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SEE Haradrim


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#1 Nazgûl

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Posted 28 January 2010 - 02:28 PM

Wohoo, the LONG awaited Harad units, originally put together and promised by Flameguard, is now finished models, thanks to "RG" (Rigger Geel). Note that the insane amout of gear is cause the units will be coded with LUA scripts in game, so all the gear will randomize =)

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:)
All that remains now, to complete this set of faction units are:
- Cavalry BC for Raiders
- Foot BC (same for Archers, Swordsamen and Lancers)
- Mahûd units

(BC = Banner Carrier)

Edit (Sûl): removed 's' from the plural title. :p

Edited by Nazgûl, 30 October 2010 - 07:35 PM.

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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#2 Mordor Slayer

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Posted 28 January 2010 - 03:58 PM

Looks great! Were we still going to use the FB?
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#3 Nazgûl

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Posted 28 January 2010 - 04:14 PM

No, I'll just hide that in codes =)

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#4 Archon

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Posted 28 January 2010 - 05:41 PM

Great, great work!
I've posted this preview on my site.
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#5 Ridder Geel

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Posted 28 January 2010 - 05:53 PM

Yay for me... And Flame :)
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#6 isledebananas

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Posted 29 January 2010 - 02:36 AM

The lancers throw, melee, or both in SEE? Also about how many different variations are there for each unit, just a rough guess is fine?

Edited by isledebananas, 29 January 2010 - 02:39 AM.


#7 Ridder Geel

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Posted 29 January 2010 - 07:14 AM

The lancers i think they throw them... and when enemy is close they do melee :p
They have
1 shoulder thing
2-3 heads
1 Arm thing
1 Leg thing
2-4 back things
1 Shield
2 Swords
...or something like that...
So alot of random stuff :)
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#8 Arthadan

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Posted 29 January 2010 - 07:45 AM

The look great! Next beta is going to be awesome!
:p

Thanks everybody involved :)
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#9 ttandchotmail

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Posted 29 January 2010 - 09:25 AM

Great work guys :)
No chance of returning....Zero chance of surviving....Well!? When do we get started?
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#10 khamulrulz

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Posted 29 January 2010 - 09:49 AM

this looks really nice. it's great to have someone of rg's talents in this mod. as a note though, haradrim is already plural. no need for an "s" at the end of the topic

edit: i am personally in favour of keeping the evil men together for the sake of good heroes and powers (without having to stretch significantly away from the source material). the faction should be centred around the rhun and harad units, with corsairs for support.

the great news is that the hasharii, soldiers of rhun (easterling spearmen), easterling pikemen, swordsmen, wainriders, and kataphrakts are all done, the corsairs and mumakil are already in game, and the harad units you have just shown are simply fabulous. the mahud units would just clutter the infantry niche, so i think they should just be a lvl 10 summon for the mahud hero (a bat or two of bludgeoners and camel riders). khand units would just be spellbook summons and inn units. so as far as the main faction goes, all the rhun/harad units (except corsair ballistas, which i would choose over catapults) are already done! yay! i love the progress being made. if you need any ideas for spellbook and hero powers (which is the next phase in production i think), you can take a look at my 4.8 suggestion thread. i'm lovin it guys. keep it up! :)

as a side note, can the existing haradrim bc (on foot) just be reskinned?

Edited by khamulrulz, 29 January 2010 - 10:15 AM.

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#11 Nazgûl

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Posted 29 January 2010 - 05:36 PM

Eventually, the factions will split, for the same reason Gondor and Rohan will. Too many structures and units in one faction, and different cultures. So the Mahud will fill up nicely in the Harad faction. I know it's fiction, but so is Tolkien's lore :) I'm bending the rules for the sake of gameplay and cause I like it. I'm not expecting everyone to do that... =p

It would be a shame to reskin the BCs when Ridder can make such a unit from tis model in a few minutes :p

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#12 isledebananas

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Posted 29 January 2010 - 05:58 PM

So your going to put them in just to see how they play to more customize them for the split to fill those niche rolls?

#13 Nazgûl

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Posted 29 January 2010 - 07:17 PM

I had to read that 3-4 times before I got it... =p
Uhm, yeah, something like that I guess...

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#14 isledebananas

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Posted 29 January 2010 - 07:44 PM

Yeah sorry, I use too many run on sentences in forums. The other options is big long overly punctuated sentences that seem out of place in forums(in my opinion).

I also kind of thought alongside khamulrulz thinking since for the current release everything is kind of full that it would be unnecessary to have even more units since it would just be extra work for what is a considerably complete faction. But if you really intending to split them eventually its best to get them in to get an idea how to play. Kudos to the team for going the extra mile and planning ahead :) .

#15 Mathijs

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Posted 29 January 2010 - 09:35 PM

I advise more commas.

No fuel left for the pilgrims


#16 Nazgûl

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Posted 29 January 2010 - 10:42 PM

I concur :) and thanks bananas =)

Edited by Nazgûl, 29 January 2010 - 10:44 PM.

// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#17 khamulrulz

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Posted 30 January 2010 - 12:22 AM

the mahud aren't that "lore-unfriendly", since this is a movie mod. its basically those guys that drove the mumakil. in the book, there were "men like half-trolls" from far harad, which are basically these guys. i still think that the mahud units are a bit redundant, and should only be a summon for the mahud hero. the rhun/harad faction already has 3 infantry and 3 cavalry units.

edit: the reason why i wouldn't have the mahud to have a place in the main faction is because even in the books, the "troll-men" had a very limited role, as did the variags. so the faction (for the next beta at least) would be focused mainly on men of rhun and near harad. i do think because the mahud and variags are cool, they should still be in the game, but a lesser role (mahud are just summons for the mahud hero and variag horsemen are a spellbook summon, as well as variag mercenaries (axemen) as an inn unit)

edit 2: for the time being, because rhun and harad are together, there doesn't have to be so many structures that really make the current motw faction redundant, like windmill/mill, two different arrow towers, the harad citadel, blacksmiths for both, stables for both, etc. the building lineup should be limited to the following 12 buildings:

Slave Mill
-Resource building
-Defended by slaves
-Increases cp limit
Water Hole
-Secondary resource building
-Produces servants that collect water in buckets from lakes/rivers
-Heals nearby troops
Rhun Warrior Hall
-Lvl 1: Easterling Pikemen (may receive HA, FB)
-Lvl 2: Easterling Warriors (may receive HA, FB)
-Lvl 2: Research Banner Carriers
-Lvl 3: Soldiers of Rhun (requires HA, FB)
Haradrim Tent
-Lvl 1: Haradrim Skirmishers (may receive HA, FB)
-Lvl 1: Haradrim Lancers (may receive HA, FB)
-Lvl 2: Haradrim Archers (may receive HA, BA or FA)
-Lvl 2: Research Barbed Arrows
-Lvl 3: Hasharii (requires FB)
Steed Pen (harad stables model)
-Lvl 1: Haradrim Raiders (may receive HS, HA, FB)
-Lvl 2: Kataphrakts (may receive HS, HA, FB)
-Lvl 2: Wainriders (may receive archers, javelin throwers, banner carrier)
-Lvl 2: Research Horse Shields
Tavern
-Lvl 1: Corsairs of Umbar (may receive FB)
-Lvl 2: Research Heavy Armor
-Lvl 2: Corsair Ballista (may receive FA)
-Lvl 3: Research Forged Blades
-Lvl 3: Research Flaming Arrows
Mumakil Pen
-Lvl 1: Mumak (may receive WG, FA)
-Lvl 2: Research War Gear
Temple of Worship (rotwk temple of twilight model)
-grants damage bonus to nearby troops
-grants fear resistance to nearby troops
Harad Monument
-grants exp bonus to nearby troops
-decreases troop cost
Watchtower (rhun)
-Defence
Wall Hub
-Wall upgrades: arrow tower, ballista, postern gate, gate
Fortress
-Fortress upgrades: vulture swarm, scorched desert ground, burning sand, barbed trench, fire arrows, brass plating, mumak monument
-Fortress expansions: arrow tower, ballista, altar of sacrifice, scorpion den

Edited by khamulrulz, 30 January 2010 - 09:20 AM.

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#18 isledebananas

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Posted 30 January 2010 - 03:51 AM

Just a question about the Mahud, are you all still pursuing the Mahud to be on top of a Mumak? Is that going to come as an upgrade, or as some kind of combination thing like Merry/Pippin with Treebeard? I think its far easier to make him an upgrade that affects speed( move, attack, turn rate) and slight attack buff(perhaps even to the archers in the back). Also its not like he moves much anyways, he just sits and slightly moves the reigns.

#19 khamulrulz

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Posted 30 January 2010 - 09:13 AM

if i understand correctly it is the equivalent of the bc upgrade for the mumak.

when they're ready (if they aren't now), i would love to see in-game shots of these haradrim, to see the variation
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#20 Ridder Geel

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Posted 30 January 2010 - 09:28 AM

I'm working on it... The mumak and stuff has already been rebound by me... Al that remains is the animating and the putting of the guy on top :)
Its a hard thing to do... nobody wanted to do it... :p So i thought, why don't I do it :blink:

Edited by Ridder Geel, 30 January 2010 - 09:29 AM.

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