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Consortium Eye Candy

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#1 Mobius13

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Posted 28 November 2009 - 11:01 PM

The Consortium hasnt been loved as much in the updates, and I felt bad for that, so I decided to dedicate all of November to working on units for them.

The first units have NO NAMES. I need some help in the comments section with names... just post something that sounds Underworld-ish and Military.

FIrst Unit: StarViper Class Attack Platform (edited model/skin)

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I added Deploy and Undeploy animations to it, and resized the collision box (it was HUGE, which sheds light on why I lost so many damn Starvipers in campaign mode)

Next Up: Unnamed Aggressor Variant

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Its armed with Ion Pulse Cannons, as well as a few extras around the ship.

Unnamed Ship #2

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I designed this to be a collab between the Consortium and MandalMotors, so thats why you see two very recognizable ships together. It also carries a hangar on the back (top right corner).

The Consortium is very, uhh, lame (is that the word?) on ground. I dread playing ground battles against them because of their tendency to crush my infantry with overpowered grenadiers (which have been balanced btw) and Droideka Spammage. I also hated playing them due to their lack of units.

So I decided to challenge myself and make some useful ground units for the Consortium.

Two things the Consortium was lacking: A light tank to combat T2b's and an Officer.

The Unnamed: Light-But-Not-So-Light-Tank

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It already has the stealth ability (and a stealth mesh) but I plan on adding some kind of fire flare (similar to the shield flare ability but with fire instead) but I'll work on that later.

The Officer:

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- Mob

#2 marsneedswomen

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Posted 29 November 2009 - 05:03 PM

Unnamed Ship 1: Aggravator

Unnamed Ship 2:Lagartoz

Unnamed Tank: Landstalker

Just just my thoughts.

Edited by marsneedswomen, 29 November 2009 - 05:04 PM.

#3 Longleaf

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Posted 30 November 2009 - 03:18 AM


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