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ISD Fighter Launch Rate


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#1 feld

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Posted 11 November 2009 - 01:10 AM

PR - How have you figured the ISD's launch capacity? Th e

Been reviewing the ISD page in the Incredible Cross Sections book. That book shows the sides of the main hangar as TIE vehicle launch bays. Each little TIE hangar contains four fighters. The book shows nine on each side for a total of 18 bays and a total of 72 starfighers. Just wondering if you guys factored that into the ISD's design for PR?

v/r
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#2 Phoenix Rising

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Posted 11 November 2009 - 06:38 AM

I don't own that one unfortunately. All launch rates are calculated by the number of hangars a ship has that are open to space; the same idea as warhead fire rate. I guess I don't really understand the question.

#3 Ghostrider

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Posted 11 November 2009 - 09:02 AM

I don't own that one unfortunately. All launch rates are calculated by the number of hangars a ship has that are open to space; the same idea as warhead fire rate. I guess I don't really understand the question.



I think he wants to know if we gave the ISD a fast enough launch rate considering the main hangar bay is comprised of lots of little 4-berth TIE bays so all the little fish can launch into the big pond at the same time.

Presumably the real factor affecting the Launch rate is how many TIES can get out of the ventral doors at the same time. But I think that is covered in the books fairly well. It is also less a matter for how physically fast the TIES can launch, but more on the caution of the Captain.
When the Rogues attack an ISD in one of the X-WING books, the captain launches 3 squadrons pretty fast, and is reluctant to strip the ISD bare and leaves the last few behind until the Rogues wipe out all eyeballs in sight, forcing the ISD Captain to reluctantly launch all remaining TIES in a desperate (and doomed) attempt to save his ship.....

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#4 feld

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Posted 11 November 2009 - 02:35 PM

I don't own that one unfortunately.

Check you PM

All launch rates are calculated by the number of hangars a ship has that are open to space; the same idea as warhead fire rate. I guess I don't really understand the question.


Roger that. Ghost is right. Here's a better question: how many hangars did you assume that ISD had for calculating fighter launch rates?

Edited by feld, 11 November 2009 - 02:36 PM.


#5 Phoenix Rising

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Posted 12 November 2009 - 02:54 AM

Roger that. Ghost is right. Here's a better question: how many hangars did you assume that ISD had for calculating fighter launch rates?

Yes, except for the captain's role... we're not really able to go into such detail with EaW, so I've always thought of it as the fastest, on average, that groups can be scrambled. Obviously there is some advantage to stuffing your pilots into cramped cockpits and making them hyperspace somewhere on their own power or else they wouldn't do it with carrier support.

The ISD uses a rate calculated for two hangars, but there's really little effort on my part to adjust for the relative size of the openings. The Quasar Fire does it, but that's more of a special case than something based on the other carriers. I would need to go into Max and measure the surface areas of every hangar opening and base it on that to make it the most authentic.

#6 jdk002

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Posted 12 November 2009 - 05:41 AM

The ISD uses a rate calculated for two hangars, but there's really little effort on my part to adjust for the relative size of the openings. The Quasar Fire does it, but that's more of a special case than something based on the other carriers. I would need to go into Max and measure the surface areas of every hangar opening and base it on that to make it the most authentic.


I would think ISDs and even SSDs would have incredible launch capability. A good example would be RotJ, I mean obviously all those TIEs weren't just chilling on patrol the entire time. ;)

I would think that each TIE berth would be a hangar all its own. Seeing as ships from most Rebel hangars would launch one at a time just about.

Edited by jdk002, 12 November 2009 - 05:43 AM.


#7 Phoenix Rising

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Posted 12 November 2009 - 06:55 AM

Well, that can't really happen with respect to balance... not to mention the annoying lag that occurs every time there's a launch.



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