ROFTWK INI files and the Spellbook.
Posted 07 February 2010 - 06:12 AM
Posted 07 February 2010 - 07:27 AM
in science.ini :
Science SCIENCE_BalrogAlly PrerequisiteSciences = SCIENCE_EVIL SCIENCE_ArrowVolleyEvil OR SCIENCE_EVIL SCIENCE_FueltheFires OR SCIENCE_MORDOR SCIENCE_Darkness OR SCIENCE_MORDOR SCIENCE_EvilBombard OR SCIENCE_WILD SCIENCE_Darkness OR SCIENCE_WILD SCIENCE_WatcherAlly SciencePurchasePointCost = EVIL_RANK_4_COST SciencePurchasePointCostMP = 25 IsGrantable = Yes End
Change the prerequisite mordor or wild sciences to those you want Balrog to come after... - but if there would be any science that should follow him in you system, you will have to improve that one as well (add Balrog to the prerequisite sciences of all these sciencies) ; or you may comment out all (all in the file science.ini) the prerequisite sciences which makes all sciences accessible with only the purchase point cost limit
The position of the science is given by MordorSpellStoreCommandSet, the position of the power by MordorSpellBookCommandSet.
Edited by Mouth of Sauron, 07 February 2010 - 07:30 AM.
Posted 07 February 2010 - 07:50 AM
Posted 07 February 2010 - 09:38 AM
Posted 07 February 2010 - 01:33 PM
I tried, but could you do one for me, so I can see how it is done? I would like it to be on the first or second level of powers....
It's for my enemy. I want to fight the Balrog with my hero.
Or do you have any suggestions on what I should do?
Posted 07 February 2010 - 03:47 PM
The way I propose works...
PS and if you really want your hero to face Balrog very soon, try this :
StartingUnit0 = MordorPorter
StartingUnitOffset0 = X:1 Y:240 Z:0
StartingUnit1 = MordorPorter
StartingUnitOffset1 = X:1 Y:190 Z:0
StartingUnit2 = MordorBalrog
StartingUnitOffset2 = X:20 Y:215 Z:0
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