Gondor - marketplace: economy upgrades
Rohan - golden hall (made much cheaper, is not fortress): garrisonable, used for draft, grants hero healing bonus
Erebor - stoneworker (moved from gondor, using current mithril mine model): structure upgrades
Lothlorien - mirror of galadriel (in addition to healing): grants vision bonus, special ability used to see entire map
Rhun - temple of worship (in addition to being heroic statue): grants fear resistance to all troops (can use model of temple of twilight from rotwk)
Harad - water hole (in addition to being healing structure): produces slaves that collect water in buckets, not for resources, but for max health increase to all troops
Isengard - white hand statue (in addition to being heroic statue): causes enemy units around it to cower in fear
Mordor - sauron statue (in addition to being heroic statue): like mini "watcher", scares enemies away
Moria - drum (in addition to being heroic statue): used for call the horde for goblin faction
now, every faction has unique structures that have a separate function. rhun and harad were a bit tricky, but i thought that cults of worship fit rhun and water fit harad, and water is meant to boost people's health. the temple grants a fear resistance bonus because i thought that because the troops could be fanatical worshippers, they would lose all sense of fear.
all factions will have a secondary resource structure: hunter's lodges for gondor, rohan, rhun, lorien, and harad; lumber mills for isengard and mordor; and treasure hoards for erebor and moria.
for the dwarven stoneworker upgrades, i think that they should be "reinforced gates", "garrisonable axetowers" (so axe towers on walls can be garrisoned), and "mithril stonework" (requires dwarven stonework prereq, greatly improves armor of fortress and walls)
Edited by khamulrulz, 16 December 2009 - 11:26 AM.