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Boromir Last Stand Animation


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#1 Vardamir

Vardamir
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Posted 20 November 2009 - 09:56 PM

I know that Boromir have animation of Last stend(his power,that EA do not place in his commandset).Tell me please,how can i do this?
There is animation(from boromir's ini)
; -- Last Stand Animations
		AnimationState		= UNPACKING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCA
				AnimationMode	 = ONCE
			End
		End
		AnimationState		= PREPARING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCB
				AnimationMode	 = ONCE
			End
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCC
				AnimationMode	 = ONCE
			End
		EnteringStateFX = FX_BoromirHorn
		End
		AnimationState		= PACKING SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCE
				AnimationMode	 = ONCE
			End
		End
		AnimationState		= SPECIAL_WEAPON_ONE 
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCB
				AnimationMode	 = ONCE
			End
			Animation		   
				AnimationName	 = GUBoromir_SKL.GUBoromir_SPCC
				AnimationMode	 = ONCE
			End
		End

Behavior = UnpauseSpecialPowerUpgrade ModuleTag_LastStandEnabler
		SpecialPowerTemplate = SpecialAbilityBoromirLastStand
		TriggeredBy = Upgrade_BoromirLastStand
	  End
	  Behavior = SpecialPowerModule ModuleTag_LastStandStarter
		SpecialPowerTemplate = SpecialAbilityBoromirLastStand
		UpdateModuleStartsAttack	 = No
		StartsPaused	 = Yes
	End
	
	Body = ActiveBody ModuleTag_ActiveBody
		CheerRadius				 = EMOTION_CHEER_RADIUS
		MaxHealth				   = BOROMIR_HEALTH	   ; BALANCE
		DodgePercent				= HERO_DODGE_PERCENT				
	End

	  Body = DelayedDeathBody ModuleTag_DelayedDeathBody
		CheerRadius				 = EMOTION_CHEER_RADIUS
		MaxHealth					= BOROMIR_HEALTH
		DelayedDeathTime				= 30000
		DelayedDeathPrerequisiteUpgrade	= Upgrade_BoromirLastStand
		InvulnerableFX				= FX_BoromirLastStand
		PermanentlyKilledByFilter		= NONE
		DodgePercent				  = HERO_DODGE_PERCENT
	  End

	Behavior = LifetimeUpdate ModuleTag_LifeTime
		WaitForWakeUp = Yes
	End


#2 Ridder Geel

Ridder Geel

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Posted 20 November 2009 - 10:57 PM

I'm Almost 100% sure we have had this asked before... use the search option to try to locate the topic... please :p
Ridder Geel




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