Posted 22 November 2009 - 06:44 AM
Now in BFME 1 they had ents which has some connection because of the movies but only remotely. Also in the first game the buildings were so much weaker it wouldn't be too difficult to successfully demolish buildings with a few hordes. Now I know as a racial uniqueness they could be lacking in this area(much like dwarves lack cavalry), but having siege is pretty important in S.E.E. So much so that it could make or break a successful attack. So personally I think they will need something.
Now Rohan is based on Vikings given their armaments and culture. One Viking siege weapon is a battering ram. However they made some funky looking ones. They would have this weird kind of triangle shaped thing around the actual ram to protect the people who man it. Battering Ram
Also, I read that they used a catapult called the mangonel. Its functions like the current catapults but it looks boxier. Also they came in different sizes ones small enough to be carried by a few strong guys and larger ones requiring wheels.
Another idea is for them to be kind of like the corsairs that throw that explosive thing. They had booze and fire why not combine the two. This would be more true to their raiding nature as they could make quick attacks.
Those are my ideas what do some of you think about Rohan Siege?
Posted 22 November 2009 - 07:20 AM
yeoman stone-throwers: quite weak siege, but move reasonably and cheap. based off guys throwing rocks at helm's deep. could be reskinned and scaled down mountain giants.
horse ram: basically a ram drawn by horses with a horse head
and i would like the idea of having an ent hero from the fortress, as well as the ability to get treebeard with the fortress monument (similar to gwaihir or drogoth)
Posted 22 November 2009 - 06:02 PM
Posted 22 November 2009 - 10:00 PM
Posted 23 November 2009 - 03:04 AM
Besides I think siege should be a bit weaker for Rohan since its not their forte. Giving them Ents is ridiculous since Ents are so damn strong it would change their play style too much imo.
Posted 23 November 2009 - 04:22 AM
Posted 23 November 2009 - 06:18 AM
Your right about the elves having the really strong heroes though. But their strong archers complement the ents siege style well. The ents blast away from range and anyone who gets close is taken out by the strong archers. But your right ents themselves are too strong they should be limited to a summon. This might be something to discuss about the elves weakening their siege which makes sense.
Rohan infantry aren't as strong their main strength is that solid cavalry. Raiding the enemy base is easy when you have the strongest main cavalry in the game. I mean while they aren't better pure stats wise they are the best at getting the job done imo. They can't really keep those ents from getting taken out by enemy archers and if you try to trample them they will just have pikes in the way. It also cramps their style they lose their quick speed which is one of their greatest strengths.
Now I know that speed isn't the name of the game when it comes to siege. However, a faster siege would make Rohan really unique playing wise and far more difficult to counter. They are based after Vikings and Mongols who are known for their raiding capabilities. Ranged Rohirrim should be separate from the melee ones much like in the previous version. However the ranged version should have either an ability or toggle to fire bomb thing like the corsairs. Perhaps also as Khamulrulz stated a horse drawn ram. It would possess significantly greater speed than the other rams but not as fast as actual cavalry and be good at deflecting arrows.
Posted 23 November 2009 - 07:50 AM
Edited by khamulrulz, 23 November 2009 - 07:56 AM.
Posted 23 November 2009 - 03:33 PM
Posted 23 November 2009 - 06:44 PM
Posted 23 November 2009 - 09:47 PM
I find that offensive. I am a Rohan player in BFME1. The Ents were VERY EXPENSIVE TO GET. The whole "bombarding" thing was just the benefit of having spent a lot of time and money for 4 Ents and 1 Treebeard. Let alone just an Entmoot. With that money, you could get at least 3-5 fully upgraded Rohirrim.
I remembered in BFME 1 when they had ents when they came out it totally changed Rohan's playing style and their cavalry would just stand there not moving just shooting at things that came close to the ents. It just felt un-Rohirric(lol sorry) for them to be so stationary.
Posted 24 November 2009 - 01:54 AM
This is the problem with Rohan is the AI. How will they handle ents? If the AI is good its difficult to effectively use ents to get anything done more so cause they are expensive not to mention slow. If they have archers with fire arrows and some pikemen those ents are going down. Its even worse if they have heroes like Saruman or Nazgul on Felbeasts. If they use ents against you its also not very well done since Rohan units are weak at taking damage a traditional siege rarely works well with them. It could work if you have a constant stream of ents which is really tough seeing as how their expensive and take time getting towards the enemy base. While the AI is moving the ents is a great time to take them out with archers.
Posted 24 November 2009 - 03:03 AM
And Ent's aren't supposed to take ENTIRE ARMIES out on their own.
They either need protection by troops or be in a huge group of Ents.
They would be like every other siege: Hard to take down when protected, but easily killed off if unprotected.
Posted 24 November 2009 - 04:52 AM
Giving Rohan faster yet weaker siege units would really boost their effectiveness. One of the main problems I have is when the AI quickly manages to slip some siege by the fighting armies. Though I am able to pull away troops sometimes I can't in time because enemy units are good at occupying my troops. This results in them being able to take down a building or two. Rohan however is one of the armies that has clear set counters to their more powerful units making them less effective at clearing out units or taking up their time for too long. It doesn't help that ents are somewhat slower to attack either meaning the troops go down fast and then the ents before they can give out too much punishment. If they had faster units they can easily slip in some stuff and take out buildings or even use more hit and run tactics.
But personally I just don't like ents being with Rohan or any faction for that matter beyond a summon. They are best utilized as such if they are summoned pretty close to a base to take them by surprise. Kind of like what actually happened at Isengard. If you know the ents are coming you just pump out archers upgrade with fire and let them have it.
Posted 24 November 2009 - 07:37 AM
Ents were neutral and they cared only about their own forest of Fangorn. They marched against Isengard in their own and they arrived at the end of the Battle of Pelennor to finish crushing the Orcs. But Rohan had no alliance with them, no power to summon them and no way to make them fight any battle. The Pelennor? Go yourself, horse-boy. The Black Gate? Way too far from my forest homeland.
So, the best way to have them in game would be as a summon for Rohan (maybe Treebeard and four Ents). Regarding Rohan siege, a roofed battering ram would be the most appropiate (resistance to fire, since furs covering the roof were wet to prevent fire and a bit longer than other factions rams to make it more powerful).
Fully covered ram
Edited by Arthadan, 24 November 2009 - 07:40 AM.
Posted 11 December 2009 - 09:14 PM
And I know this might be a little bit off topic, but how can you compare Rohan to the vikings? I mean, the vikings were sea-raiders... Rohan is landlocked. There may be some other similarities but... this doesn't seem like a good fit...
Posted 12 December 2009 - 01:31 AM
Personally I think a ram like the second picture shown by Arthadan yet pulled by horses would be best. It would be their strongest siege meaning the one capable of dealing the most damage quickly. Most if not all other races strongest siege is some long ranged like catapult. I personally think making Rohan siege into more traditional ruins their style since they would go from a very mobile culture to one that stands around protecting those long ranged siege. Now Isengard has a ram but its pretty useless since it can be taken out easily. Rohan ram would not only have more hp but also more resistant to arrow fire and most importantly the fastest siege engine in the game. I think making it slightly faster than foot soldiers would be best maybe around the speed of Uruk scouts. When attacking head on that speed is a big bonus since it helps get away from enemies and get into place to crush buildings faster.
Posted 13 December 2009 - 12:48 AM
Posted 13 December 2009 - 01:18 AM
Posted 27 December 2009 - 07:54 PM
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