ALLIED GENERAL CHANGES
Infantry
Sniper
After their outstanding success in the previous war, Allied commanders instituted sniper training for all nations. As a part of Operation: Dig-In, they received the necessary training and equipment to bury into sandbags. They gain a range increase, but reveal their location when firing under shroud.
CREDIT: Dark Elf
Medic
During the last war, Allied commanders noticed higher infantry casualties due to old Yuri forces. Introduced by Executive Order #739, doctors were trained for the battlefield and Medics were introduced. Healing infantry nearby, these keep the brave soldiers of the Allies in fighting condition.
CREDIT: Lord Kal for SHP, ArgCmdr for Cameo
Vehicles
Humvee
The Allied Humvee is a two-part replacement of the Infantry Fighting Vehicle. Allowing two passengers to fire out of it, it's able to keep up with tanks and has a small MG for self defense. Built from the basic level, it is sure to allow small Allied bases to know the definition of security.
CREDIT: Azri_Apoc for his Humvee
Hawkeye
The Allied Hawkeye is the second part of the IFV replacement. Packing decent anti-air defenses, this unit shines when enemies en mass arrive from the air. The Hawkeye launches a barrage of missiles into the air, spraying an area with missiles. While it may seem costly and ineffective, the missiles fired are cheap and simple to produce and do not hurt the Allies to use as they are.
CREDIT: Freedom Studios' chinese resource pack for the turret, Westwood for the Prism Tank base.
Arclite Siege Tank
The Allied "Arclite" Siege Tank is the next stage in Allied anti-base measures developed for the new war. Boasting a deployment stage which greatly increases the effectiveness of a relatively mediocre cannon, this unit can dispatch infantry inaccurately undeployed, but will handle buildings with ease while deployed. Pretty much defenseless against armor, these tanks should be protected.
CREDIT: Azri_Apoc for his Siege Tank, deployment edits by m666
Chrono Prison
Developed during the last war but never introduced to the field, Chrono Prisons are the Allied high-tier tank. Phasing enemies out of reality, they help the ligher Allied forces survive later in the game. With the recent advancements in Chrono erasing technology, these units have seen the light of day. Due to the sophistication of the Chrono Prison's 'prison weapon' these units require careful and sophisticate work to create to prevent holes in our dimension.
CREDIT: Dupl3xxx
Aircraft
Raptor
The new standard of arial supremacy, Allied Raptors are the masters of combat. Equipped with strong Air-to-Air missiles, these pilots can bring down the toughest of Soviet and PsyCorps aircraft crashing to the ground. They lack ground-based weaponry due to this change, however.
CREDIT: MiG Eater
Nighthawk
Replacing the role of the Harrier's anti-ground abilities is the Nighthawk. Armed with two anti-tank rounds, enemy ground vehicles shall fear the Allied controlled skys. These aircraft are weak to air-to-air missiles and cannot harm buildings well enough to cause serious damage.
CREDIT: Stingerr
Aurora
The ultimate high-tech bomber, Auroras are teh pride of Allied airforces. Their specialized armor allows them to slip past radar detection. This armor was designed to avoid and not endure, so care must be used when near AA systems. These aircraft cannot damage air units, and are weak to all ground units.
CREDIT: MiG Eater
AMERICA
America specializes in Infantry combat. Posessing superior foot soldiers, their armored forces also prioritize the use of Infantry to push forward with assaults. American infantry build faster and cheaper than the rest of the Allied army.
Grizzly Main Battle Tank
Returning to the war, completely redesigned, is the Grizzly Main Battle Tank. While strikingly new looking, the mechanics behind this vehicle have not changed much since the last war. These Grizzlys should add a layer of intimidation to Soviet and Yuri forces that was not seen before.
CREDIT: MiG Eater for his MBT-70
IFV
The IFV makes its return as an American-specific weapon in Incursion. While the rest of the Allied Army rolled on to use the Humvee only in their armies, America's men and women on the front demanded that they keep the IFV as well, for the large role it placed on infantry support. As such, the design was redrawn, and the weapons reset to support the Allied war efforts.
Important changes: Due to the current design, the IFV will only support ALLIED infantry. All other infantry will force the IFV into regular turret. This is a change I do not intend to change my stance on.
CREDIT: Stingerrr for his Tesla Tank base, and Blade/Cannis for the IFV Turret Pack.
Note: There is some WIP status of this vehicle due to the stage of completion the mod is. Expect more info, as well as any graphical updates, when the vehicle is finalized.
Tomahawk Missile Launcher
Introducing America's high-tech weapon, the Tomahawk Missile Launcher. Capable of decimating lightly armored targets and lesser-armored structures, the Tomahawk has a passenger slot for carrying troops into the field. The missile it fires is designed with special care by American forces, designed to support infantry and Siege Tanks on their assaults.
CREDIT: Conman for his Incursion-exclusive work.
SEAL
America retains the SEAL from the second war, having improved upon the training of these lethal infantry forces. Armed with laser sights on their rifle, they can fire further. Another addition is the Full Metal Jacket rounds, giving him more damage against armored targets, but weakening their effect on infantry. Another important change is change of C4 weapons to an attached Grenade Launcher on their weapon. The SEAL replaces the Sniper in the American barracks.
Germany
Germany returns to the war, leading the Allies in advanced weapons researches. Their weapons destroy threats with pinpoint accuracy, and possess some of the most sophisticated weapons technology.
Panther Tank:
The Panther Tank leads Germany's armored forces into battle. Packing a specialized loading mechanism that gives them enhanced firing speeds, these tanks show enemy armor the might of 'Allied Superiority'
CREDIT: Conman for his Leopard MBT.
Tank Destroyer:
The Tank Destroyer returns to the war, refitted with more armor to help the Allies destroy larger threats. Their armor increase has given them an increase in price.
CREDIT: Conman and MiG Eater, from the unfinished XAW project.
SHIFT Cannon:
The SHIFT project started deep within the second war with the soviets as an alternate technology to radiation and nuclear technologies. Using combination prism and mirage tech weapons fused together, the Allies discovered an affordable way to produce plasma weapons. Mounted only on this one tank for tests in combat effectiveness, the SHIFT Cannon launches these plasma orbs which shatter upon impact, sending smaller ones out to damage. This weapon has seen varying effects of strength and damage based on different armors, so usage should be considered before mass-production.
CREDIT: Conman, from the unfinished XAW project.
Javelin Trooper:
The Javelin Trooper is Germany's go-to infantry for stopping tank hordes. Preferring their own troops to the Guardian GI, this guy replaces him in the barracks. His missile launcher packs a targeting laser which sets a guidance path for the missile coming down the line. After impact, this missile's special design launches two separate missiles out from the explosion, helping control crowds of armored foes. He's available after constructing a Radar, which does leave Germany a bit weaker at tier-1 anti-armor.
CREDIT: Dark_Elf for his Sidewinder SHP
GREECE
Introducing nation number 6, Greece joined the Allied forces in active battle when the threat of PsyCorps reintroduced itself. Possessing sophisticated and advanced weapons research, enemy tank commanders will feel the punch from their tanks.
Chrono Assaulter
Serving as a modified Chrono Legionnaire, these troops use the same system as the Chrono Prison to chrono out enemies. However, their sophisticated weapons require precise aim, and their ability to continue to fire is severely affected by enemy fire upon their position.
CREDIT: Moscow's Vengeance for the vuuduu involved.
Crusader Tank
Packing a 110mm Cannon, these tanks dish out damage as if it was nothing. These tanks are slightly less armored than other Allied tanks. It should also be noted that these tanks suffer heavily from infantry-based threats. (and terror drones, damnit!)
CREDIT: Conman for his "Random Tank"
NOTE: I've fixed what you call "pink dots" on the tank. Touched up the treads so it doesn't look bad anymore.
Paladin Tank
While similar in design to the Crusader, the effectiveness of this tank is much greater. Possessing a 125mm cannon, these tanks make even Soviet tanks think twice before engaging head on. They also possess strong armor, but are slow to get to the headlines. They also suffer from infantry-based threats much like the Crusader.
CREDIT: Tony for his Endwar Panther
Battle Fortress
Battle Fortresses were retired from regular Allied army service due to their short field lives, numerous mechanical problems, and challenges in moving them around without the Chronosphere. Greece took the original design of the tank, and improved it's original flaws. The armor of the Fortress was lightened to reduce weight. The speed was reduced to prevent engines from eroding under the stress. However, this does not mean that the Battle Fortress is any less scary. It'll still run over an enemy tank with ease, and will not back down until it is destroyed.
CREDIT: Lefthand for the base voxel, m666 for the MASSIVE edits.
CHANGES: Due to the design from the original game, BFRTs were rebalanced in order to continue their use. However, a crewman and ALL passengers shall live from a Battle Fort's destruction.
Edited by modder666, 04 February 2010 - 01:22 PM.