Anyways, So I modified a skirmish map to Include Base flags, Economy plots, Outposts, and the scripting required to grant the base unpacks to specific players. This all works great, Economy plots can be captured and farms/lumbermills/slaughter houses all can be built on them. Outposts can be captured, and the outpost base shows up and is functional. Castles can be captured and unpacked fine (I assume camps can too).
There is however, 1 MAJOR problem. When I start up the game, the base should unpack and I build from that, but it doesn't. A fortress appears with 2 builders, on top of a sort of half base. Plots are there, but no floor, and no citadel. Then soon after, it sinks away into the ground and only the castle capture flag is left sitting inside the fortress.
My question is, how do I remove the fortress unpack and get the actual castle to unpack correctly in its place...? Because the castle works perfectly if you go capture it and unpack it. Thing is it doesn't unpack from the start.
I have done my best to see What RJ did and mimick it, but this is as far as I have gotten it. I'll take a screen of my base/fortress thingy...
Here,
You see that when the game first starts, like seconds in. Both the base and the fortress unpacks. But the base is only half there. I can do stuff with the plots, build buildings...
Then, the plots dissapear and the castle flag shows up right in the center of the fortress.
But as you can see, I can go and unpack a base on my own perfectly.
Edited by Kwen, 15 February 2010 - 04:27 PM.