Speed in Land Battles
#1
Posted 19 December 2009 - 05:01 PM
My AT-ST and AT-AT are moving four times faster than they should... I checked it in skirmish and it appears that every mechanized units have the same problem. I hope there is a fix for this, because if not then the game is almost unplayable. Last time my AT-STs have spread across map in a blink of an eye pursuing enemies and it looked simply pathetic. I play in almost the slowest setting (slowest for GC and almost slowest for tactical battles) and changing to the slowest do not change anything - units are moving with almost correct speed but everything else looks much worse and visual gameplay is also ruined...
Please, help!
#2
Posted 19 December 2009 - 05:22 PM
If it is really bugging you, you can enter the xml folder and individually alter each unit's speed and max targeting distance- or you could always autoresolve...
Also, his unit stats are technically correct- AT-STs in canon have a top speed of 90 kilometers/hour; he based all his stats on the source material- as we found out, that doesn't translate to the game very well.
Edited by Pellean, 19 December 2009 - 05:26 PM.
#3
Posted 19 December 2009 - 05:31 PM
#4
Posted 19 December 2009 - 06:04 PM
Ghostrider has a patch for fixing some of the issues with land combat. I downloaded it, but it is a manual install and I can't tell if it made any difference. I probably didn't do it correctly...
#5
Posted 19 December 2009 - 08:56 PM
#6
Posted 19 December 2009 - 09:02 PM
Do you know what exactly I have to change do decrease unit's range?
Is that it:
<Targeting_Max_Attack_Distance>200.0</Targeting_Max_Attack_Distance>
In unit's xml files only this had incredibly high values (800 or sometines even 2000). I changed all values to approx 200 (because their FOW range is, as I believe, at approx 200 - <Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>), but almost nothing happened - some units shoot at short range, some still shoot across whole map.
Edited by Aquila, 19 December 2009 - 09:22 PM.
#7
Posted 19 December 2009 - 09:20 PM
#8
Posted 19 December 2009 - 10:36 PM
#9
Posted 20 December 2009 - 03:04 AM
#10
Posted 20 December 2009 - 04:10 AM
#11
Posted 20 December 2009 - 12:51 PM
#12
Posted 20 December 2009 - 03:56 PM
#13
Posted 20 December 2009 - 10:29 PM
That's a legacy file. What you want is HardPoints Land. Personally, what I think is needed is not range, but a. removing shootback, and b. more stealth/cover.Max_attack_distance helps, but the real problem is, as Kaleb Graff said, in the hardpoints. Unfortunately, hardpoints_land is a very cluttered and I can't make head nor tail of it. The HardPoints file also has a land category, but I'm not sure what it does, as 1: the fire_range_distance appears to have no effect, and 2: it includes hardpoints for units that are not in the mod.
#14
Posted 24 December 2009 - 10:39 AM
In every mod that looks promising there must be a one thing that ruins everything... Space battles are awesome. But after long preparations I have finally began a ground assault and...
My AT-ST and AT-AT are moving four times faster than they should... I checked it in skirmish and it appears that every mechanized units have the same problem. I hope there is a fix for this, because if not then the game is almost unplayable. Last time my AT-STs have spread across map in a blink of an eye pursuing enemies and it looked simply pathetic. I play in almost the slowest setting (slowest for GC and almost slowest for tactical battles) and changing to the slowest do not change anything - units are moving with almost correct speed but everything else looks much worse and visual gameplay is also ruined...
Please, help!
Ok. Did you try the Land Assault Patch?
It may not be perfect, but it tries to fix the grosser problems in Land combat.
For reference i changed the following:
All hardpoints have revised accuracy, range and rate of fire
All projectiles have damage changed to adjust for new fire rates
All speeds and sizes changed to fit terrain (well mostly)
Turrets changed
Fire ranges changed
Armour matrix redone from scratch
This was a bit af a monster task - overall it took me about 3 months to get it right.
Land is set to be redone for 1.2, but we don't have any news on that yet.
Give it a go and report back!
Edited by Ghostrider, 24 December 2009 - 10:43 AM.
#15
Posted 04 July 2010 - 06:09 PM
I liked the original 0.9 values. So does anyone have the old xml data for ground units still laying around? I cant seem to find old file anywhere.
#16
Posted 05 July 2010 - 06:15 AM
As for the old XML data, I doubt you can just shove it in and not expect an exception. The download links are still listed on the website though.
Edited by Phoenix Rising, 05 July 2010 - 06:17 AM.
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