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#1 Dethro

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Posted 06 February 2004 - 04:10 AM

Well, here are some new things that I have done. Enjoy!

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#2 Loknar

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Posted 06 February 2004 - 04:07 PM

Ooh nice - it'll be good to see them on the main site when it's up :) .
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#3 Dethro

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Posted 25 February 2004 - 04:26 AM

That is true. YOu know, I wish that people would come here and post ideas, it would help...
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#4 Deathblow Luc

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Posted 25 February 2004 - 04:35 AM

Screen looks neat DE.

I think it would help a lot if you could get the site running...if you need help with the layout, i can take a look.

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#5 Dethro

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Posted 25 February 2004 - 04:40 AM

We have pretty much everything, it is just figuring everything out and getting it up(my computer is pretty much non-existant on the net, stupid thing).

We(I, that is) have a hell of a lot of new stuff to put up, but we need to get the site working.
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#6 THEEVERGOD

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Posted 02 March 2004 - 09:02 PM

That is true. YOu know, I wish that people would come here and post ideas, it would help...


:idea: I have an idea :p , what about an amphibious assault robot for cabal, armed with two lazer turrents and an anti-air defence weapon 8) . Also what about a demo truck or unit, packed with explosive or chemicals (or both :) ), cloaked maybe but can be revealed by defences and unit if gets too close :p .

#7 Loknar

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Posted 08 March 2004 - 02:08 PM

An amphibious assault robot might be possible if TS:F recognises water for SHP animations (look at Tanya's code etc in the Art.ini file for RA2). Otherwise you'd need to replace the Amphibious Transport :lol: .
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#8 THEEVERGOD

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Posted 12 March 2004 - 08:24 AM

:idea: What about new tiberian lifeforms. Maybe subterranean lifeforms that can dig there way under ground to a new location like the subterranean APC's. Or maybe a new lifeform that sprays the enemy will a liquified tiberian acid, if in contact with infantry it can mutate them into the viscorid (Blob things) and they are able to do quite an amount of damage to vehicles as well, the acid burns through. Cyborgs are the same as vehicles and do not get mutated.

#9 THEEVERGOD

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Posted 13 March 2004 - 06:03 PM

Also what about a demo truck or unit, packed with explosive or chemicals (or both :p ), cloaked maybe but can be revealed by defences and unit if gets too close :D .


I found a perfect voxel (it is the one named Bio Truck)
for this and and some other great ones here at:
http://www.tiberiums...voxels-fs.shtml

And more cool voxels here at:
http://www.tiberiums...ds/voxels.shtml
And some great infantry SHP's (including your cool Elite Cadre Dark_Elf_2001)here at:
http://www.tiberiums...oads/shps.shtml

Some of these may be useful to you ;) :D.

#10 Dethro

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Posted 15 March 2004 - 04:30 AM

Meh, I have seen all of those(and am using some), but thanks anyway.
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#11 THEEVERGOD

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Posted 15 March 2004 - 04:26 PM

dark_elf_2001 did you like my idea's then :p

#12 Dethro

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Posted 18 March 2004 - 05:34 AM

Let's see...

Subterranean Lifeforms: Would have to be a vehicle shp, but is feasable.
Acidic Lifeforms: Interesting, but it seems a bit over-powered, since almost every side would be in danger from these. Is good though.
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#13 Major_Gilbear

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Posted 18 March 2004 - 12:51 PM

Umm, subterrainean lifeforms can be SHP - rememeber those Tiberium Fiends in the 'Rescue Tratos' GDI mission? They burrowed through the ground...

#14 Allied General

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Posted 18 March 2004 - 02:33 PM

they didn't "burrowed" they just laid on the floor and kinda blended in with tiberium :D
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#15 Major_Gilbear

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Posted 18 March 2004 - 05:44 PM

When they weren't 'active' yes. But in that mission, they tunnel under the laser fences surrounding the Hospital when you befriend them and they help you out..

I think someone may need to play TS again... :D

#16 Allied General

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Posted 19 March 2004 - 09:53 AM

I rescued them :| They just blew up a cliff and ran away the base shooting at random stuff :D

Screenshot? :?
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#17 THEEVERGOD

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Posted 20 March 2004 - 05:30 PM

:idea: What about having a new type of Banshee, maybe a Banshee bomber insead of plasma balls maybe it could drop bombs filled with plasma energy, less accurate but more powerful. Or what about a something that uses metors, a metor unit or superweapon maybe or a weather change machine, which may create an ion storm or meator showers at random (if possible). Or a actually flying kodiak with weapon systems (lasers, and missiles and has to recharge when runs out of missiles) and could carry up to two tanks or up to 8 infantry units. Or what about a new tec structure, which can ungrade a certain amount of tanks to full rank (*). Another idea, what about a chemical trooper, thats sprays toxins which condense into clouds of deadly gas.Last idea, what about inside crates getting new things e.g. maybe getting chemical clouds.

#18 Major_Gilbear

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Posted 20 March 2004 - 07:39 PM

@ TEG

All those are in already AFAIK...

@ AG

Ok... I honestly thought they tunelled... :? Looks like it is me that needs to play TS again! :oops:

#19 THEEVERGOD

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Posted 24 March 2004 - 09:45 PM

[quote="Major_Gilbear"]@ TEG

All those are in already AFAIK...[quote]

What do you mean :? :lol: [/quote]

#20 Major_Gilbear

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Posted 24 March 2004 - 10:15 PM

@TEG

What didn't you understand? :?

These items you suggested:

Banshee Bomber
Meteor Weapon
Flying Kodiak
New Tech structures
Chem-Troopers
New Crate items

have already been thought of and most are already 'in' the mod.





//// AFAIK = As Far As I Know ////




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