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Contra 008-009 Changelog Topic


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#601 Zeke

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Posted 14 September 2010 - 04:34 AM

You can't change the stop key, it's hardcoded

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#602 Creator

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Posted 14 September 2010 - 07:47 AM

I've changed missile silo hotkey already. So, its fixed now.

#603 fieldwings

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Posted 14 September 2010 - 08:02 PM

Oh, great. Thanks! What about what I said earlier?

- Flame general: Thermobaric upgrade don't replace Inferno cannon incendiary weapon now. When you research this upgrade, you can switch between incendiary and thermobaric shells.


This is how it was in 006, and I have to ask why you had changed it for 007; same deal with the super unit.


Edited by fieldwings, 14 September 2010 - 09:55 PM.


#604 Creator

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Posted 15 September 2010 - 07:03 AM

I wanted to simplify micro management. But I did not think that firectorm could be useful in later game. It was my miscalculation.

Edited by Creator, 15 September 2010 - 07:04 AM.


#605 fieldwings

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Posted 15 September 2010 - 08:36 PM

Ah, I see. I noticed something else; when I altered the Nuclear Storm (for fun) to be upgradeable to Advanced MIRV, the AI actually researched the upgrade for it when they had it! Were you planning on adding that upgrade to it, or is it just a fluke that the AI does something new without being altered?

Edited by fieldwings, 15 September 2010 - 08:36 PM.


#606 Arcadian Daze

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Posted 16 September 2010 - 02:22 PM

Ah, I see. I noticed something else; when I altered the Nuclear Storm (for fun) to be upgradeable to Advanced MIRV, the AI actually researched the upgrade for it when they had it! Were you planning on adding that upgrade to it, or is it just a fluke that the AI does something new without being altered?


AI automatically upgrades some upgrades instantly, you can see this with mines, security systems and drones.
so aberrantly it automatically upgrades MIRV for nuke missile and therefor also for nuke storm.

and upgraded MIRV doesn't make nuclear storm allot more powerful because it already destroys everything in the range

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#607 fieldwings

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Posted 16 September 2010 - 07:41 PM

and upgraded MIRV doesn't make nuclear storm allot more powerful because it already destroys everything in the range


Not everything. Superweapon buildings and Command Centers, as well as the heavier super units, are capable of surviving the Storm as long as they're in the outer edge of the targeted area. Upgraded MIRV takes it to such an extent that not only do you guarantee the destruction of ALL tangible objects in the target radius, but I refuse to allow the game to allow more than one to be built as long as the upgrade is there, else the game would crash from a buffer overflow. It comes VERY close to doing that anyway if you directly watch the massacre.

#608 Arcadian Daze

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Posted 17 September 2010 - 05:03 PM

well maybe but you dont target the storm so that key buildings and superunits are ocn the outer edge.

anyway lets stay OT shall we? ;)

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#609 Creator

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Posted 04 November 2010 - 08:51 PM

Fixed errors:
- GLA hole did not appear whrn GLA airfield was destroyed. Fixed.
- Auroras did not damage Laser general's avengers. Fixed.
- GLA worker had "S" hotkey for both "stop" and "build missile silo" commands. Fixed. Missile Silo has new hotkey now.
- Infantry general's jammer troopers could not be effected by cloning general's power. Fixed.
- If you canture toxin general's building with contamination around, then you can not turn contamination off. Fixed.
- AI din not use China Red Arrows. Fixed.
- Neutron bomb did not explode on bridges. Fixed.
- When GLA demo trap exploded, red field appeared on the ground and blinked. Fixed.
- Super weapon general's Missile Fire Base had error in description. Fixed.
- Acid and toxin streams disappeared in front of target. Fixed.
- There was a problem with WorldBuilder. If you selected some objects, WB displayed an error. Fixed.
- When a nuclear missile or seismic shell hits a super unit, it gets rotated randomly and sticks into ground with its nose or with its back. Fixed.
- Different units had replics with different volume. Fixed.
- Cyber Commando had a bug with its weapon. If you clicked "Take off" and "Land" buttons very fast, it fired with much faster rate. Fixed.
- If tank general had engineering TC then dozer selection button selected TC instead of a dozer. Fixed.

Changes:
- The picture which appears with shell map off was changed.
- Neutral radar was added.
- Resource system has been recalculated once more. Supply Centers cost less now.
- USA: Spy Satellite detects stealth now. It detects everything except infantry and mines.
- Air force: New target designator (Coloss with Sparrowhawk) was fully finished.
- Cyber: Infantry has been redrawn.
- Cyber: Particle cannon can not build drones any more (there were bugs because of it).
- Super weapon: Solar Panels lower energy requirements by 50% now (was 75%).
- Laser: Electricity net connection has new graphic effect.
- Laser: Burton can not be disabled because of low power.
- China: All War Factory upgrades were moved to Internet Center.
- China: Dragon Tanks brong 15% lower damage to tanks and buildings now.
- China: Dragon tank does not have Fire Wall ability in the beginning, but can recieve it later, after upgrade.
- China: New upgrade: Pneumocussion. Allows Dozers to move by water.
- Tank: Manticore damage has been reviewed once again. It brings 25% less damage to land units now.
- Tank: Banshee was renamed to Leisheng.
- Tank: Red guard - assault rifle was replaced with usual rifle.
- Nuke: Yanwang has got individual upgrade for $2000, which increases its firepower 2 times, but Yanwang looses ability to fire at air units. This upgrade is locked in the beginning and can be unlocked by "MIRV" general's power.
- Nuke: Multiwarhead nuclear missile upgrade is locked now. It can be unlocked by "MIRV" general's power.
- Nuke: Nuclear MIG missiles fly slower now and don't home their target.
- Flame: New unit: Fuel truck. Available in Command Center at 1st rank. It can't attack, but can spill fuel, which can be ignited later.
- Flame: Zu Rong super tank can create moving firestorm, which crawls and burns everything on its way. This ability is locked and can be unlocked by general's power.
- Infantry: Old artillery cannon was replaced with new gattling artillery.
- Infantry: Power Plant changes its look when you put soldiers inside. So, both you and your enemy can see which power plants are garrisoned and which are not garrisoned.
- Infantry: Grenade launcher firong sound was replaced with a better one.
- GLA: Terrirosts and Mototerrorists don't damage friendly units now.
- GLA: Radar Van requires arms Dealer now.
- GLA: radar Van upgrade is available in Black Market now.
- GLA: Technical, Rebel, Biker and Tunnel Network recieve more significant bonus from AP bullets upgrade: they start to bring more damage to armored units.
- GLA: Scorpion missiles can retarget now.
- GLA: Demo traps are visible when under construction. They become invisible after cunstruction is complete.
- Stealth: As you know, Command Trucks and Tunnels have explosive missiles. But they looked exactly as Scorpion's AP missiles. I've fixed it. Explosive missiles have different look now.
- Stealth: Gun buggy can jamm aircrafts now. It fires a beam, which prevents aircrafts from firing.
- Stealth: New general's power: Panic Attack. I took Panic Attack from remix and changed it slightly. This power forces enemy units to go berserk and fire at random places.
- Toxin: Neutralizers upgrade effects yellow clouds too.
- Demo: Mini radar was added. It can be deployed by Radar Van and can detect stealth aircrafts.

Maps:
- Casojin's shellmap was inserted into the game.

Cancelled changes:
- Listening Outposts were returned to War Factory because they could become rush unit.

#610 lil tasman

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Posted 04 November 2010 - 09:03 PM

Wow great update! What does the new flame super-tank look like? I don't you have showed us that...

And why has radar van for GLA been moved to the War Factory? Now GLA has no scout to see what general their enemy are, what they are doing etc for early game like USA and China does.
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#611 dcesarec

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Posted 04 November 2010 - 09:42 PM

Creator,not in any changelog part i did not saw fixed guardian drone texture and new stormtroopers texture.Did you consider them?
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#612 Dr. Lord

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Posted 04 November 2010 - 10:22 PM

Why does Radar Van need an Arms Dealer? GLA will lost it's early scout, while China and USA will see their opponenets from the beginning.

#613 Casojin

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Posted 05 November 2010 - 02:31 AM

GLA can build both Barrack and Arm Dealer much faster than USA or China can (no Powerplant).
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#614 Infinity_Division

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Posted 05 November 2010 - 09:14 AM

Infantry: Old artillery cannon was replaced with new gattling artillery.

^
^

Look like Creator present us mini Tremor AGAS. Is it not too OP to advance with very high ROF howitzer? Or it's have damage panalty due to its ROF? Or it's jammer artillery like Remix's?

#615 Casojin

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Posted 05 November 2010 - 09:45 AM

I think it would be more like fast-firing and low damage artillery (perhaps long reload time). Perhaps it's something like a unit with same name in Eagle Red RA2 mod. And it's a good improvement too as Infantry General is slow and expensive (plus vulnerable force) who relies a lot on defense.
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#616 Creator

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Posted 05 November 2010 - 11:05 AM

Wow great update! What does the new flame super-tank look like? I don't you have showed us that...

It is old Iron Fist. It was just renamed.

And why has radar van for GLA been moved to the War Factory? Now GLA has no scout to see what general their enemy are, what they are doing etc for early game like USA and China does.

It was not moved. It is built in GLA Factory, but requires Arms Dealer now. Radar Van gave too much advantage in the beginning. GLA could know everything about its enemy from the start, while China and USA needed to build War Factory or spend general's points for reconnaissance general's powers. In addition, GLA can get Arms Dealer sooner than other factions can get War Factory. So, GLA still has advantage.

Creator,not in any changelog part i did not saw fixed guardian drone texture and new stormtroopers texture.Did you consider them?

I inserted these tectures into the game and looked at them. But I did not like them and returned everything back.

Infantry: Old artillery cannon was replaced with new gattling artillery.
Look like Creator present us mini Tremor AGAS. Is it not too OP to advance with very high ROF howitzer? Or it's have damage panalty due to its ROF? Or it's jammer artillery like Remix's?

Similar to the one from Remix.

Edited by Creator, 05 November 2010 - 11:34 AM.


#617 Su8perkillr

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Posted 05 November 2010 - 02:32 PM

- China: New upgrade: Pneumocussion. Allows Dozers to move by water.

Wow. Just plain Wow. I love you for doing this. Will USA and GLA get possibilities to cross water soon to? Also, Isnt this going to result in a dozer on a lake that moves from place to place to build outposts?

- Infantry: Old artillery cannon was replaced with new gattling artillery.

What does it look like?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#618 ApOcOlYpS

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Posted 05 November 2010 - 04:29 PM

USA has chinooks and GLA have (I believe) the amphibious transport which can dig tunnels, and so have it to the same effect.

Also I can't imagine many (if any) maps where it'd be abusable. Even so a simple air strike will get rid of it since t wont have anti air defense.

#619 lil tasman

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Posted 05 November 2010 - 07:58 PM

PS: There is not much work remained. One more change log - and alpha version is done.


So is Alpha version ready Creator?
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#620 Creator

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Posted 05 November 2010 - 09:16 PM

Wow. Just plain Wow. I love you for doing this. Will USA and GLA get possibilities to cross water soon to?

Of course. USA has Chinook. GLA has BTR-50.

Also, Isnt this going to result in a dozer on a lake that moves from place to place to build outposts?

Building on water is not possible.

What does it look like?

You will see.

So is Alpha version ready Creator?

Almost. I just need to finish the code for new Spiders. Their walking animation does not look good in game. Just a couple of fixes - and it is done.




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