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RC MOD V1.07 Released


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#101 Guest_DragonsxWraith_*

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Posted 30 July 2010 - 12:36 AM

Hail and well met Ridder Geel, I seem to be having a problem i installed RC mod 1.07 and zip it to the required location, i then attempted to start the mod but it gave me this:

Problem Event Name: APPCRASH
Application Name: spgame.dat
Application Version: 2.0.2462.25467
Application Timestamp: 562b029a
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000005
Exception Offset: 00037045
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 8614
Additional Information 2: 86147a86a332384f4e70efb8c81fc219
Additional Information 3: d93e
Additional Information 4: d93e0768cb7f69df7a0f771584876fa0

so i copied game2.dat and ran the RC mod_code.exe and input my cd key,
that did not work and i got the same error, any ideas?

#102 Guest_DragonsxWraith_*

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Posted 30 July 2010 - 12:38 AM

oh and my operating system is windows 7 and i have microsoft.net framework 4.0

#103 Ridder Geel

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Posted 30 July 2010 - 04:33 AM

Where did u install it?
Give as much information about your installation as possible!
Ridder Geel

#104 Guest_DragonsxWraith_*

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Posted 30 July 2010 - 05:47 PM

i installed it in (C:)/ProgramFiles/(x86)/ElectronicArts/RCmod

i have RCData.big and all the other.big's

#105 Ridder Geel

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Posted 30 July 2010 - 06:23 PM

Have you tried reinstalling it?
Ridder Geel

#106 Guest_DragonsxWraith_*

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Posted 30 July 2010 - 07:17 PM

Same problem:

Problem signature:
Problem Event Name: APPCRASH
Application Name: spgame.dat
Application Version: 2.0.2462.25467
Application Timestamp: 562b029a
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000005
Exception Offset: 000328c5
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 14c1
Additional Information 2: 14c1d65447308f8177bc9fb0390d0d1a
Additional Information 3: aa40
Additional Information 4: aa40679045a85dce6019e90232703dfb

#107 Ridder Geel

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Posted 30 July 2010 - 09:09 PM

The normal BFME 2 game runs without issues for you?
Ridder Geel

#108 Guest_Guest_*

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Posted 30 July 2010 - 10:33 PM

:p Apparently not i tried to reinstall it but that did not work ether i get this:

Problem signature:
Problem Event Name: APPCRASH
Application Name: game.dat
Application Version: 1.0.2194.40862
Application Timestamp: 43e44b4a
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16559
Fault Module Timestamp: 4ba9b29c
Exception Code: c0000005
Exception Offset: 000328bf
OS Version: 6.1.7600.2.0.0.768.3
Locale ID: 1033
Additional Information 1: 3f3e
Additional Information 2: 3f3e345ce988d016dd6088b48bc5bcf4
Additional Information 3: 4174
Additional Information 4: 4174281ee5467c2c0899c9ed0e51f916

#109 Ridder Geel

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Posted 31 July 2010 - 01:00 PM

Have you been able to run bfme 2 before? :p
Does your pc have the minimum standards?
Ridder Geel

#110 Guest_Guest_Henrik_*

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Posted 24 September 2010 - 11:46 AM

Hi, got a problem like that,
I have the german version installed, the version 1,07 and neither the singleplayer nor the multiplayer do not work. I have Windows 7, Games fully patched and normal Versions run.

It says
C:\Users\Henrik\AppData\Local\Temp\WER140D.tmp.WERInternalMetadata.xml
C:\Users\Henrik\AppData\Local\Temp\WER57F0.tmp.appcompat.txt
C:\Users\Henrik\AppData\Local\Temp\WER5830.tmp.mdmp

could be the problem that i installed the german version?

Also the Worldbuilder have an error


================================================================================
EXCEPTION_ACCESS_VIOLATION:
The thread tried to read from or write to a virtual
address for which it does not have the appropriate access.
Access address 0x0005721f was read from.

Exception occured at
774928bf ntdll.dll+0x328bf, RtlInterlockedFlushSList+0x2ea.

Version: internal

EAX:0x0671ca80 EBX:0x066fec30 ECX:0x0005721b
EDX:0x000778fb ESI:0x0671ca78 EDI:0x046b0000
EIP:0x774928bf ESP:0x0018883c EBP:0x00188864
Flags:%00000000000000010000001001000110
CS:0x0023 DS:0x002b SS:0x002b
ES:0x002b FS:0x0053 GS:0x002b

CW:%0000000001111111
SW:%0000000100100000
TW:%1111111111111111
ErrOfs: 0x18edc010 ErrSel: 0xfffff8a0
DataOfs: 0x18edc018 DataSel: 0x0000f8a0
Cr0NpxState: 0x0d4cbde7
ST(0) 00000000000000000000 0.000000
ST(1) 00000000000000000000 0.000000
ST(2) 00000000000000000000 0.000000
ST(3) 00000000000000000000 0.000000
ST(4) 00000000000000000000 0.000000
ST(5) 00000000000000000000 0.000000
ST(6) 0000000000bd1b8f0040 2.236068
ST(7) 00000000000000d00240 13.000000

7 addresses:
(unknown)(0): ntdll.dll+207039 RtlInterlockedFlushSList+746
(unknown)(0): ntdll.dll+207687 RtlInterlockedFlushSList+1394
(unknown)(0): ntdll.dll+207410 RtlInterlockedFlushSList+1117
(unknown)(0): kernel32.dll+70865 HeapFree+20
(unknown)(0): MSVCR71.dll+8586 free+57
(unknown)(0): Worldbuilder.exe+20439852 Xfer::operator==+930892
(0): (unknown mod) (unknown)

Bytes around EIP:
7749289f 46 02 38 46 03 0f 85 51 78 05 00 80 7d 14 00 0f F.8F..…Qx..€}...
774928af 85 55 78 05 00 8b 56 0c 8d 46 08 8b 08 89 4d f0 …Ux..‹V.F.‹.‰Mð
774928bf 8b 49 04 89 55 f4 8b 12 3b d1 0f 85 b9 5c 00 00 ‹I.‰Uô‹.;Ñ.…¹\..
774928cf 3b d0 0f 85 b1 5c 00 00 0f b7 06 29 47 78 8b 87 ;Ð.…±\...·.)Gx‹‡
774928df b8 00 00 00 85 c0 0f 84 be 00 00 00 0f b7 0e 3b ¸...…À.„¾....·.;

#111 Ridder Geel

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Posted 25 September 2010 - 09:38 AM

check if there is a folder named:
C:\Users\****\AppData\Roaming\My Battle for Middle-earth™ II - RC Mod Files
If there is not... copy the BFME 2 files folder and rename it to the name up there :p
Ridder Geel




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