Did you change that code on any possible wall piece?
Or try changing something like this in the fortress' ini:
MaxCastleRadius = 130.0
Behavior = CastleBehavior ModuleTag_castle
CastleToUnpackForFaction = Isengard Fortress_Isengard
CastleToUnpackForFaction = Men Fortress_Isengard
CastleToUnpackForFaction = Elves Fortress_Isengard
CastleToUnpackForFaction = Dwarves Fortress_Isengard
CastleToUnpackForFaction = Wild Fortress_Isengard
CastleToUnpackForFaction = Mordor Fortress_Isengard
;//Anything that does not fit this filter will be given to the neutral player, so the template can have rocks and props.
FilterValidOwnedEntries = ANY +STRUCTURE +WALK_ON_TOP_OF_WALL +BASE_FOUNDATION +TACTICAL_MARKER
MaxCastleRadius = 130.0
InstantUnpack = Yes
KeepDeathKillsEverything = Yes
EvaEnemyCastleSightedEvent = EnemyFortressSighted
End
And... Did you check SEE's codes?
Edited by Ridder Geel, 14 December 2009 - 10:00 PM.