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AI not building much on planets?


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#1 vadereclipse

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Posted 13 February 2010 - 05:40 PM

i'm going through the Equal Footing campaign as Mandalorians, and to try and make more of a challenge, i let the AI take all planets but Mandalore. However, they don't seem to be building much. i've so far taken 1 additional planet, and have been playing for around an hour or so. The problem is, the AI aren't building anything more than a level 1 space station and a single structure- i'll let you know if there's a consistency in what structure is being build when i find out.
oh, and i'm playing on hard mode.

-have some more information.
Imperials don't seem to build anything on conquered planets.
also, i tried taking 3 rebel-owned planets- Taris, Bespin, and Geonosis- All had one space station level and one structure. however, bizarrely, it differed which structure. one had barracks (presumably- i used heros to drop onto the bases to look into it, but saw nothing but infantry), and 2 had vehicle factories (light) (again, presumbaly, but i'm relatively certain)

i'll test on different difficulties for you, although i expect to see the same, to be honest.

just looked at a saved GC with the remnant, and it appears none of the factions are making any space stations, yet have used all ground slots.

Edited by vadereclipse, 13 February 2010 - 05:57 PM.


#2 the_Farseer

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Posted 13 February 2010 - 06:19 PM

i'm going through the Equal Footing campaign as Mandalorians, and to try and make more of a challenge, i let the AI take all planets but Mandalore. However, they don't seem to be building much. i've so far taken 1 additional planet, and have been playing for around an hour or so. The problem is, the AI aren't building anything more than a level 1 space station and a single structure- i'll let you know if there's a consistency in what structure is being build when i find out.
oh, and i'm playing on hard mode.

-have some more information.
Imperials don't seem to build anything on conquered planets.
also, i tried taking 3 rebel-owned planets- Taris, Bespin, and Geonosis- All had one space station level and one structure. however, bizarrely, it differed which structure. one had barracks (presumably- i used heros to drop onto the bases to look into it, but saw nothing but infantry), and 2 had vehicle factories (light) (again, presumbaly, but i'm relatively certain)

i'll test on different difficulties for you, although i expect to see the same, to be honest.

just looked at a saved GC with the remnant, and it appears none of the factions are making any space stations, yet have used all ground slots.


I don't know for sure -just a hunch- but I would think that this issue is related to you allowing the AI to conquer all worlds first. You see, the AI is set up in a way that it will only build when it thinks it needs to or if it is no close to it's pop cap. Allowing the AI to take every planet would certianly put it at it's pop cap. Basically, rather than building high level space stations, it's building a bunch of really weak things because it's trying to accomplish two goals: defend every planet it can and don't go upgrade crazy unless you have to. There have been many times in GC (not just in my mod) where the AI has done almost nothing until I took a world from them and stirred up the hornet's nest. It wasn't building because it didn't think it needed too and then I come and give it a reason.

My suggestion would be to test this on the same difficulty but expand semi-aggressively. I say "semi" because you don't want to force the AI into defensive mode either...you want it to still attack. I have had this problem before, when I play but not too often. Usually the AI works out ok.

Edited by the_Farseer, 13 February 2010 - 06:20 PM.

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#3 Aaray'jarkiv Zoo'ata

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Posted 16 February 2010 - 11:12 PM

Somewhat related, I've noticed that they never seem to build any space station beyond lv2, at least on medium difficulty. The only ones over that lvl are when they're prebuilt on planets the ai started with.

#4 the_Farseer

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Posted 17 February 2010 - 02:31 AM

Somewhat related, I've noticed that they never seem to build any space station beyond lv2, at least on medium difficulty. The only ones over that lvl are when they're prebuilt on planets the ai started with.


Yeah, that's an issue with the stock AI...not really anything with the mod. From what I understand, the AI (depending on difficulty) is programmed to upgrade and spend until they are at a certain resource amount or until they have reached a certain level of tech/pop cap. My guess, as I said before, is that the AI has just reached one of these primary 'goals' and is just sitting idle until it has another reason to build. The game's stock AI really isn't very aggressive and my mod doesn't modify it whereas many other mods do. So, if you're used to playing with other mods, this is probably why it seems 'slow'.
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar

#5 vadereclipse

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Posted 18 February 2010 - 10:58 AM

just to let you know, it works- i wiped out 1/3 to 1/2 of the NR forces and now, all planets I can see are fully built. however, space stations still aren't building past level 1 (not at all for the empire). if you can, will you be working with the AI in the next version?

#6 the_Farseer

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Posted 18 February 2010 - 06:20 PM

just to let you know, it works- i wiped out 1/3 to 1/2 of the NR forces and now, all planets I can see are fully built. however, space stations still aren't building past level 1 (not at all for the empire). if you can, will you be working with the AI in the next version?


Umm....I can try.... I'm not much of a LUA coder though so I don't know how well it will go.
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar

#7 vadereclipse

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Posted 18 February 2010 - 09:11 PM

lol i'm not demanding or anything. skirmish mode is fun enough!

#8 the_Farseer

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Posted 19 February 2010 - 06:17 AM

lol i'm not demanding or anything. skirmish mode is fun enough!


No worries, I know that. I would really be willing to put forth the effort though. I mean, I know basic Javascript and similar codes...I just don't mess around with them much so I'm out of practice. I'll be the first to admit too that I'm just not a code-head; that kind of stuff just doesn't come easily to me. The AI def. needs an overhaul though so maybe when I have everything else how I want it, I can tinker with the LUA and try to understand it better. A little learning never hurt anyone...
“The evil men do lives after them. The good is oft interred with their bones,”

~Julius Caesar




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