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A question of truth!


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#1 Speeder

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Posted 03 November 2009 - 11:58 PM

What's causing this? Place your bets!



No, I don't know the answer.

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#2 True Lord of Chaos

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Posted 04 November 2009 - 12:10 AM

In FA2 or YR?

Hello everyone. I am back.


#3 Speeder

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Posted 04 November 2009 - 12:15 AM

This is ingame..

Edited by Speeder, 04 November 2009 - 12:15 AM.

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#4 OmegaBolt

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Posted 04 November 2009 - 12:42 AM

Edited the art of the walls? Got CanBeHidden=False on your tech lab code (though that probably shouldnt cause this...)?

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#5 Speeder

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Posted 04 November 2009 - 01:31 AM

Yup, it's all there.

Nope, didn't edit wall code.

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#6 OmegaBolt

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Posted 04 November 2009 - 02:06 AM

Looks like the base of the Lab overlaps the front wall and the wall overlaps the middle of the Lab... just weird. I guess it happens everytime?

Youve got Layer=ground on the anims I guess. Is this just the code that comes with the SHP? TBH I think you should speak to someone who knows the engine inside and out, because it doesnt make much sense.

Also make sure the ActiveAnimZAdjust tags are correct (if its the default code then should be fine).

Edited by OmegaBolt, 04 November 2009 - 02:08 AM.

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#7 Mig Eater

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Posted 04 November 2009 - 10:35 AM

hmm fugly... Random guess but is the foundation ok? I've seen stuff like this before when a big building has a 1x1 foundation. I'd try maxing out the ZAdjust on the building/anims & see if that effects it.


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#8 Speeder

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Posted 04 November 2009 - 08:35 PM

Foundation is okaaay. Fun stuff is that no adjusts have been done since the version in which this building worked.

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#9 Mig Eater

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Posted 05 November 2009 - 11:12 AM

Is it like this on every map/game?


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#10 FallenDwarf

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Posted 05 November 2009 - 03:27 PM

oh this problem. I have this and I never had any idea how to fix this
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#11 Nighthawk

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Posted 05 November 2009 - 04:38 PM

I had a similar issue once, but it was the SHP itself was drawn out of the scale of the foundation (didn't use the grid aids with SHP Builder to orient the image right), so I have no idea what's causing this one if your Foundations and SHP stuff are all okay...
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#12 Beowulf

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Posted 06 November 2009 - 12:56 AM

PM me the art code. I think I have an idea of what it might be but I need teh codez to be sure.

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#13 Rattuskid

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Posted 06 November 2009 - 02:00 AM

Edited the art of the walls? Got CanBeHidden=False on your tech lab code (though that probably shouldnt cause this...)?


All CanBeHidden affects is those little cursor markers for the 'show hidden object's marker. Yes = marker. No = none. No, seriously.
Being a total douche.

#14 Speeder

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Posted 07 November 2009 - 12:04 PM

Still not fixed.

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#15 Apollo

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Posted 07 November 2009 - 12:16 PM

Maybe you should post all the relevant code in thread.
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#16 Speeder

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Posted 07 November 2009 - 01:36 PM

Ah yes. Me stupid for not thinking of that before.

[NATEK]
Remapable=yes
Normalized=yes
Cameo=NATCHICON
Height=12
Foundation=3x2
Buildup=NATEKMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=NATEK_C
ActiveAnimX=-34
ActiveAnimY=-55
ActiveAnimZAdjust=-120
ActiveAnimDamaged=NATEK_CD
ActiveAnimTwo=NATEK_A
ActiveAnimTwoX=61
ActiveAnimTwoY=23
ActiveAnimTwoZAdjust=-120
ActiveAnimThree=NATEK_B
ActiveAnimThreeDamaged=DUMMY
ActiveAnimThreeX=2
ActiveAnimThreeY=-71
ActiveAnimThreeZAdjust=-120
ActiveAnimFour=NATEK_D
ActiveAnimFourX=25
ActiveAnimFourY=-80
ActiveAnimFourDamaged=NATEK_DD
ActiveAnimFourZAdjust=-120
CanHideThings=True
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-26,27
DamageFireOffset1=22,50

[NATEK_C]
Normalized=yes
Rate=400
Start=0
LoopStart=0
LoopEnd=19
LoopCount=-1
Translucent=no
RandomLoopDelay=100,300
Report=Flare
Layer=ground
NewTheater=yes

[NATEK_CD]
Image=NATEK_C
Normalized=yes
Rate=400
Start=0
LoopStart=0
LoopEnd=19
LoopCount=-1
Translucent=no
RandomLoopDelay=100,300
Layer=ground
NewTheater=yes

[NATEK_B]
Normalized=yes
LoopStart=0
LoopEnd=10
LoopCount=-1
RandomRate=200,400
Layer=ground
NewTheater=yes

[NATEK_D]
Image=NATEK_B
Normalized=yes
LoopStart=0
LoopEnd=10
LoopCount=-1
RandomRate=100,300
Layer=ground
NewTheater=yes

[NATEK_DD]
Image=NATEK_B
Normalized=yes
LoopStart=0
LoopEnd=10
LoopCount=-1
RandomRate=200,400
Layer=ground
NewTheater=yes

These are artmd entries. Tell me if you want to look at any other codes, I really hope it's some kind of silly mistake I've overlooked.

Edited by Speeder, 07 November 2009 - 01:39 PM.

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#17 OmegaBolt

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Posted 07 November 2009 - 07:50 PM

No, seriously.

Well I for one don't believe you.

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#18 Rattuskid

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Posted 08 November 2009 - 04:46 PM

Test way I say or show me it does something else. NUOSU
Being a total douche.




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