SEE - Harad faction models!?
#1
Posted 25 January 2010 - 05:38 PM
Here's the roster of what I (SEE) need:
All Harad models should be based on either existing models like the Haradrim Archers and Lancers (BFME1) or alternative models with other skeletons (Swordsmen use Lorien Swordsmen skeletons for instance), but all of them should use CaH parts with randomizing LUA code and textures (by me) to make them look really random in armor, etc...
- Haradrim Swordsmen (done, but will need slight editing in rigging)
- Haradrim Lancers
- Haradrim Archers
- Haradrim Raiders (cavalry)
Now this is where it get's a little more tricky... We also need (plan) to use Mahûd units as a "mini faction" of Harad, and Khand as a "mini faction" of Rhûn (just like Umbar is to Mordor) - in other words; what we call support units. For THIS beta (4.7), Rhûn and Harad will share space in the same faction, so we won't need all of these units until Beta 4.8 when we plan of splitting Harad from Rhûn. So to prioritize, I chose the Mahûd as the official support units for this combo faction f Rhûn/Harad, and the Khand units can wait until later when Harad leave Rhûn... (I know, lots of names here, lol). So for now, we also need someone to actually MODEL a camel, for the Mahûd Raiders as well as shield/gear/model for the regular foot units, based on some suitable model/skeleton:
- Mahûd Raiders (modified horse model, etc, using Rohirrim skeletons for bow/spear toggle)
- Mahûd Tribesmen (using suitable skeleton and model edited into looking bald, etc)
Any takers - post here or PM me...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#2
Posted 25 January 2010 - 06:07 PM
A camel does not move like a horse, and you'd need a new skeleton with a whole set of anims to make it look good
Also, if you've got the swordsmen, can't the one who volunteer to the job get them, and basically just use them for the other jobs aswell? archer, rider, lancers... to cut down even more job
The 4th Age version 0.8 has been released: Link
#3
Posted 25 January 2010 - 08:06 PM
- Yes, the existing Haradrim model could naturally be used for the rest, "just" rebinded to other skeletons.
Edited by Nazgûl, 26 January 2010 - 07:23 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#4
Posted 27 January 2010 - 01:31 AM
#5
Posted 28 January 2010 - 12:06 AM
Model = MUHarOvr_SKN
He has most amins needed and the rest you can code
I believe he looks like a MOTE unit
#6
Posted 28 January 2010 - 12:37 AM
My newest helper - Ridder Geel, has made his second freelance thing for SEE tonight, in helping me putting together the Harad models! BOY they look cool. I can't wait to code them in game, and setting up the LUA for randomization of all that CaH gear. I will also make random skins for both units and horses! What I've been waiting for, for 1½ years, RG finished in like an hour or so... imagine that, lol. Friggin amazing, at least to me. This means only the Mahud units remain and this faction is complete! =)
I meant to post some renders, but I found one little binding error in the Raider model. (Left shoulder pad is off axis). But a soon as RG fixes it, I'll post renders of all the new models (swordsmen fix + archers, lancers and raiders) in SEE subforums and post the link here
When you edit the raidermodel RG, you might as well remove the second arm/leg guard (the mesh with scales called: "BOOT_02")
EDIT: Jus... Yeah that looks like the model holding the banner, on top of the mumak. Won't need it, but thanks though =)
Edited by Nazgûl, 28 January 2010 - 12:43 AM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#7
Posted 28 January 2010 - 07:15 AM
I hope you realize that those are fictional non-Tolkien characters ...... This means only the Mahud units remain and this faction is complete! =)
... a star shines on the hour of our meeting ...
#8
Posted 28 January 2010 - 11:12 AM
HERE we go!
Edited by Nazgûl, 28 January 2010 - 02:34 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#10
Posted 29 January 2010 - 05:49 PM
Edited by Nazgûl, 29 January 2010 - 05:49 PM.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#11
Posted 31 January 2010 - 03:29 PM
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