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W3D models way too bright/dark, shiny, etc...


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#1 Nazgûl

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Posted 17 January 2010 - 10:21 PM

*changed name of topic* /Naz

When I export TT's models from RenX into W3D format, they look VERY bright in the viewer? And no, I have not selected "overbrighten". Any ideas?

Edited by Nazgûl, 22 January 2010 - 04:29 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#2 Ridder Geel

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Posted 17 January 2010 - 10:53 PM

...Textures too bright? :)
Normal maps?
Check ingame? :p
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#3 Nazgûl

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Posted 17 January 2010 - 11:20 PM

Textures are fine =)
No NM's...
Haven't had time to check in game, but my xp tells me that what you see in W3D Viewer is what you see in game =/

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#4 Ridder Geel

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Posted 17 January 2010 - 11:32 PM

yea.. Not always though :p Otherwise... just make the textures darker ;)
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#5 Clement

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Posted 18 January 2010 - 12:04 AM

http://www.the3rdage...tem-344?addview

In the video "W3D Viewer" I kill the scene light.

If it's still too bright, check the "Apply a texture" video to set the good settings.
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#6 Nazgûl

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Posted 18 January 2010 - 10:09 PM

I have more problems... black textures... =/
Any chance you could help us have a look at these fortress models, and export them properly? :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#7 Ridder Geel

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Posted 18 January 2010 - 10:42 PM

I could... if you want :p
Unless Clement wants to do it real bad ;)
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#8 Clement

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Posted 19 January 2010 - 01:09 AM

I'm a bit sick of seeing your tongue Ridder Geel...

I have more problems... black textures... =/
Any chance you could help us have a look at these fortress models, and export them properly?


I don't have 3dsmax where I am, sorry.

But when you apply the texture remember to set in "Pass 1":
Ambient : White
Diffuse : White
Specular : Black
Emissive : Black

Opaque in blend mode.
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#9 Nazgûl

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Posted 19 January 2010 - 11:48 AM

The models are not 3DSM, they're RenX...
I'm asking around in what ever's left of the SEE Team for any modeler that might be able to grab the models, open them in RenX, check the settings, and export to fully working W3D. Flame, Ed3rd, Rad and Digi... if noone of them are available, I'll go for outside help, if any can be found.

And yeah, be careful with all them smileys Ridder... I know many veterans can't stand to see them :) Other than that, I appreciate the offer, and I might ask you if noone in the team can help out =)

Edited by Nazgûl, 19 January 2010 - 11:52 AM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#10 Nazgûl

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Posted 19 January 2010 - 10:09 PM

Problem "solved"... in a way. I don't know why, but I do know that it will not work in W3D Viewer 6.0 by EA, but does work in version 5.3, by Renegade. Oh well... at least this means the models whould be ok in game :)

If you wanna find out more, go HERE...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#11 Nertea

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Posted 19 January 2010 - 10:19 PM

The RenX exporter outputs a slightly different file than the 3ds Max one. It's an older code, but it checks out (points for knowing where that line is from :)). Anyways, as the BFME2 viewer is designed to handle the upgrade W3D format, you generally can't expect it to handle the old format perfectly.

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#12 m@tt

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Posted 19 January 2010 - 10:29 PM

Star Wars!

*Google's it*

I'm right!
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#13 Nazgûl

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Posted 20 January 2010 - 05:34 PM

I didn't even have to Google it! :p hehe *nerdy I am*

And thanks Nert for clearing that out. I hope it will look the same in game though (as in 5.3)... Will try it tonight! *crossing fingers*

Edited by Nazgûl, 20 January 2010 - 05:35 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#14 m@tt

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Posted 20 January 2010 - 06:03 PM

Hey, I said I google'd it to confirm. I was sure it was SW but couldn't remember the scene :p
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#15 Nazgûl

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Posted 20 January 2010 - 08:18 PM

Aah, right ok. Well I think it's when the Millenium Falcon is closing in on the Death Star in Ep IV... *have not Goggled it yet* :p

Sad news.... Nert is (off course) right, I'm sorry to say, and in game BFME2 follows what we see in version 6 of the Viewer, just like my experience have always led my to beleive as well. I was kinda hoping I was wrong this time...

The models are way too bright, small and off axis...
Posted Image

GAH, the problems just never END! =(

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#16 Ridder Geel

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Posted 20 January 2010 - 08:22 PM

Want me to have a look in about 1.5 hours?
If yes, just pm me the model and ill check it out :)
...I'll try to get it fixed... I must... It is my destiny... :p

Edited by Ridder Geel, 20 January 2010 - 08:22 PM.

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#17 Nazgûl

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Posted 20 January 2010 - 08:23 PM

Thanks Ridder! :p Sure why not... it's worth a try =)
I'll drop you a PM...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#18 Hostile

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Posted 20 January 2010 - 08:29 PM

It was in episode 6 when the stolen long range shuttle named Tyberius was piloted by the rebels with Han Solo flying and when they needed entrance to the moon of Endor they needed to have the planetary shield taken down. I did this from memory so I might be wrong. I don't think i am.

Imperial officer turns to Vader and says:

It's an older code, but it checks out

Vader replies:

Let them pass



#19 Nazgûl

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Posted 20 January 2010 - 09:11 PM

Ah well, it was close... =p

Ridder, you have PM. Good luck ;p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#20 Ridder Geel

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Posted 20 January 2010 - 10:43 PM

Fixed... I think... take a look for yourself :p

[attachment=24899:SEERhunFort.png]

stairs are white cause i dont have that texture...

Things that were corrected:
Ambient : White
Diffuse : White
Specular : Black
Emissive : Black
...They were not those colors, even though Clement told you to do that...
That fixed the shinyness...

The offset... You did not put the fort at 0,0 and you hid the grid in the RenX scene, thus explaining why you did not notice.
Now it also looks good in the 'latest' w3d viewer :)

I will send u a pm with the fixed fort.

Edited by Ridder Geel, 20 January 2010 - 10:44 PM.

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