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Undead Necromancer Faction


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#1 Gfire

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Posted 14 November 2009 - 10:15 PM

Alright, there have been some ideas floating around on two different other so I decided to just make one to keep things organized.

Basically, the idea is to add an undead faction to BFME (1, 2 or RotWK idk) probably centered around the necromancer of Dol Guldur (AKA Sauron.)

It's really more like Saurons "ideal" army, if he hadn't been run out by the White Council so soon.

Ideas for units have been Smaug, risen from the lake, and risen soldiers from other nearby battles. Orcs, Numenorians and Elves, probably. Also, Nazgul as heroes.

Edited by Gfire, 14 November 2009 - 10:16 PM.

Greetings, community.

#2 Guest_Guest_Dragonzzilla_*_*

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Posted 14 November 2009 - 11:43 PM

Thanks Gfire! :p

For powers, add Might of the Necromancer and Ghastly Chant

#3 Gfire

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Posted 15 November 2009 - 12:26 AM

Spellbook abilities? What do they do? (I guess Ghastly Chant would be war chant. I'll change that in my wip tech tree.)

For upgrades, I'm thinking doing something a little different. I have Touch of the Dead (Horde Poison Damage (melee and ranged)), Perfected Necromancy (Horde Health Increase), and Bloodlust (Horde Speed Increase) which are researched at the "Dark Sanctum"

It's in WiP, but this is what I have:

Dol Guldur

Heroes
Khamul
-No Fellbeasts
-Horse/Foot Toggle
-Morgul Blade
-Chief of Dol Guldur
Nazgul
Nazgul
Nazgul
Fortress Hero: Risen Smaug
Ring Hero: The Necromancer (Sauron with new powers)

Units
Risen Orc Laborers
Risen Orc Warriors
-Basic Weak Warriors
Risen Orc Archers
-Basic Weak Archers
Risen Orc Spearmen
-Basic Weak Spearmen
Risen Numenorians
-Stronger Warriors
Risen Elves
-Sword/Bow Toggle Archer/Warrior
-Stronger Warriors/Elite Archers
Risen Troll
-Cave Troll/Mountain Troll build
-Undead Troll
Catapult
-Mordor Catapult+ undead orcs
Battering Ram
-Mordor Battering Ram+ undead orcs

Structures
Carnage Den
Lumber Mill
-Trains Risen Orc Laborers
Necromancy Pit
- Trains Risen Orc Warriors (Requires Orc Specialization) Risen Orc Archers (Requires Orc Specialization) Risen Orc Spearmen (Requires Orc Specialization) Risen Numenorians (Requires Men Specialization) Risen Elves (Requires Elven Specialization) Risen Troll (requires Troll Specialization)
Battle Tower
Necromancer Statue
Siege Works
-Trains Catapult, Battering Ram
Dark Sanctum
-Upgrades Touch of the Dead (Horde Poison Damage (melee and ranged)), Perfected Corpses (Horde Health Increase), Something Else (Horde Speed Increase)
Dungeon (Not sure what this building is more but I think they need another structure. Or a dungeon could be a fortress upgrade or expansion)
Fortress

Spellbook
?(5)
Ghastly Chant (5)
-War Chant
Plague (5)
-Disable Resource Structure
Tainted Land(10)
Summon Goblins(10)
Scavenger(10)
Summon Wargs(10)
Darkness(15)
?(15)
?(15)
?(25)
?(25)

It's modeled for BFME2, without RotWK, but wouldn't take much to change it (might make the spellbook easier)

If BFME1, a spellbook could be:

Ghastly Chant (1)
Plague (1)
Tainted Land(3)
Summon Goblins(4)
Scavenger(4)
?(6-7)
Darkness(6)
?(10-20)

Not sure where your might of the necromancer would go, as I don't know how powerful it is.

I was thinking they wouldn't have banner carriers, but would always revive units from level one (which would have up for a lack of upgrades and things.)

Edited by Gfire, 15 November 2009 - 12:36 AM.

Greetings, community.

#4 Guest_Guest_Dragonzzilla_*_*

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Posted 15 November 2009 - 12:59 AM

To much "Risen" names. :p
Use "Spectral", "Death", "Resurrected", "Skeletal", "Infernal", "Damned", or "Ghoulish" :D

Spectral = Ghost-like
Death = wears Black
Resurrected = Missing pieces of flesh
Skeletal = Has no flesh once or ever, just get the skeleton animation and get rid of the flesh
Infernal = Wears crimson red and jet black
Damned = has two black weapons
Ghoulish = Has skin, but is ugly and is a weird shadow of grey or blue

#5 Gfire

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Posted 15 November 2009 - 04:38 AM

That's just a marker to signify undead units. It's easy to change the name they're displayed as at any point in the process of a mos, so it doesn't matter.

For instance, we have "Mordor" in front of all the mordor units, but when you actually play the game, it just says "Orc Warriors" or whatever.
Greetings, community.

#6 Guest_Guest_Dragonzzilla_*_*

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Posted 15 November 2009 - 04:00 PM

Sorry Gfire, my gmail is jacked up & I can't remember my password, I swear every computer I touch... IT GAKS! :p
Sorry if you don't like Môrgramir's powers

UNDEAD HEROES

Khamûl (Main Hero)
Also known as the Black Easterling, Khamûl rules Dol Guldar with an Iron Fist while the Necromancer is away. Khamûl is only second to the Witch King of Angmar himself.

Powers of Khamûl

Mount
Required Level: 1
Duration: Instant
Recharge: 2 seconds
Mount allows Khamûl to mount & dismount his steed.

Shadow of the East
Required Level: 3
Duration: Passive
Recharge: N/A
Allies near Khamûl gain +100% percent armor & damage.

Morgul Blade
Required Level: 5
Duration: 10 seconds
Recharge: 90 seconds
Morgul Blade is a single melee-based attack that Khamûl does, inflicting high magic damage to the target and roots them in place for ten seconds.

Chieftain of Dol Guldar
Required Level: 7
Duration: 90 seconds
Recharge: 150 seconds
Khamûl summons two battalions of level 5 Cursed Númenóreans to his aid.

Life-stealer
Required Level: 10
Duration: Passive
Recharge: N/A
All nearby enemies slowly lose health, and Khamûl absorbs it, healing himself over time.

Akhôrahil (Sub-hero)
A wraith that serves Khamûl at Dol Guldar. While Khamûl commands the fortress, Akhôrahil handles the logistical stuff, as well as training Undead & orc commanders.

Powers of Akhôrahil

Mount
Required Level: 1
Duration: Instant
Recharge: 2 seconds
Mount allows Akhôrahil to mount & dismount his steed.

Visage of Darkness
Required Level: 2
Duration: Passive
Recharge: N/A
All friendly units near Akhôrahil gain a +60% armor & damage, all nearby enemy units receive half experience they acquire.

Morgul Blade
Required Level: 4
Duration: 10 seconds
Recharge: 90 seconds
Morgul Blade is a single melee-based attack that Akhôrahil does, inflicting high magic damage to the target and roots them in place for ten seconds.

Screech
Required Level: 8
Duration: 20 seconds
Recharge: 60 seconds
Screech instills terror in enemy units within the blast radius, making them run in fear.

Master of Evil
Required Level: 10
Duration: Instant
Recharge: 120 seconds
Akhôrahil can give the targeted allies (Orc & Undead) gain +100 Experience.

Indûr (Sub-hero)
A wraith that serves Khamûl at Dol Guldar. While Khamûl commmands the fortress, and Akhôrahil does the logistical stuff, Indûr is the hand of Khamûl. He obeys without question, and will preform all tasks that are assigned to him.

Powers of Indûr

Mount
Required Level: 1
Duration: Instant
Recharge: 2 seconds
Mount allows Indûr to mount & dismount his steed.

Visage of Bloodshed
Required Level: 3
Duration: Passive
Recharge: N/A
All nearby allies gain +100% to damage & nearby enemy units lose 25% of their armor.

Morgul Blade
Required Level: 5
Duration: 10 seconds
Recharge: 90 seconds
Morgul Blade is a single melee-based attack that Indûr does, inflicting high magic damage to the target and roots them in place for ten seconds.

Screech
Required Level: 8
Duration: 20 seconds
Recharge: 60 seconds
Screech instills terror in enemy units within the blast radius, making them run in fear.

Ruthless Tyrant
Required Level: 9
Duration: Passive
Recharge: N/A
Indûr cracks his Morgul whip, slashing allied units into a battle frenzy that adds +100 to their damage but lose 50% of their armor.

Môrgramir (Sub-hero)
A wraith that serves Khamûl at Dol Guldar. Unlike the rest of the Ringwraiths, Môrgramir often prefers solitary, and often hunts Mirkwood elves & spiders of the largest size just for fun. But, he also hunts down escaped dungeon prisoners.

Powers of Môrgramir

Toggle Weapon
Required Level: 1
Duration:
Recharge:
This allows Môrgramir to toggle between his sword & his Morgul bow.

Cloak of Darkness
Required Level: 4
Duration: 20 seconds
Recharge: 100 seconds
Môrgramir becomes invisible for a short time, during that time, he is near undetectable.

Morgul Arrow
Required Level: 7
Duration: 10 seconds
Recharge: 90 seconds

Screech
Required Level: 10
Duration: 20 seconds
Recharge: 60 seconds
Screech instills terror in enemy units within the blast radius, making them run in fear.

Smaug the Dracolich (Fortress Hero)
The most terrible dragon of the 3rd age, now resurrected and has risen from the bottom of the lake where he slept. Smaug is now a terrible Undead abomination that serves the Necromancer.

Powers of Smaug

Darkfire
Required Level: 10
Duration: Instant
Recharge: 60 seconds
Smaug shoots out an unholy blue & black fireball from his mouth, devastating anything it touches.

Unholy Scream
Required Level: 10
Duration:
Recharge:
Smaug lets out a scream, making all nearby units flee in terror.

Take off/ Land
Required Level: 10
Duration: Instant
Recharge: 4 seconds
Take off/ Land allows Smaug to walk or fly.

The Necromancer (Ring Hero)
The evil lord & master of Darkness. The Necromancer commands his Undead legions with an Iron fist.

Powers of the Necromancer

Terrible Fury
Required Level: 10
Duration: 100 seconds
Recharge: 250 seconds
All units around the Necromancer flee from fear.

Might of the Necromancer
Required Level: 10
Duration: Instant
Recharge: 800 seconds
Everything around the Necromancer is killed or destroyed by a blast of Unholy magic.

#7 Gfire

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Posted 15 November 2009 - 09:33 PM

I was thinking the second power for the Necromancer could be an AoE version of Morgul blade, where they are poisoned and turn into undead on your side after they die.

I don't really like the term Dracolich... No liches or any mention of "draco" afaik.

Who are those other wraiths? I've never even heard of them (except Morgramir, who is of course EA's fake wraith.)
Greetings, community.

#8 Guest_Guest_Dragonzzilla_*_*

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Posted 16 November 2009 - 04:31 AM

Sorry, names of the Wraiths from the RJ ROTWK.

#9 Gfire

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Posted 16 November 2009 - 04:55 AM

Oh. Well, can't use those, then.
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#10 Nertea

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Posted 16 November 2009 - 04:48 PM

No, they're the names of wraiths from some early middle-earth RPG.

sig.png
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#11 Gfire

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Posted 16 November 2009 - 05:16 PM

Oh. Well, either way, I think just "Nazgul" will suffice.
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#12 Guest_Guest_Dragonzzilla_*_*

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Posted 17 November 2009 - 02:27 AM

K :p

#13 Gfire

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Posted 17 November 2009 - 02:43 AM

Yeah, but whatever, y'know. Names don't have to be finalized until the thing's nearly finished.

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Greetings, community.

#14 Guest_Guest_Dragonzzilla_*_*

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Posted 17 January 2010 - 07:19 PM

I put some thought into this, and came up with some stuff. :) So here:

*Ungoliant, all spiders of Middle-Earth were descended from her, and was an ally of the first Dark Lord Melkor/Morgoth. Her most infamous daughter is hands-down, Shelob.

Upgrades:

Armor of the Fallen
- Armor Upgrade

Blood of Ungoliant*
- Spider/ special calvary upgrade, adds greater damage & health to Spiders

Diseased Arrows
- Arrow Upgrade, does slight poison damage over time

Tattered Banner
- Banner Carrier upgrade

Vampiric Steel
- Sword Upgrade, sucks enemy's health and gives it to the battalion


Soldiers:

Fallen Orc Warrior
Weak in the armor department, but makes up in it with damage. With moderate speed, these should be deployed early in the game to cover the map or destroy weak monster lairs.
Cost: 175 / Available Upgrades: Tattered Banner

Fallen Orc Skirmisher
Like their melee brethren, these have weak armor. The Skirmishers run slightly faster than the warrior but have less armor. It would be better only to use them to pick off small amounts of enemies.
Cost: 225 / Available Upgrades: Diseased Arrows, Tattered Banner

Skeletal Vanguard
Like other factions, its best to only employ these bad boys. They have increased armor, health, and damage; perfect for global brawls. Plus, because they have more access to upgrades, making them far more deadlier than Fallen Orcs.
Cost: 350 / Available Upgrades: Armor of the Fallen, Tattered Banner, Vampiric Steel

Mirkwood Spiders
Undead are not the only things at the Necromancer's disposal, these eight-legged terror can cover the map jet-fast. Buying the Blood of Ungoliant upgrade can make them into a dependable fighting force.
Cost: 280 / Available Upgrades: Blood of Ungoliant, Tattered Banner

#15 pk500

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Posted 20 January 2010 - 09:41 PM

Is this still in the planning phase?
;?;

#16 Gfire

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Posted 21 January 2010 - 12:29 AM

Yes. It's only planning.
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#17 Guest_Guest_Dragonzzilla_*_*

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Posted 21 January 2010 - 05:35 AM

Powers

Ghastly Chant, 5 points
First Tier, Goes to spells Reavers, Revenge of the Fallen
Adds +50% to damage and armor of allied Undead units within the blast radius.

Plague, 5 points
First Tier, Goes to spells Revenge of the Fallen, Arachnid's Horn
Destroys any of the enemy's resource structures within the blast radius.

Blood Sacrifice, 5 points
First Tier, Goes to spells Arachnid's Horn, Magic of the Lich
Heals only an undead-based unit battalion, but heals them and revives any fallen soldiers.

Revenge of the Fallen, 10 points
Second Tier, Goes to spells
Summons 3 hordes of Skeletal Vanguard to the battlefield for a certain time period.

Reavers, 10 points
Second Tier, Goes to spells
All kills turn into resources; this is passive.

Arachnid's Horn, 10 points
Second Tier, Goes to spells
Summons some Mirkwood spiders for aid.

Magic of the Lich, 10 points
Second Tier, Goes to spells
An orb of dark energy explodes, damaging anything within the blast radius.


Sorry, I couldn't think of anything else.

#18 Dragonzilla

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Posted 20 February 2010 - 02:24 AM

From the Spelltree I came up with when I kept on get signed out when I got in,

Revenge of the Fallen leads to Wraiths of the Shadow (Summons several Ringwraiths)
Reavers leads to Wraiths of Shadow & Darkness
Arachnid's horn leads to Darkness & Summon Wyrm
Magic of the Lich leads to Summon Wyrm

Wraiths of Shadow leads to Summon Balrog
Darkness leads to Summon Balrog & Dragon strike
Summon Wyrm leads to Dragon strike

#19 ::Majo::

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Posted 27 March 2010 - 01:28 PM

The undead faction sound cool! but, in my opinion, try not to make too much warcraft lich king style elements.
Tell me if you need any help (I can be good with the 2D, buttons, so on or I could think in some ideas for you)
Would be much to ask in return if I could maybe use some of the models and stuff in my mood? I would like to add a Vampire Counts Factions
to my mod :)
thak you!!

PM me if you wish!
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#20 Maereandil

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Posted 16 April 2010 - 01:51 PM

Would be a nice faction :D
Someone remember The War of the Ring RTS from Liquid Entertainment? In that game you had wraiths, and they had a pretty animation and FX with the smoke around them...
Check out my wraith palantír image on T3A download section :p the unit looks like that...
The idea of a undead faction really appeals, but then again, if you have like three-hundred zombie/ghosts ingame would that be funny to play with? I mean, a ghost is a ghost...
But the idea is pretty cool :D
Dragonzilla, you've got some pretty good ideas ;)
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