What I don't understand is whether this is 2v1 (like Rivendell) or 1v1v1 (somewhat like Grey Havens if I am thinking of the right map).
It is both a 2v1 and a free-for-all. In my opinion, it functions better as a free-for-all. Grey Havens and the BFME version of Umbar are basically the same map anyways
. I honestly enjoyed the BFME Umbar map but what I found (which is what I'm trying to change) is that EA could've made it so that players would be forced to build some naval units. Plus I found that EA didn't do Umbar any visual justice considering where they were located.
In the third screenshot in your first post the change from the cracked texture to the grassy one seems a little too close together
I will fiddle around with that. And by fiddle around, I mean replace the grassy texture on the hills with my yellow-rock one and see if it makes a difference lol.
You should also think about whether people would shy away from the defensive role
That depends on the individual though... At best, if someone is bitching about defending against two other players, they can always choose to play another map
. It is suppose to be played as a 2v1 or a free-for-all and players should know that when they are considering playing this map... Sorry I really don't have a solution for this other than the advantages and disadvantages of being in the city.
Anyway my point is that when you have a defensive advantage it makes your map unbalanced so think carefully about (even if you counter it with inns, outposts, signal fires, neutral towers) how much of an advantage being in the city is. That was mostly based on the assumption that it would be 2v1 but I suppose it still applies if it's FFA. If it's a free-for-all then how will being in the city change things?
I'm really glad you brought up this point so that I can just type down my ideas for myself. I'm just going to list the anticipated advantages and disadvantages of being in the city:
Advantages:- You will get an Inn, at least 1 outpost
(I'm pretty sure I'm only going to give the Umbar player 1 outpost..), and several harbourmasters
(is that what the ship-constructing building is called?) in the early game. You get resources fast.
- Walkable walls and gates that can close. And if I can do it, wall-mounted pre-built trebuchets (maybe mounted ballistas if I am God).
- Only one person will be able to harrass you in the early game.
- One player will have to attack you from the sea. This is not much of an advantage but you can anticipate that attack and harrass them or build up a strong navy.
- I will be placing the gate to Umbar (the gate that faces the southern player) in the southeastern corner (circles don't have corners though
). This makes it so that the attacking player (who decided to attack the gate) has to walk really close to Umbar's walls before they reach the gate. This gives the umbar player to attack them from the walls while they do this.
Disadvantages:
- To attack the North player from the city, you have to navigate to the western part of that land where there is a beach; which allows you to land troops on. It's a little while away from your harbour island, so you can easily get attacked on the sea or the North player can anticipate your arrival and already have troops being sent to the beach.
- To attack the South player from the city, you have to send troops through a narrower piece of land which will bottleneck (I use this word
loosely) your army to some extent. This is not much of a disadvantage though.
- The harbour-island is going to have
tons of area to land on whereas the other pieces of land only have one landing beach. By the way, once you lose your harbour island, you lose the ability to produce ships; unless you've got another harbourmaster somewhere else or unless you counter-attack and take it over again.
I definitely see what you're saying about the Gray Havens map. I would have to look at that map again but iirc it did not have any walkable walls or gates. Which, in my opinion, is a huge advantage for the defending player. In the Gray Havens map, two players can attack one player on land. In my map, you can only attack Umbar in a land-siege once you have your units on the southern piece of land.
I've got new screen shots up in my first post!! I've finished texturing the southern piece of land minus the city and the portion that you guys all agreed looked funny
. It also shows the textures that I plan on using for the beaches and some vegetation. No rocks have been added yet..
Edited by Scryer, 18 December 2009 - 01:58 AM.