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Contra 008-009 Changelog Topic


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#721 predator_bg

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Posted 16 August 2011 - 11:49 AM

008 is under development and the Project Team is working on it. The latest available version is 007.

Edited by predator_bg, 16 August 2011 - 11:50 AM.


#722 Guest_burnsey_*

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Posted 28 August 2011 - 11:31 AM

just an idea why not add a special barracks for infantry general like tank general to mass produce infantry say 10-20 troops per unit produced

#723 Su8perkillr

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Posted 28 August 2011 - 12:17 PM

Sounds like a plan to m- O wait. Erm, I might be confusing mods, but doesnt inf gen already have squad training option in his barracks?
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#724 Casojin

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Posted 28 August 2011 - 03:19 PM

Infantry Gen Barrack has an option to train 4 infantry at a time and Infantry Gen in 008 will have Mobile Barrack (which can also call in artillery strike).
CASOJIN

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#725 Su8perkillr

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Posted 29 August 2011 - 12:22 PM

My point exactly. Even though it sounds good to have spam barracks, it also sounds like much to do about nothing plan :/
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#726 Casojin

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Posted 29 August 2011 - 02:18 PM

The mobile barrack is available at rank 3 and costs $2000 (it is actually artillery designator in 007).
CASOJIN

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#727 Su8perkillr

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Posted 30 August 2011 - 12:29 PM

Ok... :) I already feared that it would be another lvl 5 unit that wasnt going to be used much.
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its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#728 predator_bg

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Posted 31 December 2011 - 08:40 AM

Change log update? There is many changes between part 11 and now. Dcesarec and I noticed it. I see the first post has been edited in 4th November 2010. Seems old.

#729 Guest_smoke_*

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Posted 08 February 2012 - 07:29 AM

garena gaming os going for garena Plus. is contra still in??

#730 Guest_Darkstar_*

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Posted 26 August 2012 - 10:07 AM

Comamche does not have machinegun any more
Will you add the stealth field to Combat Chinook in rank 3 ?
i had no problem with stingers and red arrows but with minigun remove ...

#731 Guest_kiwilaka_*

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Posted 30 August 2012 - 08:08 AM

Cool updates, like the models of the infantry too!
Great job! Can't wait to play.

#732 ShadowSnyperX

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Posted 06 December 2012 - 10:22 AM

- GLA: Terrorist bikers logic was fixed.


Suggesting that suicide bombers of any kind have logic XD (I know what you meant, I just had to make a joke)
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#733 predator_bg

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Posted 14 December 2012 - 11:09 AM

Attention! The following changes are from 23 May 2011 and are not equal to the current progress. In other words, this changelog is old. More changelogs are coming soon.

Contra 008 changelog (part 12)

Rollbacks:
- Standard resource system was returned.
- Ranks are gained faster, as in Contra 007.
- Standard unit building speed was returned.
- Missile troops bring as much damage to buildings as in Contra 007.
- Standard missile was returned to China Tank Hunters (there were bugs with new missile flight trajectory).
- War Factories and Airfields do not turn off when player loses power.
- Artillery Strike general's power was returned to Assault general.
- Medic was returned to AF general.
- Satellites and Spy drones (general's powers) do not see stealth units anymore.
- Super weapon limit was returned to SW general.
- Old missile weapon was returned to F-16.
- Old names were returned to Emperor and Overlord.
- Assault general's Surrender power was removed.
- Machinegun was returned to Comanches.
- Old radiation graphics from Contra 006 were returned.
- Pilots were returned to AF general.
- Radio noises were removed from China replics.
- Bad quality Tunisian replics were removed from GLA.
- Old missile smoke was returned.

Fixed errors:
- Patriots do not attack automatically. Fixed.
- Flame general: No selection shortcut for J-10. Fixed.
- Pave Low's missiles could shoot down helicopters if they explode under them. Fixed.
- Missile Cyborgs could build drones without appropriate upgrade. Fixed.
- Attempt to build a drone for Colossus crashed the game. Fixed.
- Colossus did not repair itself. Fixed.
- Colossus vision radius was lower than attack range. Because of this it did not attack at maximum range. Fixed.
- Stealth general. Radar Van exits the factory with camo net upgraded, but stealthiness does not work. Fixed.
- Hazael made dozens of shots per minute. Fixed.
- Zipper cries like Raptor when shot down. Fixed.
- Sneak Attack tunnel had wrong icon when you selected it before it was ready. Fixed.
- Medic Drone did not attack automatically. Fixed.
- Suan Ni could fire at ground units with Ctrl+Click command. Fixed.
- J-10 missiles did not have explosion effect. Fixed.
- Cyber general. Drone building buttons disappeared when you selected Burton and Sentry. Fixed.
- Cyber general. Guard button disappeared when you selected cutter and Sentry. Fixed.
- There was a way to avoid hacker limit for China. Fixed.
- Guan Yu exploded allied mines. Fixed.
- Laser general. Drone building buttons disappeared when you selected ARV with other tanks. Fixed.
- Demo general. Nuclear charge exploded by wrong button. Fixed.
- Toxin general. When you upgraded fake Barracks to real building, you got Assault general's Barracks. Fixed.
- Toxin general. When you upgraded fake Arms Dealer to real building, it disappears. Fixed.
- Infantry general's Mobile Barracks could not attack by command. Fixed.
- China Boss. Dragon Tanks could not be upgraded with Firewall. Fixed.
- China Boss. Signal mines were not available after purchasing corresponding general's power. Fixed.
- China Boss. Many units did not have upgrade icons. Fixed.
- China Boss. Nuclear Tanks upgrade did not affect Retaliator. Fixed.
- China Boss. There was wrong button for MiG building. Fixed.
- GLA Boss. Dozer attacks neutral buildings automatically. Fixed.
- GLA Boss. Emergency Repair was not available after purchasing corresponding general's power. Fixed.
- GLA Boss. Radar Van scan did not have shortcut button. Fixed.
- GLA Boss. Junk Repair upgrade did not affect Cobra Cannon. Fixed.
- GLA Boss. Shaitan Cannon did not attack automatically. Fixed.
- Assault general. Machinegun Zipper had glitches when firing at air units which fly higher. Fixed.
- Flame general. No icon for “Fire Shaft” ability. Fixed.
- Flame general. Fuel Tubes spill gasoline once only. Fixed.
- Mototerrorists become very stupid when you use “Attack Move” command. Fixed.
- No housecolor on Immolator (Huo Qi Lin) roof addon. Fixed.
- Dong Feng missile launcher had a stripe along the chassis. Fixed.
- No graphics for “Turbulence” effect. Fixed.
- ZTZ-104 long range mode worked under manual control only. It did not give any range bonus when used with “Attack Move” and “Guard” commands. Fixed.
- Radar addon for Overlord worked with rate of 2 pulses per second. It could cause fast stealth units to sneak between pulses and stay undetected. Fixed.
- A pack of 4 Red Arrows required Tech Center. Fixed.
- Yan Wang cluster missiles did not bring damage. Fixed.
- Yan Wang had wrong tracks. Fixed.
- GLA Biker's TNT ability did not work. Fixed.
- There was damaged camo net on Tunnel and Palace when buildings were not damaged. Fixed.
- Apocalypse Device does not leave a scorch on the ground after explosion. Fixed.
- Laser general's Comanche machinegun fired from wrong point. Fixed.
- Units attacked burning infantry. Fixed.
- Infantry general. Gattling artillery fired with the speed of normal artillery if ordered to guard. Fixed.
- Neutral Artillery Platform had problems with shell flight trajectory. It lowered cannon down, but shell flew up vertically. Fixed.
- There was a way to avoid Black Market limit for GLA. Fixed
- GLA Saboteur had too many bugs with its new disabling logic. I returned old saboteurs.
- Infantry general's minigunner had muzzle flash visible after stopping attack. Fixed.
- Infantry general's minigunner had muzzle flash visible when parachuting. Fixed.
- Comanche did not leave destroyed hulk after crash. Fixed.
- Demo general's rebel had a bug with animation. Damaged rebel played back building capture animation when he was not ordered to capture anything. Fixed.
- Dying cyborgs' cries could be heared anywhere on the map. Fixed.
- Heavy Dragon Tank left usual Dragon Tank's hulk after death. Fixed.
- When flame general used ECM bomb, enemy fired into the center of the ECM field. Fixed,
- Cyclone missile did not spawn mini missiles when fired at Chinook. Fixed.
- Assault general's obstacles could not be repaired. Fixed.
- Nuclear general's Nuke Cannon deploy button did not work. It was fixed, but I had to remake its weapon. It chooses between nuclear and neutron shells automatically now.
- Toxin general's Luna missile did not disappear on the launcher after launch. It was fixed, but I had to remove toxin missile for it.
- Katyusha missiles stuck on bridges. Fixed.
- Stinger missiles stuck on bridges. Fixed.
- Demo general's big minefield leveled ground. Fixed.
- Enemies fired at Scorpion's smoke. Fixed.
- When fake Command Truck got destroyed, burning driver got out. Fixed.
- When fake Hazael got destroyed, burning driver got out. Fixed.
- Small animation fixes for Avengers.
- Small animation fixes for Laser Defender.
- Small animation fixes for Ranger.
- No progress bar when loading challenge mission. Fixed.
- AI: Game crashes when playing against Nuke. Fixed.
- AI: GLA did not build up properly. Fixed.
- AI: Game crashes when playing against Toxin. Fixed.

Description fixes:
- GLA Boss: It was written that Cargo Truck gathered supplies which was not true. Fixed.
- It was written that Spider Mech could teleport, which was not true. Fixed.
- Apocalypse Device was renamed to Hadron Collider.
- It was written that Bomb Trucks had stealthiness which was not true. Fixed.
- It was written that Fafnir cound build many flying drones which was not true. Fixed.
- Added optimal number of workers to all supply center descriptions.
- Added number of planes for firestorm creation to China planes.
- It was written that infantry general's Hacker was stealth which was not true. Fixed.

Changes:
- Small supply boxes have 4 times more resources now.
- China super units are immune to EMP now.
- You can not play as boss generals in multiplayer any longer.
- GLA Gas warheads upgrade was moved to Black Market.
- MiG-31 was moved to 3rd rank.
- Machinegun was returned to Comanches. In addition I lowered their armor and lowered cost to 1200.
- GLA Stinger troopers hit infantry precisely now.
- AMOS has higher weapon aiming speed.
- China Nuke cannon has 25% more attack range and 25% more reload time.
- Patriots do not leave Rangers when destroyed.
- All AA do not detect stealth planes anymore. So, you need to take an additional detector with you.
- Mototerrorists require Black Market now.
- All heroes' health was reduced 2 times.
- China needs more planes to create a firestorm: 6 J-10 or 3 MiGs.
- Gattling Cannons were removed from Overlords.
- China anti-aircraft general's power was remade. It brings damage instantly now and has 3 levels.
- Chinooks are affected by Countermeasures upgrade.
- USA Flying drones become available by ranks: repair and scout - rank 1; minigun and stinger - rank 2, hellfire and laser - rank 3.
- Neutral Reinforcement Pad was fixed: Demo got too strong bonus from it because he received Bomb Trucks which require rank 3. Bomb Trucks were replaced with Quad Cannons.
- Ground AA units have "Guard Air" button now.
- GLA unit and building geometry was changed. There are no any visual changes. Just space required for buildings and units became different.
----- Barracks require 36% less space
----- All other buildings require 10% less space
----- All Pickups and Gun Buggy require 2 times less space
----- Mortar Buggy and Rocket Buggy require 1.5 times less space
----- Cockroach requires 30% less space
----- The most mass produces GLA unit - Scorpion requires 8% less space
----- Dana dimensions were increased (+23%)
----- Poisoner dimensions were increased (+29%)
----- Other units dimensions became bigger or smaller by 10% depending on their real size.
- AF general's Eye (laser target designator) has more vision radius and more attack range.
- AF general's Pave Low has 20% more attack range and +25% damage bonus vs buildings.
- AF general's Pave Low has got the second mini missile weapon against infantry.
- AF general's Pave Low cost was lowered from 2250 to 1800.
- AF general's Colossus recovers lost gunship 30% faster now (20 seconds).
- AF general's Comanches can not launch a pack of drones when used in groups. You need to select a single Comanche to use a drone.
- AF general. F35 attack damage was lowered by 16% and Laser Missiles upgrade does not affect it anymore.
- SW general: New Heavy Dozer instead of usual one.
- Cyber general's Burton and Spider do not throw enemy units into air anymore.
- Cyber general. Added drop pod building to Barracks. You can build a drop pod and land it anywhere on the map.
- Cyber general. Medusa drones were removed.
- Cyber general's antipersonnel robot (Crab) has more attack range than previous antipersonnel spider.
- Cyber general's artillery spider (Dominator) has got cluster missiles.
- Cyber general. All robots have got resistance to ECM field by default. When you research Transmission Codes upgrade they get immunity to this field.
- Cyber general. Fafnir does not use energy anymore.
- Laser general's Carbon Lasers do not fire at air units.
- Flame general's Fuel Truck has 2 times less reload time now (2 minutes).
- Infantry general's sniper moves slower now, but becomes stealth when not moving. Cost was increased to 700.
- Infantry general. Shandian's speed was increased by 1/3.
- Infantry general's gattling artillery (Feng Yong) gets bonus from gattling guns upgrade now.
- Infantry general's 3rd level drop power brings minigunners too (they are useful when you need to capture buildings).
- Infantry general's Helix can not transport vehicles anymore.
- Infantry general. Cash Hack general's power was removed.
- Nuke general. Overlords became less maneuverable. They move with the same speed, but turn and aim slower.
- Nuke general. Death Hand was removed.
- Nuke general. Nuclear MiG cost was lowered from 2500 to 2000
- Nuke general. Irradiator explodes with more force when destroyed. Isotope Stability upgrade lowers explosion damage 2 times.
- Nuke general. Inferno Cannon's cost was lowered from 1200 to 1000 (all other China Infernos cost 1000 and it was pointless to increase its cost for one general).
- Tank general. Carpet Bomb general's power was removed.
- Tank general. When you use drop power, you reveal target area. Area revealing was removed.
- Tank general. Machinegun was removed from Supply Truck.
- Tank general. Sniper Cannon vision range was lowered 2 times.
- Demo general has got fake Airfield.
- Demo general's Dolphin explosion damage was increased by 20% and splash was increased 2 times.
- Demo general. AA mines were moved to rank 3.
- Demo general. Nuke Bomb Truck (Efreet) is invulnerable to toxins now.
- Toxin general's Crop Duster was moved to 3rd rank and its attack damage was increased by 50%.
- Toxin general's Bomb Truck was weakened. It spills toxin and acid, but does not bring damage with explosion.
- Toxin general. Pickup cost was lowered to 550 and weapon was remade: it fires a burst of 4 bullets and reloads for a long time.
- Toxin general. Acid and toxin upgrades were moved to Black Market.
- Toxin general. Black Market is not garrisonable anymore. Garrison was moved back to Palace.
- Stealth general's Snipers can kill a driver only when enemy tank is damaged to red state.
- Stealth general does not have radar scan upgrade researched by default anymore.
- Assault general. Demolisher requires Arms Dealer now.
- Assault general. Marauder health was increased by 10% and cost was increased from 900 to 950.
- Assault general. Quad Tank health was increased by 10% and cost was increased from 850 to 900.

Graphics:
- Cyber Burton and Spider projectile flight trajectory was changed.
- Feng Yong bullets have explosion effect on hit.
- GLA Boss Dozer 3D model was replaced with another one.
- Assault generals obstacle 3D model was changed.
- Frontal part of Comanche was redrawn.
- Laser general's Comanche has got laser cannons under wings.
- Bullets were redrawn.
- Flame general's Fuel Truck was redrawn.
- F-35 missile explosion has better effect.
- New Crab robot for cyber general was inserted.
- New builder robot for cyber general was inserted.
- Aircraft Carrier Raptor was replaced with F-18 (you can use Carriers in missions).
- Apocalypse Device has new explosion effect.
- Some various effects and sounds were added for different weapons.
- When you turn off shellmap, you see a static background. This background was changed.
- Cyber general - ground drones' 3D models are more detailed.
- New skin for ZTZ-104.
- Cyber general's Stormtrooper was replaced with Cylon.
- New parachute for infantry.
- New triple parachute for vehicles.
- New models for cyborgs.
- New Insectoid drone for Drone Controller.

Voices:
- New replics for China Battlemaster
- Added replics for China Iron Dragon.
- Added replics for China J-10.
- New replics for Cyber general's robots.

Maps:
- Shellmap was fixed.
- Tracktor (it's a nickname) put neutral radar on some old maps. These maps were inserted.
- New multiplayer map added: "Z"
- New multiplayer map added: "Fortress"
- New multiplayer map added: "Europe Raptor"
- New multiplayer map added: "Alpha Beginning"

Edited by predator_bg, 23 December 2012 - 02:20 PM.


#734 Legion2012

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Posted 14 December 2012 - 09:20 PM

Nice all the information but when a release is estimated ?
Sorry for the question but Contra 008 now is more than a mod, is the Strategy Game 2012 and taking in consideration 2013 strategic games releases i think 2013 too
So continue the good work

#735 predator_bg

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Posted 18 December 2012 - 01:24 PM

Attention! The following changes are from 13 March 2012 and are not equal to the current progress. In other words, this changelog is old. The 008 Beta and one more changelog are coming soon!

Contra 008 changelog (part 13)

Fixed errors:
- Cyclone cost was set to 400. Fixed.
- Assault general worker cost was too high. Fixed.
- Toxin general could not research Toxin and Acid upgrades in Chemical Bunker. Fixed.
- Toxin and assault generals. Radar Van could not set up stationary radars. Fixed.
- Missile Spider (Dominator). When missile spreads into clusters, they fall before target and don't bring damage sometimes. Fixed.
- Veterancy general's power did not affect Karkadann. Fixed.
- Assault Chinook could not stay in one place - it moved constantly. Fixed.
- Some units (AMOS, Omega, Libra, Hydra, Cyber Commando and AF general Avenger) had wrong position for drone building buttons. So, when you selected them and other units, drone building buttons disappeared. Fixed.
- SW general. Dozer Drop icon was fixed.
- When Dozers get dropped from the plane, they use small parachute. Fixed.
- When Drone Controller launches its drones, the game says "Unit lost". Fixed.
- Guard button disappears sometimes. Fixed.
- When you use cyber general's Data Upload power on veteran units, it gives you money. Fixed (money removed).
- When a cyborg dies, triangles get stretched from its body. Fixed.
- When you destroy GLA Katyusha, Bomb Truck hulk appears. Fixed.
- Efreet and Nuclear Detonator did not bring damage. Fixed.
- GLA Toxin general's Poisoner camo net disappears. Fixed.
- Toxin Tractors exploded trees with their poison. Fixed.
- Sneak Attack ability did not work sometimes. Fixed.
- Luna missiles did not damage cyber general builder robot. Fixed.
- You could not build Internet Center when you played as Infantry general and had over 3 Hackers. Fixed.
- Ionization general's power detonated mines. Fixed.
- Drone Controller had invisibility upgrade icon, but it was not affected by this upgrade. Fixed (icon removed).
- When you research Pulse Engines upgrade, it adds generic blue contrails to F-16, but does not increase its speed. Fixed (blue contrails removed).
- When SW general's heavy dozer gets destroyed, it throws a wheel into air. Fixed.
- Units shot into the center of Omega weapon explosion and Laser Aurora bomb explosion. Fixed.
- Airplane selection hotkeys conflicted with other hotkeys. Fixed.
- China Listening Outposts created smoke in damaged state and thus, revealed themselves. Fixed.
- You could not attack GLA Worker when he was building a minefield. Fixed.
- Neutral AFAR Radar reveals stealth units even when not captured. Fixed.
- Raptors don't attack USA recon drones. Fixed.
- You could not build structures on the place where Assault general's vehicles were destroyed. Fixed.
- When you transfer money to your ally, you spend $5000, while he gets $3000. Fixed.
- Cyber general's drop pods can be landed on water and cyborgs from drop pods walk on this water. Fixed.
- Karakourt's camo net got detached from the turret when turret rotated. Fixed.
- Hydra tried to fire through a mountain. Fixed.
- Bushes were not visible. Fixed.
- When you cancelled Apocalypse Device building, explosion happened. Fixed.
- USA SW's SSM Site uses "S" as a hotkey. Fixed.
- USA Cyber's Burton can build drones to himself before the Drone Uplink Chip upgrade, which enables drone building on infantry. Fixed.
- China Speaker Tower doesn't have falling animation when the player has no power. Fixed. Towers do not require power anymore.
- Cancelled minefield creates building explosion. Fixed.
- Scorch Mark 1 is a little glitchy. Fixed.
- When infantry is wounded, a "get in" cursor appears when you point it at a Command Truck or Stash Truck. Fixed.
- Tech buildings do not appear in the fog when they are destroyed. Fixed.
- When you build AF general's Levitation Pad, scaffolding is dark from the top. Fixed.
- SW Heavy Dozer needs improved lights. Fixed.
- GLA Mortar Buggy. Two back tires are not spinning when moving. Fixed.
- Luna's “legs” worked incorrectly. Fixed.

Changes:
- Cyber general Drop Pods (which are available in Barracks) can be built at rank 3 now.
- Cyber general Drop Pods. Landing on buildings was forbidden, damage from landing was lowered 3 times.
- Flame general's Propaganda Troop Crawler is not affected by Nuclear Engines upgrade anymore.
- Flame general's Fuel Truck reload time was lowered from 2 to 1 minutes.
- Flame general's Fuel Tube cost was lowered from 600 to 400.
- Guard button was changed. Guarding units will not pursue enemy anymore.
- SW general's mines were moved to rank 3.
- Drone Controller cost was increased from 2100 to 2500.
- China ECM soldier cost was lowered to 400.
- SW general got 2 construction dozers: heavy dozer remained and conventional USA dozer was returned.
- Heavy dozer become 30% more armored. It repairs buildings faster and repairs itself too.
- GLA Supply Truck speed was increased (returned speed from Contra 007).
- Infantry general's artillery (Fenyoung) got 20% less scattering and its shells fly faster.
- GLA Scorpion cost was increased to 700.
- Pave Low reload time was increased (+10% for big missiles and +30% for small missiles). Its “health” was lowered to 25% as well.
- Colossus does not require energy anymore (this removes some bugs).
- Demo general has Technical training power again.
- All Command Centers sight range was increased by 25%.
- Black color was added as a house color for Skirmish and Multiplayer.
- Yan Wang weapon was adjusted slightly. It fires the second missile with bigger delay now. So, it became more convenient to fight many small targets because the second missile doesn't hit dead enemy anymore.
- USA Boss was added.
- Cyber general's drones do not move their turrets randomly now. So, it became more convenient to attack enemy because you don't wait until they turn their turrets.
- TOW Missiles attack range was lowered for Cyber general drones.
- ECM tanks missile deviation field become 10% smaller.
- SW general can build dozers in War Factory too now.
- Cyber genera's Orca was replaced with new Raven drone.
- Stealth general's Scorpion was replaced with new Scorpion II (this one is almost the same, but its shells are not deviated by ECM).
- GLA S-60 gun was moved to GLA Boss army, while other GLA generals got new Aladdin AA gun instead.
- Shandian APC is filled with infantry when built.
- Infantry general does not need to build Barracks to access Troop Crawlers now.
- Infantry general's Mobile Barracks (Artillery Caller) was made with manual control only. It does not strike automatically now.
- GLA Barracks do not switch command sets to access bikers. Bikers and regular soldiers are on the same panel. It is more convenient.
- New building: Antiradar missile launcher was added to GLA Stealth general
- New unit: Nemesis was added to USA Cyber general.
- Tomahawk Storm missiles fly faster now.
- New unit: Rig Launcher was added to GLA Assault general.
- New building: Web Defense was added to SW general.
- New unit: Saturn was added to SW general.

Graphics:
- ICBM Missile target marker was redrawn.
- Smoke from missiles was edited.
- Menu background picture was changed (it appears when you turn off the shellmap).
- Cyber general Supply Drop Zones call in drop pods instead of planes now.
- GLA Nuclear Bomb Truck (Efreet) 3D model was changed.
- Laser general's Libra 3D model was changed.
- Cyber general's drop pods textures were changed.
- Cyber general's Leech 3D model was changed.
- AF general's MCV tank was replaced with a new Coyote tank.
- Laser Crusader 3D model was changed.
- ICBM explosion effect was improved.
- China Overlord 3D model was changed.
- China Gauss Tank 3D model was changed.
- GLA Quad Tank 3D model was changed.
- SW general Energy Shield 3D model was changed.
- Laser general MTHEL 3D model was changed.
- AF general super weapon building 3D model was changed.
- China A-100 texture was improved.
- China ZTZ-104 texture was improved.
- China Yan Wang texture was improved.
- USA Insectoid Drone texture was improved.
- Laser general Omega 3D model was changed.
- Cyber general's Chinook was replaced with Harbinger.
- New trees were inserted.

Sounds:
- Omega shooting sound played even after it stopped firing. Fixed.
- GLA “Allah akbar” replic was removed from everywhere.
- GLA worker says "Can I have some shoes" and "I'm hungry" in English. Fixed.
- Rebels' Booby Trap Attacks have English voices like "Booby Trap Ready". Fixed.

Text and descriptions:
- LotD-2 map true name is “Land of the Damned”. Fixed.
- All words “Shahid” and “Terrorist” were replaced with “Suicide bomber”.
- Credits page had many missing strings. Fixed.
- Many typos, grammar errors as well as logical errors were fixed in many unit descriptions.
- GLA Tunnels have more detailed description now.

Maps:
- "Z" was updated.
- "Fortress" was updated.
- New map: "Thirsty Snake".
- New map: “Land of the Damned 3”.
- New map: "Mountain Rush".
- New map: "Three-way KotH".
- ”Cold Trouble” map had real trouble. Command Center stood too close to resources. Fixed.
- ”Tournament Desert” map had balance problem: GLA could defeat its opponent by putting terrorists into neutral cars. Fixed.
- New map: "Direct Attack".
- "Alpha Beginning" map was fixed (AI did not do anything there).
- ”Tournament Desert” map had too small amount of resources. Fixed.
- New map:"Oil Oasis".
- New map: "Fight on Hills".
- New map: "Oak Valley".
- "Twilight Defense" map was removed (because of mismatches).

For map makers:
- Taking off AN-22 was added. Object is named CINE_AN22Off.
- 24 new landscape textures were added.
- Some objects were brought to order in WorldBuilder selection tree.
- World Builder displayed errors about textures for some objects. Fixed.
- Neutral bunker was added. Object name is TechFieldBunker.
- GLA close combat train was added. Object is named GLAVehicleTrainCombat. Path prefix is Railroad.
- GLA artillery train was added. Object is named GLAVehicleTrainArtillery. Path prefix is Artilroad.
- GLA heavy missile train was added. Object is named GLAVehicleTrainMissile. Path prefix is Missileroad.
- GLA cargo train was added. Object is named GLAVehicleTrainCargo. Path prefix is Cargoroad.
- China close combat train was added. Object is named ChinaVehicleTrainCombat. Path prefix is Railroad.

Edited by predator_bg, 18 December 2012 - 01:33 PM.


#736 Legion2012

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Posted 23 December 2012 - 02:16 AM

Nice update !!!!!. Perhaps a release for christmas ?

#737 predator_bg

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Posted 23 December 2012 - 12:48 PM

Nice update !!!!!. Perhaps a release for christmas ?

We can't announce an exact date as it will not be accurate. It will be released when it's done, and it will be soon. It's almost finished.

#738 predator_bg

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Posted 04 April 2013 - 06:18 PM

The changes of this changelog can be seen in the latest release.

 

Gameplay errors fixed:

- Cyber spider tank has no options when you select it. Fixed.
- USA Boss EMP Tower can not be disabled now. This fixes the glitch with its EMP field.
- MogadishuTower04 is not garrisonable anymore. This fixes the glitch with firing from it.
- Too many fireworks caused the game to slow down. Fixed.
- GLA Stealth's Scorpion II Weapon Status is frozen. Fixed.
- AI knows about new units and buildings and recognizes them as targets properly now.
- USA Pilots start going wherever they want and get stuck. Fixed.
- Sentry Droids do not fire at enemies automatically when stealth. Fixed.
- Blackout Missile System does not repair itself. Fixed.
- Cyber Dominators have glitchy missiles. Fixed.
- USA Boss: Leonidas takes forever to be build. Fixed.
- Toxin general AI does not build Arms Dealer. Fixed.
- China Boss: Particle Cannon repairs itself (should not be). Fixed.
- China Boss: Scout drone can crush trees and run over infantry. Fixed.
- China Boss: Hackers were unlimited and did not require Internet Center. Fixed.
- Stealth general's Mortar Buggy turns entire hull instead of its gun when firing Gas Warheads. Fixed.
- Anti-radar Missile Launcher doesn't attack enemy radars automatically. Fixed.
- When you select a Hijacker, a hijack ability icon is not shown, but if you select multiple Hijackers - it appears. Fixed.
- GLA Boss Rocket Truck has weird physics. Fixed.
- GLA Boss Radar Van's AA Radar can't be deployed. Fixed.
- Raven does not bring damage to air units. Fixed.
- Atmospheric Lenz (when launched) got affected by Tank general's Shaker Overlord. Fixed.
- Enemies fired at Jarmen Kell's parasite. Fixed.
- Assassin Biker is always invisible. Fixed.
- ToxinG - Karakourt stays stealthed while attacking. Fixed.
- Assault general's Underground Command Post has camouflage option, but it can't be purchased. Fixed.
- China Internet Center physical size did not fit its 3d model size. Fixed.
- GLA Temple of Jihad physical size did not fit its 3d model size. Fixed.
- If there is a Red Arrow next to an Airfield, it fires 2 missiles at a taking off plane. Fixed.
- Carpet bomb general's power reloaded for 6 minutes, but it was written "7:00". Fixed. Reloads for 7 minures now, as it is said.
- Tunnel Digger and Rig Launcher can't be recycled. Fixed.
- Assault General. After you unlock the unit training from general's powers menu, Radar Van's veterancy is added. Fixed.
- Aladdin doesn't have some buttons in command set. Fixed.
- Stealth general Mortar Buggy's back wheels are not spinning. Fixed.
- Laser Defense Drone uses "F" as a shortcut, which is also used to set formation. Fixed.
- If you capture a Chinese War Factory, you can't build a Listening Outpost. Fixed.
- Cancelling the construction of a Fuel Tube spreads fire around. Fixed.
- Poisoned dead bodies block toxin and fire streams. Fixed.
- Bobcat has an unneeded "Guard Air button" and "Clean toxins" button is absent. Fixed.
- Minigunner has lower armor than Red Guards. Fixed (equal now).
- Stealth general - Assassin Biker is not built as veteran after the GLA Training general's power is unlocked. Fixed.
- Enemies around the ECM effect automatically fire at the ECM impact. Fixed.
- Ravens damage buildings with the missiles when firing at aircraft. Fixed.
- When Toxin Tractor kills one soldier, another nearby soldier can receive very high rate of fire sometimes. Fixed.
- Demo Tunnel Network doesn't bring any damage to surrounding units when you detonate it. Fixed.
- Civilian Chemical Bunkers and Chemical Factory bring damage around themselves when damaged, but no toxins are displayed. Fixed.
- WDS was too strong because of a bug: it ignored reload time. Fixed.
- GLA Azarakhsh was dependent on power. Fixed.
- GLA Cave construction can't be continued because building site can not be selected. Fixed.
- Yan Wang fires at aircraft with Neutron Shells before upgrade is purchased. Fixed.
- Player can easily gain rank by ordering Black Lotus to disable enemy vehicles. Fixed.
- Trains are affected by shockwaves. Fixed.
- When infantry is wounded, a "get in" cursor appears when you point it at a Command Truck, Listening Outpost or Troop Crawler. Fixed.
- After Improved MIRV upgrade, Yan Wang is able to penetrate energy shields. Fixed.
- StealthG Anti-radar Missile Launcher - It can't fire at a fake Radar Van. Fixed.
- Manticore (Huang Zhong) had redundant AA attack range. Fixed (reduced by 25%).
- Quad Defense Site starts firing at enemy buildings automatically and ignores aircraft. Fixed.
- Large number of GLA bikes could cause a crash because of shadow drawing problems. Fixed.
- Crop Dusters have "get in" cursor on Airfields, but they can't land on them. Fixed.
- Scorpion Smoke ability disables drones. Fixed. Smoke ability was removed.

 

Graphic and sound errors fixed:

- Damaged Nemesis model is absent. Fixed.
- USA Boss Command Center has the airforce gen logo. Fixed.
- GLA Stealth's Fake Scorpion II has a visible muzzle flash. Fixed.
- Demo general nuke detonator had no texture. Fixed.
- ZTZ-104 has no headlights at night. Fixed.
- Saturn animation is played when standing. Fixed.
- When selecting GLA Missile Silo, its hole opens instantly and closes. Fixed.
- Nemesis had weird death animation. Fixed.
- Really damaged WDS is too black. Fixed.
- When a normal USA SW Dozer gets destroyed, a hull of the armored SW Dozer appears. Fixed.
- China Boss: Supply Truck's cameo is different than the one which is inside the Supply Center. Fixed.
- USA Boss Challenger loses its housecolor and turret does not rotate when it has low health. Fixed.
- Tank general's Heavy ECM tank had double decal. It was noticeable on rough terrain. Fixed.
- White Dragon. When it gets destroyed and when it starts to go down - its model is not damaged. Fixed.
- Cancelling Elbrus Storm construction does not leave an explosion scorch mark. Fixed.
- Infantry can capture Tech Radar without being close enough visually. Fixed.
- DemoG - Efreet has smoke under itself while stopped. Fixed.
- When you cancel China Power Plant construction, a scorch mark does not appear. Fixed.
- New Tech Field Bunker's housecolor gets black when the bunker is damaged. Fixed.
- Comanches' rotor blades don't rotate normally. Fixed.
- Quad Tank has housecolor not attached to turret. Fixed.
- Dominator launched missiles along a wrong direction. Fixed.
- Coyote's housecolor is not recognizable when it's damaged. Fixed.
- AssaultG - Rig Launcher's digger does not change housecolor. Fixed.
- Spy Drone/UAV doesn't have housecolor on its wings. It's always black. Fixed.
- If you select an enemy Pave Low, its cameo does not appear. Fixed.
- GLA Toxin general's Terrorists don't have an explosion sound. Fixed.
- When flame artillery hits infantry, you see blood splatter and hear bullet hitting sound. Fixed.
- Tech Radar's upgrade icon (stealth detector) is missing. Fixed.
- WDS beam does not disappear when it fires from outside of screen. Fixed.
- When challenge loading screen is displayed, "versus" word is heard. Fixed.
- Chinese Supply Trucks use Arabic voice when the supply source is empty. Fixed.
- USA Cyber General's Patriots don't have a preview sound (when you click on it, you don't hear anything). Fixed.
- USA Air Force Coyote tank says "Crusader Tank responding". Fixed.
- USA Air Force Bobcat and Eye uses replics like "Artillery deployed", "We will destroy the enemy" and others which don't fit their role. Fixed.
- When Oil Refinery is destroyed, there is a floating smoke which doesn't come from anything, it just spawns from the air. Fixed.
- Nuke demo trap has missing textures (displayed in pink). Fixed.
- Battle Drone lands to repair flying vehicle (which flies above it). Fixed.
- AssaultG Demolisher - When it's attacked by a a flame unit, its texture becomes black (damaged) and gets normal when fire disappears from it. Fixed.
- StealthG Scorpion II used wrong icon for build button. Fixed.
- SWG upgraded WDS - While in disassembling (selling) process, the coordinate marker turret is shown, not the ion cannon. Fixed.
- StealthG - Radar Van Scan icon is visible from game start and can't be used before upgrading. Fixed.
- Karkadann launched shells from wrong barrels. Fixed.
- USA Chinook rubble model - The blades' texture is weird. Fixed.
- Demo Zipper has shadow bug. Fixed.
- Some trees were oversized. Fixed.
- Chinese Artillery Battery - No preview sound is played when you select it. Fixed.
- GLA Artillery Barrage general's power decal gets resized after choosing the target. Fixed.
- Chinese Red Arrow doesn't have recoil animation when firing at aircraft. Fixed.
- Infantry General Command Center had unneeded "Stop" button. Fixed.
- Harbingers had Countermeasueres upgrade icon, but Cyber general doesn't have this upgrade available. Fixed.
- Chinese Red Arrow uses English sounds. Fixed.
- Mobile Barracks - ChinaAC_mov4.wav - It's quieter than the others. Fixed.
- Quad Cannon does not fire behind enemies anymore - it aims precisely.
- Added snow version of supplies.
- Multiplayer loading bars had incorrect colors. Fixed.
- Guardian, Sentry, and other robots - No sound when unit is ready. Fixed.
- When Engineering Troop Crawler is damaged, sprayer does not rotate and neutralizer spawns from wrong spot. Fixed.
- Scorpion II has shiny treads when in destroyed state. Fixed.
- Azarakhsh did not have camo netting. Fixed.
- Chinese Red Arrow and GLA Stinger - Every 2nd missile is glitchy. Fixed.
- InfantryG - Shandian uses Troop Crawler's debris/destroyed model. Fixed.
- Civilian Militia Tank's treads are moving while the tank is standing. Fixed.
- ToxinG Sturm-S - The projectile is bigger than the launcher. Fixed.
- When Squid Drone is built, you hear "Upgrade complete" voice. Fixed.
- Some decorative objects such as street signs and street lamps were like ghosts and units could drive through them. Fixed. They can be now toppled by vehicles.
- Neutron Bomb special power - When you select it, decal appears, but when you launch it - the decal gets resized. Fixed.
- All GLA aircraft uses American voices when falling down. Fixed.
- Boss general Beetle mine has purple square on top. Fixed.
- Laser General Electricity Net Connection - lightning must be higher. Fixed.
- You can see smoke from a damaged Cluster mine even if it's stealth and hence, it reveals itself. Fixed.
- Web Defense System's laser blast effect on ground is flashing. Fixed.

 

Changes:

- Black color removed from multiplayer.
- Cyber general's Burton replaced with Terminator.
- Scorpion cost reduced from 700 to 650.
- USA Boss EMP Tower. The error with its animation in damaged state was fixed and collapsing death effect was added.
- Demo general "Impairment" power was removed.
- Laser general "Lazer Strike" power was removed.
- Cyber general "Cluster Tomahawks" power was removed.
- Carpet bombing power was removed from flame general.
- Flame gneneral's artillery barrage power was changed. It does not leave fire anymore.
- GLA Radar Van does not need Arms Dealer anymore.
- Stealth general's Radar Van is camouflaged by default.
- Nuke general Battlemaster received +10% armor.
- Vanilla USA's Crusader Tank was replaced with Challenger II.
- Cyber general Avenger cost increased to 1000. Health was increased by 10% as well.
- Terrorist and bike terrorist explosion splash radius was increased 1.5 times.
- Demo general. Luna demo trap ability is removed.
- GLA Stationary radar vision range increased, build time reduced, radar become stealth.
- Demo general technical is built with 4 terrorists inside, costs 800.
- Demo general AA Mine returned to rank 1, damage was lowered by 15%.
- GLA Mortar buggy weapon switch removed. Buggy kills garrisoned infantry with its conventional shells after "Gas Warheads" upgrade is researched.
- Fake buildings were removed from the game.
- Fake base creation general's power was removed from Stealth general.
- Demo general Battle Bus cluster mine was improved: it explodes with 25% less delay and spawns 25% more bomblets.
- Cyber rank 3 units became 50% faster and 20% weaker (Crab and Spider have less armor, Dominator - longer reload time and less damage);
- AA Radar deployment general's power added to all GLA generals.
- Sentry Drone Gun upgrade was removed for AF general.
- GLA holes don't reveal themselves when they take damage.
- Particle Cannon was boosted and its cost was lowered.
- Toxin rebel was too strong. Firepower was reduced by 20%.
- AF general Hydra does not fire at buildings now.
- Leech became 20% faster.
- AF General Pilot costs $400 (was $600).
- AF General Burton A-10 Call power does not have delay before firing anymore.
- Veterancy system was remade: veterans receive twice smaller bonus to damage, but twice bigger bonus to health now.
- Boss generals were removed from selection menu.
- User interface was redesigned.
- Colossus was strengthened: +5% attack range, +50% more damage and 2 times bigger health for Sparrowhawk.
- America Dozer speed upgrade is global now.
- Added 5 player color choices.
- All GLA combat bikes became 6% slower.
- GLA Terrorist bikes became 11% slower and have 10% less health (Quad Cannons and Gattlings stop them).
- Demo general Nuclear bomb truck (super unit) became visible, but health was increased 2 times.
- Ambulance was removed from AF general.
- Chain guns upgrade does not affect Assault Helix anymore.
- SW general's Burton got Ion Cannon Strike ability.
- After Blue Lasers upgrade, Rangers became very powerful versus anti-infantry units. Their power versus vehicles was reduced, while power versus infantry was increased.
- Cyber general's Terminator got anti-personnel weapon. Knife was removed.
- Laser Crusader firepower was reduced by 11%.
- Angry Mob was made free, but it is produced for a long time. (Just as an experiment).
- USA Dozer speed was reduced by 15%. But engines upgrade makes it faster than China Dozer anyway.
- Saturn is built like a building.
- Assault general Rebel on bike replaced with Alshain.
- Demo general Cockroach does not have individual invisibility anymore, but has suicide jump ability instead.
- Mod version is shown in replays now.
- Impulse engines upgrade gives +30% speed, not +50% as earlier.
- Laser missiles upgrade was removed from AF general.

 

Maps:

- Some maps removed.
- Added 30 new maps.
- Added new textures for maps.

 

For map makers:

- Unneeded textures removed, new ice and moon textures added.
- TSAcid01.tga location was fixed.
- GLA Factory was not visible in World Builder. Fixed.
- StoneArch01 is not visible in-game, but visible in WB. Fixed.
- China ATGM Trooper was not visible in WB. Fixed.
- Added neutral USA Ranger and Missile Defender in desert uniform.
- Cameos for UN Humvee, Militia Tank and China Agent were added.

 

Graphics:

- GLA Worker 3D model was changed.
- GLA Hijacker 3D model was changed.
- GLA Saboteur 3D model was changed.
- GLA Terrorist 3D model was changed.
- GLA Sniper 3D model was changed.
- GLA Jarmen Kell 3D model was changed.
- GLA Tunnel Defender 3D model was changed.
- GLA Rebels 3D models was changed.
- GLA Stinger Soldier 3D model was changed.
- GLA Boss Cobra Cannon 3D model was improved.

- USA Burton 3D model was changed.
- USA Pilot 3D model was changed.
- USA Cylon 3D model was changed.
- USA Guardian Droid 3D model was changed.
- USA Cyber Sentry Droid 3D model was changed.
- USA Laser Defender 3D model was changed.
- USA Boss general Ranger and Missile Defender models were changed to old cyborg models.
- USA Missile Defender 3D model was changed.
- USA Pathfinder 3D model was changed.
- USA Ranger 3D model was changed.
- USA Hummer 3D model was replaced with Valanx.
- USA Pave Low texture was improved.
- USA Repair Drone 3D model was changed.
- USA Medic Drone 3D model was changed.
- USA Drone Controller 3D model was changed.

- China Boss Flamethrower 3D model was changed.
- China Red Arrow 3D model was changed.
- China AGL Trooper 3D model was changed.
- China Jammer Trooper 3D model was changed.
- China Hacker 3D model was changed.
- China ATGM trooper 3D model was changed.
- China Minigunner 3D model was changed.
- China Sniper 3D model was changed.
- China Black Lotus 3D model was changed.
- China Nuke Tank Hunter 3D model was changed.
- China Field Engineer 3D model was changed.
- China Red Guard 3D model was changed.
- China Tank Hunter 3D model was changed.
- China Flame General Flamethrower 3D model was changed.
- China Guan Yu 3D model was changed.
- China Immolator 3D model was changed.
- China Emperor 3D model was changed.
- China Heavy Dragon Tank 3D model was changed.
- China Heavy ECM Tank 3D model was changed.
- China Mobile Sniper Cannon 3D model was changed.
- Added new models for some bunker addons.
- China Overlord-based tanks 3D models were changed.
- China Bunker 3D model was changed.
- China Fortified Bunker 3D model was changed.

- Neutral China Agent 3D model was changed.

- AF general engines upgrade grapic effect was remade.
- High resolution decals were added.
- Some standard cameos were improved.
- Old generals portraits were returned.

 

Descriptions:

- Inscription "Requires: General's promotion" changed to "Requires: Higher Rank"
- All reported mistakes and typos were corrected.
- All noticed weird descriptions were corrected.
- All reported errors with upgrade descriptions in the left upper corner of the screen were fixed.
- Suggested improvements about descriptions were implemented everywhere where it was possible.
- "F" hotkey was removed from units because it conflicted with Ctrl+F command.


Edited by predator_bg, 04 April 2013 - 06:20 PM.


#739 Legion2012

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Posted 05 April 2013 - 12:27 AM

We can expected some updates ?



#740 predator_bg

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Posted 05 April 2013 - 10:39 AM

We can expected some updates ?

You can expect media updates. But we are thinking about releasing a Beta 2 version too. Don't ask for release date, it's hard to tell yet.






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