroom farm, which heals and resets ability timers of nearby units)
-Lvl 7: Extend Hospitality (All nearby allies are have battalions restored, lose fear, poison)
Buildings (12):
Mallorn Tree
-Resource building
-Repairs nearby structures
-Heals nearby units
-Defended by gardeners
Garden (farm model)
-Secondary resource building
-Produces gatherers that collect shrubs
Lorien Barracks
-Lvl 1: Lorien Swordsmen (may receive EE, RB)
-Lvl 1: Lorien Archers (may receive EE, SA)
-Lvl 2: Galadhrim Healer (may receive EC)
-Lvl 3: Galadhrim Marchwardens (requires RB, SA)
Dormitory
-Lvl 1: Mirkwood Spearmen (may receive EC, RB)
-Lvl 2: Mithlond Sentries (may receive EE, RB)
-Lvl 2: Mirkwood Archers (may receive EC, SA)
-Lvl 3: Noldor Warriors (requires RB, EE)
Green Pasture
-Lvl 1: Rivendell Lancers (may receive HS, RB, EE)
-Lvl 2: Lindon Horse Archers (may receive EE, SA)
-Lvl 2: Research Horse Shields
Eregion Forge
-Lvl 1: Research Banner Carriers
-Lvl 2: Ballista (may receive SA)
-Lvl 2: Research Elven Armor
-Lvl 2: Research Elven Cloaks (grant little armor upgrade, but allow much greater stealth)
-Lvl 3: Research Reforged Blades
-Lvl 3: Research Silverthorn Arrows
Mirror of Galadriel
-Grants vision bonus to nearby units
-Gives fear to enemies
Heroic Statue
-Grants damage, exp bonus
-Decreases troop cost
Treehouse
-Defence
Wall Hub
-Wall upgrades: arrow tower, ballista, postern gate, gate
Fortress
-Fortress upgrades: blessed mist (made cheap), garden of paradise, mystic fountains, crystal moat, enchanted anvil (also grants silverthorn upgrade to arrow towers and ballista platforms), encasing vines, eagle's nest
-Fortress expansions: arrow tower, ballista, floodgate, wall hub
Powers: (Themes: Forests, Forces of Nature)
5-Elven Gifts (rallying call, plus stealth)
5-Farsight
5-Grace of the Valar (heal)
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10-Cloud Break
11-Summon Tom Bombadil
10-Elven Wood
10-Enshrouding Mist
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16-Ent Moot (creates Ent Moot that can build ents)
16-Summon Radagast (powers are mount eagle, disguise, summon familiar, call the herd)
17-Tornado
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25-Sunflare
27-Flood
RHUN/HARAD
Units: (14)
Basic Infantry: Haradrim Skirmishers [Haradrim Tent]
Basic Pikemen: Easterling Pikemen [Rhun Warrior Hall]
Basic Ranged: Haradrim Lancers [Haradrim Tent]
Basic Cavalry: Haradrim Raiders *[Steed Pen]
Basic Infantry/Siege: Corsairs of Umbar [Tavern]
Elite Infantry: Easterling Warriors (sword and shield) [Lvl 2 Rhun Warrior Hall]
Elite Cavalry: Kataphrakts [Lvl 2 Steed Pen]
Elite Cavalry: Wainriders (upgradable with archers, banner carriers, javelin throwers)[Lvl 2 Steed Pen]
Elite Ranged: Haradrim Archers [Lvl 2 Haradrim Tent]
Anti-Hero Pikemen: Soldiers of Rhun (spearmen with shields) [Lvl 3 Rhun Warrior Hall] Limited to 3 battalions
Anti-Hero Infantry: Hasharii [Lvl 3 Haradrim Tent] Limited to 2 battalions
Siege: Corsair Ballista * [Lvl 2 Tavern]
Monster: Mumak [Mumakil Pen]
Inn Unit (Khand): Khand Mercenaries *, have axes, limited to 2 battalions
Inn Unit (Corsair Fleets): Corsair Arbelesters *, have heavy crossbows, limited to 2 battalions
Heroes: (8+1)
Captain Jackson - Recruit the pirate-lord of Umbar
-Lvl 1: Knives/Firebomb Toggle
-Lvl 3: Leadership (to corsairs)
-Lvl 5: Pillage
-Lvl 7: Steal Resources
Ubayy [or other Harad name]* - Recruit this cunning assassin from Harad
-Lvl 1: Sword/Bow Toggle
-Lvl 2: Climb Walls
-Lvl 4: Stealth
-Lvl 6: Poisoned Blade (passive)
-Lvl 8: Assassin
Oldur [or other Khand name]* - Recruit the Variag king of Khand
-Lvl 1: Mount Chariot
-Lvl 3: Train Allies
-Lvl 6: Upgrade Chariot (with archers)
-Lvl 8: Reckless Charge (heroic charge)
Muthanna [or other Far Harad name]- Recruit this champion of the Mahud from Far Harad
-Lvl 2: Battle Frenzy
-Lvl 4: Horn of the South
-Lvl 7: Summon Mahud (camel riders and bludgeoners)
-Lvl 10: Mount Mumak (boosts stats of mumak tremendously)
Lorgan [or other Rhun name] - Recruit the most dominant of the Rhunnic kings
-Lvl 2: Blade Master
-Lvl 4: Glorious Presence (enemies cower in fear, passive)
-Lvl 6: Leadership (to easterlings)
-Lvl 8: Attach Spy
-Lvl 10: Convert Hero
Suladan* - Recruit the Serpent Warlord of Harad
-Lvl 1: Mount
-Lvl 3: Cripple Strike
-Lvl 5: Leadership (to haradrim)
-Lvl 8: Scorpion Brood
-Lvl 10: Summon Guard (mounted serpent guards with bow/sword toggle)
Pallando* - Recruit Alatar's companion in his Eastern travels
-Lvl 1: Bolt Lightning
-Lvl 3: Fireball
-Lvl 5: Dissent (Mouth of Sauron power)
-Lvl 8: Well of Souls (rotwk sorcerer power)
-Lvl 10: Corpse Rain (rotwk sorcerer power)
Alatar* - Recruit the first of the two Blue Istari chosen by Orome
-Lvl 1: Wizard Blast
-Lvl 3: Truesight (detect stealth)
-Lvl 5: Dragon Strike (drogoth dragon flame attack)
-Lvl 8: Fell Strength (rotwk sorcerer power)
-Lvl 10: Convert Enemy
Royal Mumak (Req. Mumak Monument)
-Bellow (enemies cower in fear)
-Barbed Wire Upgrade
-Stomp
-Charge
Inn Hero (Khand): Maltok [or other Khand name]*- Recruit the greedy mercenary from Khand
-Lvl 1: Bow/Axe Toggle
-Lvl 2: Leadership (to mercenaries)
-Lvl 4: Cripple Shot
-Lvl 7: Reward (resources per kill)
Inn Hero (Corsair Fleets): Dalamyr (or other Umbar name)* - Recruit the shrewd fleetmaster of Umbar (has sword)
-Lvl 1: Man the Ships (Dalamyr increases production rate of tavern)
-Lvl 2: Leadership (to arbelesters)
-Lvl 4: Map Reader (farsight)
-Lvl 7: Boarding Party (if Dalamyr is in a transport ship, nearby enemy ships automatically switch allegiances)
Buildings (13):
Slave Mill
-Resource building
-Defended by slaves
-Increases cp limit
Water Hole
-Secondary resource building
-Produces servants that collect water in buckets from lakes/rivers
-Heals nearby troops
Rhun Warrior Hall
-Lvl 1: Easterling Pikemen (may receive HA, FB)
-Lvl 2: Easterling Warriors (may receive HA, FB)
-Lvl 2: Research Banner Carriers
-Lvl 3: Soldiers of Rhun (requires HA, FB)
Haradrim Tent
-Lvl 1: Haradrim Skirmishers (may receive HA, FB)
-Lvl 1: Haradrim Lancers (may receive HA, FB)
-Lvl 2: Haradrim Archers (may receive HA, BA or FA)
-Lvl 2: Research Barbed Arrows
-Lvl 3: Hasharii (requires FB)
Steed Pen
-Lvl 1: Haradrim Raiders (may receive HS, HA, FB)
-Lvl 2: Kataphrakts (may receive HS, HA, FB)
-Lvl 2: Wainriders (may receive archers, javelin throwers, banner carrier)
-Lvl 2: Research Horse Shields
Tavern
-Lvl 1: Corsairs of Umbar (may receive FB)
-Lvl 2: Research Heavy Armor
-Lvl 2: Corsair Ballista (may receive FA)
-Lvl 3: Research Forged Blades
-Lvl 3: Research Flaming Arrows
Mumakil Pen
-Lvl 1: Mumak (may receive WG, FA)
-Lvl 2: Research War Gear
Harad Monument
-grants damage, exp bonus to nearby troops
-resistace to fear
-decreases troop cost
Watchtower
-Defence
Wall Hub
-Wall upgrades: arrow tower, ballista, postern gate, gate
Fortress
-Fortress upgrades: vulture swarm, scorched desert ground, burning sand (like boiling oil), barbed trench, fire arrows, brass plating, mumak monument
-Fortress expansions: arrow tower, ballista, altar of sacrifice (skeleton in cage, functions like watchers), shieldmaiden hall (provides unselectable women fighters, rather like the rohan peasant women)
Powers: (Themes: Corruption, Desert)
5-Vulture Flight
5-Desert Wind (bunches units together, they lose their vision)
5-Stirred Hatred (rallying call, emphasis on damage)
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10-Nomad Hardiness (selected allies are invulnerable for a while)
10-Bountiful Oasis (industry)
10-Corruption (same as blight, slows down enemy production building)
10-Aid from Mordor (tribute carts from bfme1 arrive off map, resources increase)
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15-Awaken Wyrm (in the hobbit it said there were "were-worms" in the eastern desert)
17-Sinkhole
15-Summon Khand Allies (3 battalions of khand horsemen with bow/axe toggle)
-----
30-Mumak Rampage (5 enter the map and just run wild)
28-Sandstorm
For names of Easterling and Haradrim heroes, I used http://www.darkshire...rings/names.pdf, which bases their names off actual characters in the books, middle-earth languages, or the real-world languages like old english ( for northmen names) that tolkien based his names off of.
ISENGARD
Units: (14)
Basic Infantry/Ranged: Uruk Scouts [Uruk Pit]
Basic Pikemen: Wild-men Spearmen [Dunland Tent] (upgrade with long torches)
Basic Cavalry: Dunland Horsemen [Warg Pen] (light cavalry, get torches)
Basic Infantry: Wild-men Pillagers [Dunland Tent]
Elite Pikemen: Uruk Pikemen [Lvl 2 Uruk Pit]
Elite Infantry: Uruk Warriors [Lvl 2 Uruk Pit]
Elite Cavalry: Warg Riders [Lvl 2 Warg Pen]
Elite Ranged: Uruk Crossbowmen [Lvl 2 Uruk Pit]
Anti-Hero Infantry: Berserkers [Lvl 3 Uruk Pit] Req FB; Limited to 12 units
Anti-Hero Infantry: Uruk Deathbringers [Lvl 3 Uruk Pit] (with 2 rotwk abilities, but may be remodelled/skinned) Req FB, HA; Limited to 2 battalions
Siege: Battering Ram [Siege Works]
Siege: Ballista [Lvl 2 Siege Works]
Siege: Siege Ladder [Lvl 2 Siege Works] (fortress maps only)
Siege: Explosive Mine [Lvl 3 Siege Works]
Inn Unit (Ruffians): Ruffians* , have clubs, can steal resources, limited to 3 battalions
Inn Unit (Orc Allies): Orc Axemen, have light fire ability (effective in forests and against structures), limited to 3 battalions
Heroes: (7)
Wormtongue - Recruit Saruman's spy in Rohan
-Lvl 1: Escape
-Lvl 3: Venomous Words
-Lvl 6: Backstab
-Lvl 8: Corrode Allegiance
Sharku - Recruit the leader of the warg riders
-Lvl 2: Tame the Beast
-Lvl 4: Blood Hunt
-Lvl 6: Piercing Howl (enemies flee)
-Lvl 8: Man Eater
Wulf *- Recruit the leader of the Dunlendings
-Lvl 2: Pillage (money gained while attacking buildings)
-Lvl 4: Steal Resources
-Lvl 6: Sacking of Rohan (huge damage to building)
-Lvl 8: Outlaw Leadership (resources per kill)
Mauhur - Recruit Ugluk's second-in-command of the Uruk scouts
-Lvl 2: Cripple Shot
-Lvl 4: Detect Stealth
-Lvl 6: They're On Our Trail (increases speed of troops)
-Lvl 8: Summon Reinforcements (several battalions of uruk scouts)
Ugluk - Recruit the leader of the Uruk scouts
-Lvl 2: Carnage (battle rage)
-Lvl 4: Meat's Back on the Menu (Ugluk kills battalion, nearby troops are healed and have huge damage bonus)
-Lvl 6: Leadership (to scouts)
-Lvl 8: Orc Draught (heals nearby heroes)
Lurtz - Recruit Saruman's perfect Uruk warrior
-Lvl 1: Sword/Bow Toggle
-Lvl 3: Cripple Strike (with sword)
-Lvl 5: Leadership
-Lvl 8: Execute (single arrow shot with huge damage to enemy hero)
Saruman - Recruit the skilled leader of the Order of Istari.
-Lvl 1: Wizard Blast
-Lvl 3: Fireball
-Lvl 5: Speech Craft
-Lvl 7: Swear Your Allegiance
-Lvl 10: Thunderbolt
Inn Hero (Ruffians): Bill Ferny* - Recruit the ruffian leader from Bree
-Lvl 1: Club/Whip Toggle
-Lvl 2: Leadership (to ruffians)
-Lvl 4: Coerce
-Lvl 7: Crack the Whip (makes enemies cower in fear)
Inn Hero (Orc Allies): Grishnakh - Recruit the captain of the Orcs of Barad-Dur who joins Ugluk's company
-Lvl 1: Attach Spy
-Lvl 2: Leadership (to orc axemen)
-Lvl 4: Cannibalism (eats an orc, replenishes health)
-Lvl 8: Mordor Backup (summons some morannon orcs)
Buildings (13):
Furnace
-Resource building
-Defended by snagas
-Decreases cost of upgrades
Lumber Mill
-Secondary resource building
-Produces labourers that chop trees
Uruk Pit
-Lvl 1: Uruk Scouts (may receive HA, FB, FA)
-Lvl 2: Uruk Pikemen (may receive HA, FB)
-Lvl 2: Uruk Warriors (may receive US, HA, FB)
-Lvl 2: Uruk Crossbowmen (may receive HA, FA)
-Lvl 3: Berserker (requires FB)
-Lvl 3: Uruk Deathbringers (require HA, FB)
Dunland Tent
-Lvl 1: Wildmen Pillagers (may receive FT, HA)
-Lvl 1: Wildmen Spearmen (may receive FT, HA)
-Lvl 2: Research Flaming Torches
Warg Pen
-Lvl 1: Dunland Horsemen (may receive FT, HA)
-Lvl 2: Warg Riders (may receive HA, FB)
Siege Works
-Lvl 1: Battering Ram
-Lvl 2: Ballista (may receive FA)
-Lvl 2: Siege Ladder
-Lvl 3: Explosive Mine
Armory
-Lvl 1: Research Banner Carriers
-Lvl 2: Research Uruk Shields (large shields, makes uruk warriors into shieldbearers, best armor in game)
-Lvl 2: Research Heavy Armor
-Lvl 3: Research Forged Blades
-Lvl 3: Research Flaming Arrows
White Hand Pillar
-grants damage bonus to nearby troops
-causes nearby enemies to cower in fear
Warg Sentry
-defence
Sentry Tower
-defence
Wall Hub
-Wall Upgrades: arrow tower, ballista, postern gate, gate
Fortress
-Fortress Upgrades: murder of crows, gravel pavement, burning forges, excavations, orcfire munitions, iron plating, wizard's tower
-Fortress Expansions: ballista, arrow tower, wall hub, mine launcher
Powers: (Themes: Economy, Industrialization)
5-Vision of the Palantir
5-Crebain of Dunland
5-Ravaged Land (tainted land)
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10-Industry
10-Urgency (200% speed for selected infantry units)
11-Summon Dunlendings (1 bat each pillagers, spearmen, and horsemen)
11-Devastation
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15-Fuel the Fires
16-Voice of Saruman (coerce, but large radius)
15-Choking Fumes (same as freezing rain, but also slows down enemy units) - can include rain in the power as well
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28-Fury of Caradhras (avalanche)
30-Mine Volley
MORIA
Units: (12)
Basic Infantry: Goblin Warriors [Goblin Cave]
Basic Ranged: Goblin Archers [Goblin Cave]
Basic Pikemen: Goblin Spearmen [Goblin Cave]
Basic Cavalry: Warg Pack (isengard one from rotwk, full pack, recoloured) [Wolf Den]
Elite Infantry: Gundabad Fighters [Lvl 2 Goblin Cave] (can use rotwk models, but a little larger, have tougher armor, longer swords, some with clubs, slightly slower, more powerful)
Elite Cavalry: Warg Riders [Lvl 2 Wolf Den] (bow/spear toggle, like spider riders - this makes them unique from isengard warg riders)
Support: Goblin Drummer [Lvl 2 Goblin Cave]
Anti-Hero Infantry: Hobgoblin Champions *[Lvl 3 Goblin Cave] (scaled-down and reskinned half-troll swordsmen from rotwk) Limited to 3 battalions
Anti-Hero Pikemen: Goblin Bodyguard (half-troll marauders) [Lvl 3 Goblin Cave] Limited to 2 battalions
Monster: Cave Troll [Fissure]
Siege: Troll Stonethrowers * [Lvl 2 Fissure] (tolkien stated that goblins made destructive machines, this fits their theme, can use rotwk model, no frost upgrade
Monster: Mountain Giant [Lvl 3 Fissure]
Inn Unit (Wolves of the North): Wolf Pack*, limited to 3 battalions - from angmar rotwk, cannot trample as opposed to warg pack.
Inn Unit (Trolls of Angmar): Snow Trolls, limited to 2 battalions - from angmar
Heroes: (7+1)
Golfimbul - Recruit the leader of the goblins of Mount Gram
-Lvl 2: Battle Frenzy
-Lvl 4: Steal Resources
-Lvl 6: Leadership (to goblins only)
-Lvl 8: Poison Blade (passive)
-Lvl 10: Assassin Strike
Bolg - Recruit the bloodthirsty son of Azog
-Lvl 1: Mount Warg (after all, it was he who mounted a warg in the hobbit, not azog)
-Lvl 3: Summon Cave Bats
-Lvl 5: Poison Mist
-Lvl 7: Wolf Master (grants exp. to wolf/warg units)
-Lvl 10: Summon Bodyguards
Azog - Recruit the Goblin King of Moria
-Lvl 2: Skull Totem
-Lvl 4: Crack the Whip (gives exp to selected troops)
-Lvl 6: Leadership
-Lvl 8: Execution (single strike with lots of damage)
Great Goblin - Recruit the cruel lord of Goblintown in the High Pass
-Lvl 2: Brigandage (troops near him gain resources per kill)
-Lvl 4: Front Porch (creates tunnel that connects to tunnel network)
-Lvl 6: Great Battle Rage (huge boost to damage and armor)
-Lvl 8: Summon Cave trolls
Zaghur - Recruit this mighty cave troll of Moria
-Lvl 1: Chain/Hammer Toggle
-Lvl 3: Spear Attack (good against heroes)
-Lvl 5: Battle Roar (boosts damage of nearby units)
-Lvl 7: Cause Fear (passive)
2 Drakes - Recruit a flightless dragon of the Withered Heath (from fortress)
-Lvl 2: Fire Breather (prior to this is cold drake, attacks with jaws)
-Lvl 4: Dominate Drake
-Lvl 6: Gold Lust (passive - while he attacks resource building, those resources being collected are stolen for drake's team)
-Lvl 10: Inferno
Drogoth - (Req. Dragon Nest)
-Fireball
-Fire Flight
-Wing Blast
-Incinerate
Inn Hero (Wolves of the North): Alpha Warg (or suitable name) - Recruit a vicious warg of the mountains
-Lvl 1: Wild Pack (passive, pack surrounds him)
-Lvl 2: Leadership (to wolf pack)
-Lvl 4: Howl (fear, especially to horses)
-Lvl 7: Bloodlust (damage bonus)
Inn Hero (Trolls of Angmar): Rogash (or suitable name) - Recruit this savage Troll of the North (model and skin could change from rotwk)
-Lvl 1: Dominate Troll
-Lvl 2: Leadership (to snow trolls)
-Lvl 4: Leap
-Lvl 7: Dying Rage (last stand)
Buildings (10):
Tunnel
-Resource building
-Defended by tunnelers
-Decreases upgrades cost
Treasure Trove
-Secondary resource building
-Produces scavengers that mine rock
-Lvl 1: Research Banner Carriers
-Lvl 2: Research Poisoned Weapons
-Lvl 2: Research Scavenged Armor
-Lvl 3: Research Scavenged Blades
-Lvl 3: Research Fire Arrows
Goblin Cave
-Lvl 1: Goblin Warriors (may receive PW or FA)
-Lvl 1: Goblin Archers (may receive PW)
-Lvl 1: Goblin Pikemen (may receive PW)
-Lvl 2: Gundabad Fighters (may receive SA, PW or SB)
-Lvl 2: Drummer (may receive SA)
-Lvl 3: Hobgoblin Champions (requires SA, SB)
-Lvl 3: Goblin Bodyguards (requires SA, SB)
Wolf Den
-Lvl 1: Warg Pack
-Lvl 2: Warg Riders (may receive SA, SB, FA)
Fissure
-Lvl 1: Cave Troll
-Lvl 2: Troll Stone-thrower
-Lvl 3: Mountain Giant
Drum
-grants exp and damage bonuses
-calls the horde
Warg Sentry
-defence
Arrow Den
-defence
Wall Hub
-Wall Upgrades: arrow tower, stone-thrower, postern gate, gate
Fortress
-Fortress Upgrades: bat cloud, defiled earth, delved rock (makes all buildings have building rubble), razor spines, fire arrows, scavenged plating, dragon's nest
-Fortress Expansions: arrow den, giant sentry, tunnel, wolf cage (either reskinned angmar, or wolves in existing spider hole)
Powers: (Themes: Wild Monsters, Moria Creatures)
5-Cave Bats
5-Tainted Land
5-Drums in the Deep (war chant, gives fear to enemies)
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10-Scavenger
12-Summon Spiders of Mirkwood (2 bats spiderlings, plus 1 bat spider riders)
10-Freeze Building (angmar)
10-Untamed Allegiance
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15-Darkness (vision bonus to units as well)
16-Watcher in the Water
17-Summon Mountain Giants (3 of them)
-----
30-Summon Dragon
28-Summon Smaug (dragon strike)
MORDOR
Units: (13)
Basic Infantry: Gorgoroth Orc Skirmishers [Orc Pit]
Basic Ranged: Gorgoroth Orc Trackers [Orc Pit]
Basic Pikemen: Gorgoroth Orc Pikemen [Orc Pit]
Elite Infantry: Morannon Guard [Lvl 2 Orc Pit] - no elite orc pit
Elite Ranged: Morannon Orc Archers [Lvl 2 Orc Pit]
Anti-Hero Infantry: Black Uruks [Lvl 3 Orc Pit] Limited to 3 battalions
Anti-Hero Cavalry: Black Numenorean Knights* [Lvl 3 Morgul War-hall] Limited to 2 battalions- (morgul hall is new building, researches upgrades and produces black numenoreans)
Monster: Mountain Troll [Troll Cage]
Support/Monster: Drummer Troll [Lvl 2 Troll Cage]
Monster: Attack Troll [Lvl 3 Troll Cage]
Siege: Battering Ram [Great Siege Works]
Siege: Siege Tower [Lvl 2 Great Siege Works] only on fortress maps
Siege: Catapult [Lvl 2 Great Siege Works]
Inn Unit (Minas Morgul): Morgul Orcs, limited to 2 battalions
Inn Unit (Angmar): Barrow Wights, limited to 8
Heroes: (14)
Gothmog - Recruit the lieutenant of Barad-dur
-Lvl 1: Mount Warg
-Lvl 3: Fear Resistance
-Lvl 5: Leadership (towards orcs and siege)
-Lvl 7: Time of the Orc (grants exp to orcs)
-Lvl 10: Bring Out the Wolf's Head (summons Grond, this replaces Grond being made at siege works)
Shagrat - Recruit the orc commander of Cirith Ungol
-Lvl 2: Fury
-Lvl 4: Leadership (to black uruks)
-Lvl 6: Steal Resources
-Lvl 8: Confiscate (greatly reduces enemy hero armor and damage)
Mouth of Sauron - Recruit Sauron's Black Numenorean emissary
-Lvl 1: Mount
-Lvl 3: Doubt
-Lvl 5: Dissent
-Lvl 7: Black Numenorean Bodyguards
-Lvl 10: Evil Eye
Shelob - Recruit the spider who guards the pass of Cirith Ungol
-Lvl 2: Instill Terror
-Lvl 4: Spider Brood
-Lvl 6: Cocoon Hero
-Lvl 8: Poison Stinger
-Lvl 10: Tunnel
8 Nazgul - Recruit one of the Ringwraiths bound to Sauron's will who can perform ____ ____ (used to tell nazgul apart. the blank is their special ability)
-Lvl 1: Mount Toggle (Horse/Foot/Fell Beast (fellbeast unlocked at level 8))
-Lvl 2: Dread Visage
-Lvl 4: Screech
-Lvl 6: Morgul Blade
-Lvl 10: Unique Special Ability (isledebananas):
*Black Breath - enemy units in a certain radius take constant damage per second. More than Moria poison
*Shade - takes no damage for short while save from certain heroes
*Life Drain - absorbs hp from a target units that replenishes the Nazgul's life.
*Morgul Strength - anyone who attacks the Nazgul takes damage whether they are ranged or melee.
*Morgul Speed - increases the movement and attack speed of the Nazgul. Adds area damage passive
*Mind Shadow - greatly increases units chance to miss an attack directed at the Nazgul(all in radius). Doesn't work on some heroes
*Dark Touch - prevents enemy unit healing(fountain,ability, spell book, Elven) in a radius around the Nazgul not some heroes innate, passively increases his regen considerably
*Dark Sorcery - Nazgul becomes invisible, his own previous abilities are stronger.
Mollock - Recruit the leader of the Olog-hai of Gorgoroth
-Lvl 2: Dominate Troll
-Lvl 4: Leadership (to trolls)
-Lvl 6: Cripple Strike
-Lvl 8: Great Rage
-Lvl 10: Leap
Witch-King - Recruit the Lord of the Nazgul, Sauron's most powerful weapon
-Lvl 1: Mount Toggle (Horse/Foot/Fell Beast (fellbeast unlocked at level 8))
-Lvl 2: Dread Visage
-Lvl 4: Screech
-Lvl 6: Morgul Blade
-Lvl 10: Hour of the Witch-King (refills hero timers, at the same time as fire sword)
Inn Hero (Minas Morgul): Gorbag* - Recruit the leader of the Morgul Orcs
-Lvl 1: Slave Driver (uses whip to increase speed of orcs)
-Lvl 2: Leadership (to morgul orcs)
-Lvl 4: Covet (weakens enemy armor)
-Lvl 7: Assassin
Inn Hero (Angmar): Karsh (or suitable name)* - Recruit the wight possessing the body of the last prince of Cardolan (use karsh)
-Lvl 1: Chill Soul (same as karsh)
-Lvl 2: Leadership (to barrow wights)
-Lvl 4: Blink (same as karsh)
-Lvl 7: Whisper of Death (same as karsh)
Buildings (10):
Slaughter House
-Resource building
-Defended by snagas
-Reduces cost of troops
Lumber Mill
-Secondary resource building
-Produces labourers that chop trees
Orc Pit
-Lvl 1: Gorgoroth Orc Skirmishers
-Lvl 1: Gorgoroth Orc Trackers
-Lvl 1: Gorgoroth Orc Pikemen
-Lvl 2: Morannon Guard (may receive HA, FB)
-Lvl 2: Morannon Orc Archers (may receive HA, FA)
-Lvl 3: Black Uruks (requires HA, FB)
Troll Cage
-Lvl 1: Mountain Troll
-Lvl 2: Drummer Troll
-Lvl 3: Attack Troll (may receive SM)
-Lvl 3: Research Siege Mace
Morgul War-hall
-Lvl 1: Research Banner Carriers
-Lvl 2: Research Heavy Armor
-Lvl 2: Research Forged Blades
-Lvl 3: Research Flaming Arrows
-Lvl 3: Morgul Knights (requires HA, FB)
Great Siege Works
-Lvl 1: Battering Ram
-Lvl 2: Catapult (may receive FS)
-Lvl 2: Siege Tower
-Lvl 3: Flaming Shot
Sauron Statue
-grants damage, exp bonus
-makes enemies flee, like silent watcher
Watchtower
-Defence
Wall Hub
-wall upgrades: arrow tower, catapult, postern gate, gate
Fortress
-Fortress Upgrades: doom pyres, volcanic foundations, magma cauldrons, lava moat, flaming munitions, morgul sorcery, gorgoroth spire (also provides vision bonus)
-Fortress Expansions: catapult, barricade, watchers, garrison (like dormitory)
Powers: (Themes: Corruption, Mount Doom)
5-Eye of Sauron
5-War Chant (emphasis on damage)
5-Accursed Land (tainted land)
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10-Call the Horde
10-Barricade
12-Build Me An Army Worthy of My Command (name is a bit long, controls next unit spawned from an enemy infantry barracks)
10-Coerce
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15-Ash and Shadow (darkness)
17-First Through the Gate (summons 3 attack trolls and a warg pack)
17-Summon Human Vassals (1 bat each haradrim archers, wainriders, corsairs, and easterling pikemen)
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30-Volcano (bursts out of ground, spits lava everywhere)
30-Rain of Fire
Wow that took a long time to write! well, i hope that these changes are taken into consideration. many are minor, but i feel that it will be great for the game, with the new heroes, units, powers, and factions.
Edited by khamulrulz, 03 August 2010 - 11:17 AM.