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Gondor Heroes


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#1 isledebananas

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Posted 11 January 2010 - 08:25 AM

I thought I should just finish the Good Side since I've done the other 2. This one will take into account a splitting of MotW faction into Gondor and Rohan. Pippin is not mentioned he won't be changed except the armor boost/reskin to Citadel Guad

Faramir - Captain of Gondor in Ithilien Powers:
Toggle lvl1 - same as usual
Ranger lvl 2 - gives him detection of stealth, and also gives stealth to himself on foot, also gives a passive experience gain boost(aura)
Wounding Arrow lvl4 - same as usual
Whistling Call lvl5 - cast on an area reduces move and attack speed of enemy units
Mount lvl6 - this gives him a mount also at lvl6 he should get reskinned to Citadel Guard armor like in TEA mod and get a passive armor boost
Clever Tactician lvl7 - cast on target allies gives them a huge damage bonus and slight armor for a short time

Boromir - Captain of Gondor in Minas Tirith his attack speed needs a slight increase. Powers:
Horn of Gondor lvl2 - same as usual
Captain of the White Tower lvl3 - aura boosts attack damage and slight armor bonus also boosts experience
Fervor lvl4 - boosts Boromir's armor, also his move speed slightly and attack speed a lot
Last Stand lvl6 - activates when he is at 20% hp, he becomes invulnerable for a short time at the cost of movement and attack speed
lvl 7 he gets reskinned to Citadel Guard armor sans helmet like during TT extended and get a passive armor boost
For Gondor lvl 8- like in the old RA mod he whips out a flag like in TT extended and does a rallying anim, all surrounding allies get a boost to movement and attack speed radius will be big but he can't do anything else during the duration of this

Beregond - Third Company of the Guardians of the Citadel Powers:
Haste lvl2 - he gets a boost to movement and attack speed for a duration
Hold Fast lvl4 - target units get a armor bonus for duration at the cost of move speed
Oath of Loyalty lvl5 - cast on a target hero gives an armor boost to them and either increased regen or a heal, this also gives him increased attack damage at the cost of armor ; all this for a short time
Guard of the Citadel lvl7 - (mentioned by Uruk King posted in khamulrulz thread) increases all stats save movement speed when he is within distance of Gondor building, also boosts experience of nearby units

Imrahil - Prince of Dol Amroth he should be similar to his Knights but no helm and cooler shield design. Powers:
Mount lvl1 - same as usual
Healing lvl2 - heals units around Imrahil but not as strong as Athelas ability
Grand Commander lvl3 - aura that boosts the speed and armor of units also experience, can cast on buildings increasing their unit production rate for a short time(if thats possible otherwise just reduce it to aura)
Valiant Charge lvl5 - similar to Glorious Charge but adds armor and speed for a short time
Great Guardian lvl7 - increases his armor a lot, and attack damage for a short time and gives him knockback attack

Gandalf - Istari Powers:
Wizard Blast lvl1 - same as usual
Lightning Sword lvl3 - same as usual
Mount Shadowfax - note he should be the fastest ground unit while mounted
Istari Light lvl7 - same as usual
Word of Power lvl10 - same as usual
unlisted abilities(on Palantir) Istari Shield - that white shield thing against the Balrog prevents damage when its on
Touch of Maiar - huge aura prevents fear resistance and prevents anti-auras effecting allies

Aragorn II - Chieftain of the Dunedain of the North and Heir of Isildur He should get two passive boosts at lvl 6 he should get Anduril reskin the sword or a different one entirely(attack damage and attack speed boost) at lvl 8 he will get the Morannon Battle Armor(small armor boost) also at lvl8 the Fountain Guard can now be built at lvl3 Barracks. Powers
Elessar lvl1 - heals like Athelas, also within a radius of him Morgul Blade's wight affect doesn't work
Blade Master lvl3 - decreases Aragorn's move speed and attack rate; but in exchange he gets a boost to attack damage, armor, and only 50% of attacks against him actually hit(includes melee)
Glory of Kings lvl4 - big aura gives fear resistance, boosts experience *
Summon Oathbreakers lvl7 - summons a horde or two of Oathbreakers along with the King of the Dead
Strength of Men lvl9 - plays part of his speech before the Black Gate then grants a boost to armor and attack to all units in a huge radius for a duration(mechanic similar to Glorious Charge)
* his aura will be modified by his two passive boosts with Anduril it also becomes anti on enemies reducing armor and attack speed, with the Battle Armor he gains boosts in the radius plus the experience

Gray Company - Small band of the Dunedain of the North* This would be a hero horde of elite Dunedain(5) with Halbarad as their banner carrier(he would be stronger than the others all stats). Powers:
Toggle lvl1 - same as always affects only the Dunedain not Halbarad since he is the banner carrier
Athelas lvl2 - weaker than regular Athelas but still cancels the wight ability when used on affected units; the ability recharge is faster than Aragorn's
Dunedain Ranger lvl3 - stealth when standing still(and moving in trees) also gives stealth detection, increases unit sight and archer attack range, and experience boost
Herald of the King lvl6 - passive aura gives fear resistance; cast removes enemy debuff's in a radius while he casts this(similar to Boromir's move animation wise), banner would get a reskin to what is described in the books
Strength of the Edain lvl7 - increases their attack damage and move speed for a short while
*The hero name and description can be changed if its not lore correct or lame sounding

Edited by isledebananas, 10 February 2010 - 03:27 PM.


#2 Arveanor

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Posted 11 January 2010 - 09:03 PM

:p ;) :wub:

I hate it, it sucks!!








obviously just kidding, I love all of it, particularly the all the things you've done with faramir, and the whistle call will make hitting moving targets with longshot soooo much easier :p

lol and a quick side not I'm not disagreeing with it but I love how since boromir gets jacked up in the movies he has to have an ability that makes him impossible to kill, I understand why, but it's pretty funny when you think about it :lol:




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