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#61 Guest_SolodomestedaysI_*

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Posted 28 January 2012 - 03:36 AM

Ok, I understand. :D

Hmmm, come to think of it. You could also make different units have varying levels of stealth! 8D

#62 Nertea

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Posted 28 January 2012 - 06:21 AM

That would be the idea of overhauling it.

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#63 BowandArrow

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Posted 03 February 2012 - 01:31 AM

I was just wandering because there are new heroes will you be adding them into the regular campaign if its to much work i understand. Also best mod I've played and keep up the great work :thumbsuphappy:

#64 isledebananas

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Posted 09 February 2012 - 06:07 AM

I don't know if this has been asked elsewhere so I'll ask it on this thread. Will Rohan be getting Captain units? I remember reading elsewhere in the TDH section that only Good Factions will be getting Captains, and Rohan is the only one currently lacking some captains.

#65 Guest_marv_*

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Posted 12 February 2012 - 06:06 PM

will sharku be added for isengard?

#66 _Haldir_

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Posted 13 February 2012 - 01:49 AM

Nope.

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#67 Guest_Onodrim_*

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Posted 13 February 2012 - 02:26 AM

They do get Ugluk though.

#68 Nertea

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Posted 14 February 2012 - 07:35 PM

Re: rohan captains: I never thought of a clever way to make them unique enough to justify the effort of adding them. Perhaps eventually, but not in 0.75.

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#69 Guest_Anthony_*

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Posted 14 February 2012 - 10:44 PM

How about Grima Wormtongue?

#70 Guest_Onodrim_*

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Posted 14 February 2012 - 11:02 PM

Nope, and for anyone else with questions about Isengard's heroes, just read their post here.

#71 Guest_Anthony_*

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Posted 15 February 2012 - 12:48 AM

I cant wait for the new release!! It's gonna be epic.

#72 ianadoremos

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Posted 19 February 2012 - 07:22 PM

I know.

#73 Radspakr Wolfbane

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Posted 02 May 2012 - 04:13 AM

While posting in another topic it reminded me of something that bugs me with your dwarves.
The Mithril-Alloyed Arrows why would you use Mithril even minute quantities in a disposable item?

Another point I've probably brought up is the Khuzdul names.
Khuzdul is a secret language more important to the dwarves than almost anything.
Very few words are even known by outsiders and those are only battle cries and certain place names.
Why would they use Khuzdul for naming their troops and speaking it aloud?

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#74 Lauri

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Posted 02 May 2012 - 08:39 AM

Because we are also dwarves when we control them. They speak to us.
They aren't saying "The blubblub blubblubbblubb is ready for battle!" to the enemy, they're speaking amongst themselves.
IIRC, they aren't exactly conversing during battles..

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#75 njm1983

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Posted 03 May 2012 - 01:13 AM

Speaking of that.... would be cool if the dwarven language was only visible to the player whom is dwarves. Enemies should just see generic names...

#76 Lauri

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Posted 03 May 2012 - 10:46 AM

I don't know if that's possible, but it's certainly not worth the effort :p

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#77 raki295

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Posted 13 June 2012 - 10:26 PM

The mod is very good but if you do camera out it can be more useful.

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#78 Kwen

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Posted 14 June 2012 - 05:13 AM

More view = More lag.

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#79 Radspakr Wolfbane

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Posted 16 June 2012 - 12:02 AM

What computers lag out with BFME now?

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#80 Mathijs

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Posted 16 June 2012 - 12:06 AM

Mine, occasionally. Extended view also creates visual errors on a lot of maps.

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