I want to be able to edit the looks of current units as well, how do I do this?
Edited by Jordan18124, 26 January 2010 - 05:00 PM.
Posted 26 January 2010 - 03:46 PM
Edited by Jordan18124, 26 January 2010 - 05:00 PM.
Posted 26 January 2010 - 05:53 PM
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https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 27 January 2010 - 03:48 PM
Posted 27 January 2010 - 05:19 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
Posted 27 January 2010 - 05:25 PM
Posted 08 July 2017 - 07:02 PM
i tryed everything to add a unit well i ve made everything the coding the skining ect... btw the unit is to replace the rohan royal gurad and put in them to gondor stable but it seems like its not my problem i mean ingame its just i think obsolute units cant be all be created
is this my problem or what
Posted 22 December 2017 - 12:08 PM
Kwen, your answer sounds solid and I have actually done the coding you describe for my mod called 'Empire of the East', but what about adding a texture to a building? I tried adding texture to model the same way for buildings Bfme modding involves doing for units, and that almost never works. For example, it works for me with Rohan buildings but never for anyone else, especially not for an Easterling faction.
Therefore my question to all who have successfully added texture to model for buildings for mods like Age of the Ring and The Dwarf Holds is: How do you properly add texture to model for Buildings?
"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."
~Malik Al-Sayf, from the original Assassin's Creed from 2007
Yes, I do live by this advice to the best of my ability.
Posted 22 December 2017 - 02:15 PM
What do you actually want to do and what did you do?
If you want to replace the texture you need to overwrite the current one. If you want to change it without overwriting the previous one you need to reexport the model with the new texture (And name) you want and recreate the asset.dat.
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