Contra 008-009 Changelog Topic
#621
Posted 06 November 2010 - 09:18 AM
#622
Posted 06 November 2010 - 03:38 PM
The picture which appears with shell map off was changed.
Can you show me the picture plz ?
Creator plz change the other interfaces
nice changes
#623
Posted 06 November 2010 - 07:20 PM
Cancelled changes:
- Listening Outposts were returned to War Factory because they could become rush unit.
This could have worked out if you'd removed infantry sit places from the Listening Outposts (except for the Infantry General, where you could have taken it to 2 sit places instead of 4 to reduce potential rushing problem).
Building on water is not possible.Also, Isnt this going to result in a dozer on a lake that moves from place to place to build outposts?
He's saying that dozers would cross waterways/lakes where they can't be followed, and potentially build in otherwise inaccessible areas of land. Personally I don't have a problem with that kind of tactic as long as it doesn't exploit a map that has incorrectly set borders so you can't see the buildings.
Edited by fieldwings, 06 November 2010 - 07:41 PM.
#624
Posted 06 November 2010 - 11:06 PM
so how is the eco system now?,because in every change log there is either a eco buff or a nerf.Resource system has been recalculated once more. Supply Centers cost less now
keep up.
#625
Posted 07 November 2010 - 01:36 PM
Well, Listening Post should have some use other than scouting and detection. It was originally built at WF, so there is no problem building it there.This could have worked out if you'd removed infantry sit places from the Listening Outposts (except for the Infantry General, where you could have taken it to 2 sit places instead of 4 to reduce potential rushing problem).
#626
Posted 07 November 2010 - 06:52 PM
Well, Listening Post should have some use other than scouting and detection. It was originally built at WF, so there is no problem building it there.
True. Though personally I'm not sure the Tank Gen's LO should have infantry sit places, since he only has access to 4 individual infantry. I've noticed the Flame General doesn't have any AA infantry, either; same with the Demo Gen. I'm assuming it's supposed to be this way, but I'm not sure why.
#627
Posted 07 November 2010 - 07:35 PM
i find it pretty well balanced
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#629
Posted 07 November 2010 - 08:42 PM
but if every faction has AA infantry it would unbalance the game
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#631
Posted 08 November 2010 - 03:26 PM
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#633 Guest_Johnny_*
Posted 23 November 2010 - 08:59 PM
#634
Posted 24 November 2010 - 01:44 AM
It's in progress.how is the progress with the missions and challenges ?
#635
Posted 24 November 2010 - 04:12 PM
made my dayIt's in progress.how is the progress with the missions and challenges ?
CAPSLOCK IS THE CRUISECONTROLL FOR COOL
DUDE I'M OGING TO BE 20 THATS THE OLDEST I HAVE EVER BEEN!!!
#636
Posted 25 November 2010 - 03:55 PM
It's in progress.how is the progress with the missions and challenges ?
#637 Guest_Gattlin_*
Posted 28 November 2010 - 02:42 PM
i'm sorry for my insistance but..... when the 008 mod will be finally released?
#639
Posted 28 November 2010 - 06:09 PM
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