05/11/2012 Edit: So I noticed that the forum update a while back broke the formatting of this. I've quickly cleaned it up now. Haven't yet checked to see if this information is still accurate to PR 1.2.
One of the biggest hurdles of PR is simply knowing what weapon does what. Luckily, the standardization works very well in regards to this.
Weapons can generally be divided into certain categories, and often have a number of counterparts that cover the weaknesses of each other. For example, Lasers and Turbolasers complement each other well, as well as working well with Ion and Turboion Cannons. Whether the ships you use actually mount these weapons are another matter entirely.
For each weapon, I'll give a basic summary, then a selection of stats to show how each type stacks up against each other.
There are also a set of modifiers that can affect such things as range and power, but are entirely based on the base weapon. I'll explain those at the end of the relevant sections.
Edited by Kitkun, 19 July 2012 - 02:59 PM.