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Alamo Importer plug-in for 3ds Max Tutorial - WIP


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#1 X

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Posted 14 November 2009 - 08:20 PM

as i said i would here we go......

i used max9 but should be the same for max8 unsure for max6

open max
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i have marked the hammer for you

click run MAXscript
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select alamo2max and run

now select the it in the list and click it to run it
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now click import alamo object
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select the model you want - i'll just do the 1st one there (you may need to find the model that have been extracted)
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click open

it should now be loading the model the larger the model the long it will take
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finally we have the imported model - note as i have not fulling set mine up as i do not use it really i do not have all the settings done
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this is version 0.5 of the tutorial quickly done to help you out real quick - status incomplete and very rough

this is written by me "X" to help user use Mike.nl's Alamo Importer plug-in for 3ds Max
X

posting it here as a 3rd line of back up when v1.0 is done i will upload to the tutorial area - X

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#2 Banshee

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Posted 15 November 2009 - 12:47 AM

Please, post this tutorial at the Petrolution website when you are finished with it. Also, login there, so I can promote you to staff there.
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#3 X

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Posted 15 November 2009 - 12:59 AM

Please, post this tutorial at the Petrolution website when you are finished with it. Also, login there, so I can promote you to staff there.


planed on it,

though i had already login there sorry :p

i also plan on bring some of my other tutorial over here once i go through them for spelling, typo, and grammar errors

X

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#4 Longleaf

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Posted 15 November 2009 - 01:51 AM

Please, post this tutorial at the Petrolution website when you are finished with it. Also, login there, so I can promote you to staff there.

Do i get to be promoted to admin on the site ?
Edit wait you did when i logged on i just realized that.




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