Well...as PR mentions, our problem is that the Rebellion and New Republic are represented by the same faction. Why not eliminate CSA and break them apart?Yeah. Dunno if that's changeable.
Was an interesting and actually good concept, if they'd done any sort of balance.
We have no weapons... you can't possibly!....
#21
Posted 13 February 2010 - 03:30 PM
#23
Posted 15 February 2010 - 12:57 PM
Yeah. Dunno if that's changeable.
Was an interesting and actually good concept, if they'd done any sort of balance.
I don't think they ever had any concept of balance - trying to get the campaigns balanced in terms of starting forces is a real challenge and you would not believe the background spreadsheets I have ended up developing to keep track of the campaigns. My master spreadsheet is in it's 9th variant upgrade and currently sits at about 10MB (and that's Excel). And it's still growing....
And don't get me started on the nightmare of balancing land forces - it took months just to get the Land Assault Patch in a roughly reasonable state.
#24
Posted 15 February 2010 - 02:42 PM
Well, one of the two break-away factions would have to take place of the Underworld, actually, to be able to utilize upgrades. Eliminating the CSA would do nothing to help.Well...as PR mentions, our problem is that the Rebellion and New Republic are represented by the same faction. Why not eliminate CSA and break them apart?
I suppose since no work-arounds have been found yet to get more than three factions to be able to utilize story scripting, that may be the best way to get use out of the third story tag.
#28
Posted 17 February 2010 - 06:25 PM
Ooooooh. You guys adding in the CSA back to the campaigns? The CSA currently happens to be my favorite faction right now.
Currently inconclusive. Will report more once CW/OR/IR/GFFA testing is completed.
I was actually referring to the pro-CSA type worlds in Skyhook & Outer Rim, which use almost exclusively CSA units in their Pirate forces (including Recusants ) - eg Bonadan.
We have added Rebel Invincible-class Heavy Cruisers to some starting forces though.
Ghost
#29
Posted 17 February 2010 - 06:34 PM
#31
Posted 18 February 2010 - 10:27 AM
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