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Torpedo Misses


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#1 Kaleb Graff

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Posted 20 December 2009 - 10:15 PM

Whenever I attack a starbase, particularly a level 1 one with fighters and bombers, and I zoom in, I see most of the torpedoes missing. They seem to miss the bottom bone, but before they can turn around to attack again, they run out of fuel.

#2 Phoenix Rising

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Posted 23 December 2009 - 04:21 AM

Ah. They need targeting bones because there are no targetable hardpoints and the center of the model (default target) may be in space, or at least well outside the collision mesh. I'll make a note to import/convert those models and fix it.

Edited by Phoenix Rising, 23 December 2009 - 04:23 AM.


#3 Kaleb Graff

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Posted 23 December 2009 - 04:27 AM

It only happens part of the time, usually on the second volley, after the fighters have begun to swarm the station, and are at it's level.

#4 Phoenix Rising

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Posted 26 December 2009 - 05:19 AM

Depends on the angle of attack... you may hit collision better from certain vectors.



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