Jump to content


Photo

SEE Rhûn Barracks


  • Please log in to reply
11 replies to this topic

#1 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 27 October 2009 - 11:35 PM

New update...

I spent the whole day on this. Coding, and mostly SKINNING... Holy hell... this took like 57 tries before I got every detail in place. I'm a bit rusty at this... been gone too long. Anyways, turned out really sweet if I may say so myself. Looks pretty Rhûn-ish I hope :rolleyes: This model will replace the RJ model I got from Robnkarla, which is very good. But it's pretty hard to match all the details of the EA structure models in terms of animations... =)

Posted Image

In game screens coming up, when I've finished the coding... Just had a game.dat crash! lol :tongevil:

IN GAME! :p
Please note the little Mahûd guard. I can't wait to get those guys into SEE, so for now... I reskinned the little Angmar dude into a Mahûd =)

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

I think both the Forge and the Barrack model fits rather well into the Rhûn arcitecture, now that they're reskinned. Hope you like it. You can also catch a glimps of the still unfinished Rhûn Fortress here... :rolleyes:

Edited by Nazgûl, 28 October 2009 - 01:13 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 MirkwoodArcher

MirkwoodArcher

    Sharpshooter of Mirkwood

  • Members
  • 1,280 posts
  • Location:Greenwood the Great (Mirkwood)
  •  Hooded one
  • Division:Revora
  • Job:PR and Recruiter

Posted 28 October 2009 - 12:41 AM

So, Angmar changes to Rhun? Nice work changing its looks! The detail of the unit that's inside the building is very nice. :p
Posted Image

#3 khamulrulz

khamulrulz

    title available

  • Members
  • 469 posts

Posted 28 October 2009 - 06:57 AM

i like it, but aren't the mahud from harad? also, there is a troll in the forge, and orcs in the mill. looks very good though!!!

i hope this means the evil men faction is almost finished.
Posted Image
Posted Image

#4 Prince of the Dark Forest

Prince of the Dark Forest
  • Members
  • 249 posts

Posted 28 October 2009 - 08:36 AM

It fits well with the rest of the buildings. Rhun faction is looking great ingame.

What will you do about the trolls/orcs from the ROTWK buildings?
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#5 Dant

Dant

    title available

  • Members
  • 937 posts

Posted 28 October 2009 - 08:51 AM

Angmar Style Eh?

Nothing against it. Simply Beatiful as Always. :p
Posted Image

#6 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 28 October 2009 - 12:42 PM

Since Harad is in the faction too, Mahûd warriors could be recruited as guards I guess... I just like the look of them, so it could be a preview for the upcoming Mumak Mahud rider upgrade...
And no, this faction still needs a lot of work, sorry.

The Orcs will be reskinned slightly, but since we will use Orc Snagas as Porters and spam/defensive units in this faction (for now), I won't put too much effort in those details. Same with the trolll. Maybe it's a Half Troll? :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 khamulrulz

khamulrulz

    title available

  • Members
  • 469 posts

Posted 28 October 2009 - 01:24 PM

so for 4.7 the porters will be orcs? i though somewhere it said there was going to be random haradrim and easterling skins for porters.... hopefully everything will be fixed in 4.8 :p
Posted Image
Posted Image

#8 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 29 October 2009 - 10:10 AM

Oh sorry, I forgot... lol... The porters are Easterlings actually.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#9 ttandchotmail

ttandchotmail

    title available

  • Project Team
  • 849 posts
  • Location:Oz

Posted 29 October 2009 - 10:17 AM

Rhun Barracks look fantastic mate :thumbsupsmiley: :) :good:
No chance of returning....Zero chance of surviving....Well!? When do we get started?
Posted Image
Posted Image
Posted Image

#10 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

  • Members
  • 290 posts
  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 03 November 2009 - 04:35 AM

Guidelines:
1. Outstanding
2. Awesome
3. Kickass
4. The BOSS
5. Keep up the good work :mellow:
That's all :p

"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#11 mike_

mike_

    Student of Homer.

  • Global Moderators
  • 4,323 posts
  • Location:Gulfport, MS
  • Projects:The Peloponnesian Wars Mod.
  •  There are no heroes, no villains - only decisions.
  • Division:Community
  • Job:Global Moderator

Posted 03 November 2009 - 04:51 AM

Looking very good :mellow: I wonder why noone considered reskinning Angmar before :p

#12 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 03 November 2009 - 12:16 PM

Thanks :p
Maybe cause most use that faction, as it is? :mellow: I don't like it at all, but I'm VERY short on modelers, so if I'd have any cance to move forwards I need to use a few things that look ok, and with some reskinning it turned out pretty good I think =)

Edited by Nazgûl, 03 November 2009 - 12:17 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users