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Balance suggestions


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#1 Speeder

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Posted 25 October 2009 - 02:27 AM

Well, skirmish is open for you guys, remember you can test it online together! Be there any suggestions which are not campaign-based, post them here.

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#2 Darkstorm

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Posted 25 October 2009 - 03:53 AM

For the record, I suggest Boomer be missile siege ship only. It has half the price it should be.

Typhoon=1000
Typhoon=1 torpedo

Dreadnought=2000
Dreadnought=2 missiles

Boomer=2 torpedoes and missiles
Boomer=2000

Do the math:

Balanced Boomer=4000

However, a unit worth that much is ridiculous and Yuri doesn't need a second sub hunter.

As a result, I purpose that the Boomer have it's torpedoes stripped.

Oh yeah and the Enhanced by my opinion is a little quite a bit overpowered.

Edited by Darkstorm, 25 October 2009 - 04:06 AM.


#3 Speeder

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Posted 25 October 2009 - 01:13 PM

And compared to the Cyborg Prototype?

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#4 Zenothist

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Posted 25 October 2009 - 06:44 PM

I agree on the Boomer thing, it's already a stealthed Dreadnought on it's own.

Cyborg Prototype should do less damage to infantry. But it's price is also higher than the Enhanced

I still have no clue as to how the Genius works, as far as I know, it's an Adept that can cross water.

I'll be happy to do a little multiplayer, I work with Hamachi for those interested. :p

#5 Speeder

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Posted 25 October 2009 - 06:58 PM

We'll do multi in the next weeks.

Cyborg Prototype is an infantry killer, it does less damage to vehicles so these are the way to stop him. Enhanced is weaker against infantry but is good against both vehicles and buildings (not as good against buildings as Prototype is though). And it costs damn 1750$!

Genius is a hover Epsilon Adept with super psi wave which damages both infantry and vehicles and it can capture air units.

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#6 Zenothist

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Posted 25 October 2009 - 07:43 PM

Ah right then, well I propose that the Enhanced does a slight bit less damage to infantry still.

Edit: Although the Gaia Platform is a secret tech artillery unit, it doesn't really pack that big of a punch compared to the normal tech 3 artillery.

Edited by Alien55234, 25 October 2009 - 10:07 PM.


#7 Darkstorm

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Posted 25 October 2009 - 11:27 PM

I haven't used the Cyborg Prototype or Genius yet. Which tech combos are they?

#8 Speeder

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Posted 26 October 2009 - 12:04 AM

Cyborg is Soviet steal Soviet, Genius is Epsilon steal Epsilon.

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#9 Darkstorm

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Posted 26 October 2009 - 02:00 AM

Genius is doing squat with its mind blast to vehicles.

#10 Speeder

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Posted 27 October 2009 - 01:20 AM

Yea, he kinda is. Can anyone spam Piranhas and check how good those actually are?

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#11 Zenothist

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Posted 27 October 2009 - 03:27 PM

Will do, I'll report asap.

Mega report post GO!

Piranha

It does average damage to everything. I would say to nerf it's damage to tanks or infantry. I would suggest it's weapon being weaker than the Typhoon's and that it's cost and speed compensate for that.

Itineris

Or that's how I thought it was spelled..

Well, it's a very nice voxel so credit to who made it.
It's weapon doesn't do anything to infantry and it can't attack buildings. So if it doesn't turn out that it has some powerful anti-tank weapon, I'd suggest it being open top.

Meerth Battleship

Another great voxel so credit is due. Although it's Floating Disc move sound and voice are kinda off.

It's weapon is great against infantry, reasonable against tanks (takes 3 or 4 shots to destroy a Rhino) but it can't destroy buildings to save it's life. It's damage against defenses is slightly better.
It's AA seems ok, it's pretty difficult to see when it fires it's weapon. It's muzzle flash can be barely seen.

Chrono Tank

Nothing wrong with him. Except that he can't chrono across water and this:

Humvee here! :unsure:


Decimator Tank

Ah, our favorite big guns. unfortunatly it's projectile doesn't hold up to the tank's namesake. Then again, this is just cosmetic. But from now on I'm calling it the Needle Tank. :crazed:

Crate War game mode

Woah, crates zoom you by. You barely have time to notice them and they disappear. Not a major problem as there is always a huge amount of crates everywhere, but it's pretty disappointing to just miss a crate in front of a unit.

Tsunami YR map

This map has some major problems with it's water. The majority of navy or amphibious units get stuck on water or can't get on land again.

Multiplayer

I keep getting a reconnection error 10/10 times. Is it because it's not implemented properly yet? Or is it just me?

Edited by Alien55234, 27 October 2009 - 07:59 PM.


#12 Darkstorm

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Posted 27 October 2009 - 09:43 PM

The only problem with the piranhas is that to make them viable you have to spam a lot and that lags the game due to stealth.

So I'd say refit them to be stronger and more expensive if needed. I am LOVIN' the piranhas btw. My favorite unit in MO.

Edited by Darkstorm, 27 October 2009 - 09:43 PM.


#13 Speeder

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Posted 27 October 2009 - 09:53 PM

Crate War game mode

Woah, crates zoom you by. You barely have time to notice them and they disappear. Not a major problem as there is always a huge amount of crates everywhere, but it's pretty disappointing to just miss a crate in front of a unit.


What?

I keep getting a reconnection error 10/10 times. Is it because it's not implemented properly yet? Or is it just me?


You remembered to uninstall NPSE before going online?

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#14 Zenothist

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Posted 28 October 2009 - 08:29 AM

Oh, right. That explains it.

Edit: Nevermind, that doesn't work either.

Edit 2:

Crate War game mode

What?




What I meant was that the crates disappear far too fast. You can barely get them unless you have a unit right next to them.

Edited by Alien55234, 28 October 2009 - 01:56 PM.


#15 Darkstorm

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Posted 28 October 2009 - 11:45 PM

I also have to point out the removal of shroud & reveal, they scare me into not using the crates. Also Piranhas, as I stated above, are needed in many numbers, to the point where it starts lagging the game. This should not be the case, a viable attack force shouldn't lag the game; I do expect above average, just for the lolz, force to, but never a regular one.

#16 Speeder

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Posted 29 October 2009 - 12:09 AM

Hm, I thought 'shroud' crate appears only in Crate War. In Crate War almost every mode is enabled.

Baddies you can get from crates in standard modes are the explosion and poison crates.

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#17 Darkstorm

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Posted 29 October 2009 - 04:10 AM

I was talking about Crate War, I suggest removing the shroud since I get a reveal crate and then don't get anymore since shroud crates happen at least 70% of the time it seems.

#18 Zenothist

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Posted 29 October 2009 - 02:06 PM

I just noticed in one of the topics that the replacement for the Boomer was in order. The Nautilius if I'm correct.

#19 Darkstorm

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Posted 29 October 2009 - 09:40 PM

Replacement isn't a necessity, it just requires removal of torpedoes to balance it's multitasking.

#20 Zenothist

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Posted 30 October 2009 - 09:29 AM

That's true, I just noticed it in the upcoming change log thread.

Edit: I think the Siege Chopper's auto heal should be reimplemented. They don't have much armor and there are very few ways to repair them. (Unless you can somehow get it on a Service Depot.)

Also, is it just me or do a lot of infantry have auto heal? Last time I checked the Brute and Desolater among others could self heal.

Edit 2: Slave Miners can kill a Terror Drone in one hit. If a vehicle becomes infected with a Terror Drone and you let it enter a Tank Bunker it won't take any damage.

Edited by Alien55234, 06 November 2009 - 05:15 PM.





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