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Contra 008-009 Changelog Topic


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#621 dcesarec

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Posted 06 November 2010 - 09:18 AM

New cyborg dozer texture, cocoon, new AFSW, china mine clearing upgrade...nothing in new version?
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#622 FAFNIROS

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Posted 06 November 2010 - 03:38 PM

The picture which appears with shell map off was changed.


Can you show me the picture plz ?

Creator plz change the other interfaces

nice changes :thumbsupsmiley:

10422.png ContraIco.png  :cool2:

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#623 fieldwings

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Posted 06 November 2010 - 07:20 PM

Cancelled changes:
- Listening Outposts were returned to War Factory because they could become rush unit.


This could have worked out if you'd removed infantry sit places from the Listening Outposts (except for the Infantry General, where you could have taken it to 2 sit places instead of 4 to reduce potential rushing problem).

Also, Isnt this going to result in a dozer on a lake that moves from place to place to build outposts?

Building on water is not possible.


He's saying that dozers would cross waterways/lakes where they can't be followed, and potentially build in otherwise inaccessible areas of land. Personally I don't have a problem with that kind of tactic as long as it doesn't exploit a map that has incorrectly set borders so you can't see the buildings.

Edited by fieldwings, 06 November 2010 - 07:41 PM.


#624 Thats me!

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Posted 06 November 2010 - 11:06 PM

Great list this time.

Resource system has been recalculated once more. Supply Centers cost less now

so how is the eco system now?,because in every change log there is either a eco buff or a nerf.

keep up.

#625 Casojin

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Posted 07 November 2010 - 01:36 PM

This could have worked out if you'd removed infantry sit places from the Listening Outposts (except for the Infantry General, where you could have taken it to 2 sit places instead of 4 to reduce potential rushing problem).

Well, Listening Post should have some use other than scouting and detection. It was originally built at WF, so there is no problem building it there.
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#626 fieldwings

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Posted 07 November 2010 - 06:52 PM

Well, Listening Post should have some use other than scouting and detection. It was originally built at WF, so there is no problem building it there.


True. Though personally I'm not sure the Tank Gen's LO should have infantry sit places, since he only has access to 4 individual infantry. I've noticed the Flame General doesn't have any AA infantry, either; same with the Demo Gen. I'm assuming it's supposed to be this way, but I'm not sure why.

#627 Arcadian Daze

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Posted 07 November 2010 - 07:35 PM

i have no problem whatsoever with AA on any general.

i find it pretty well balanced

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#628 Su8perkillr

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Posted 07 November 2010 - 08:25 PM

i have no problem whatsoever with AA on any general.

i find it pretty well balanced


I agree with this, but I would like to see AA infantry.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#629 Arcadian Daze

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Posted 07 November 2010 - 08:42 PM

yes AA infantry is always a great benefit in my eyes.

but if every faction has AA infantry it would unbalance the game

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#630 Su8perkillr

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Posted 07 November 2010 - 11:20 PM

Maybe. But AA infantry is a must for me as I love using Troop crawler tactics (or helix or battlebus, choose one...)
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#631 Arcadian Daze

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Posted 08 November 2010 - 03:26 PM

i cadvice using infantry, nuke, assault or poison general in that case. ;)

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#632 Su8perkillr

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Posted 08 November 2010 - 04:31 PM

I think you understand me :p
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#633 Guest_Johnny_*

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Posted 23 November 2010 - 08:59 PM

how is the progress with the missions and challenges ?

#634 Casojin

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Posted 24 November 2010 - 01:44 AM

how is the progress with the missions and challenges ?

It's in progress.
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#635 Arcadian Daze

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Posted 24 November 2010 - 04:12 PM

how is the progress with the missions and challenges ?

It's in progress.

made my day

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#636 EnquiringStone

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Posted 25 November 2010 - 03:55 PM

how is the progress with the missions and challenges ?

It's in progress.

;)

#637 Guest_Gattlin_*

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Posted 28 November 2010 - 02:42 PM

hi 'm a contra fan.... first, tanks for this wonderful job.
i'm sorry for my insistance but..... when the 008 mod will be finally released?

#638 Su8perkillr

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Posted 28 November 2010 - 06:07 PM

hi 'm a contra fan.... first, tanks for this wonderful job.
i'm sorry for my insistance but..... when the 008 mod will be finally released?

ASAP...
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#639 Creator

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Posted 28 November 2010 - 06:09 PM

008 is under Alpha testing now. It will be bug fixing and beta testing then. And again, second stage of bug fixing and release. I don't know how much time it will take. But we are closing to the end. I hope to release it in January or February.

#640 Su8perkillr

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Posted 28 November 2010 - 07:32 PM

Sweet! Open béta or closed? I would love to be a béta tester.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D





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