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Confirmed Version 0.551 Bug List


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#21 Spartan184

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Posted 20 July 2010 - 10:59 PM

Rangers have pink arrows in their quiver when you upgrade them with fire arrows :p


 

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#22 Kwen

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Posted 20 July 2010 - 11:43 PM

Nertea's going to like that one :p Another arrow bug... lol

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#23 _Haldir_

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Posted 21 July 2010 - 12:55 AM

Have you tried reinstalling and re-updating? I haven't seen this one, but i've found that some of these asset bugs can be fixed with a reinstall (of the mod, not the whole game) :p

Edited by _Haldir_, 21 July 2010 - 12:56 AM.

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#24 Spartan184

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Posted 21 July 2010 - 02:13 AM

No but I will try later :p


 

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#25 ELB27

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Posted 21 July 2010 - 04:10 AM

i get this arrow bug too but not in every game, it happens randolmaly and it happens with all of the archers
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#26 Spartan184

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Posted 21 July 2010 - 12:31 PM

Well for me It was only for rangers but I never did upgrade my RA with Fire arrows cause I had to leave.


 

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#27 Radspakr Wolfbane

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Posted 03 February 2011 - 02:50 PM

A small thing I noticed with Elfhelm's Outrider ability is his Model FX thing the streaks.
He has it when standing still it's weird. :p

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#28 Guest_Diogo_*

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Posted 10 August 2011 - 07:13 PM

I've notices that the uruk-crossbowmen horde doesn't use the steel strings when commanded, while the pikemen-crossbowmen and simple crossbowmen use the ability with no problems

#29 Nertea

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Posted 10 August 2011 - 07:22 PM

Confirmed and fixed :)

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#30 Guest_Diogo_*

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Posted 25 August 2011 - 11:54 PM

Found 2 bugs today. At the end of every melee swing Faramir is holding his bown instead of the sword and rohirrim archers don't get the fire arrows upgrade after purchased.

#31 Guest_Der Eremit_*

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Posted 29 August 2011 - 08:26 AM

Mummakils attack dwarwen walls (and I mean the regular wall parts, not the corner point) only in the scarcest games. I think they have to be in a certain position to do so.

Entmoot bug, which was already mentioned (Ill find the map... it was a 4-player map, ill try to reproduce it)

Ive never had problems with pink arrows.

#32 Solodom

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Posted 25 November 2011 - 05:15 PM

Mummakils attack dwarwen walls (and I mean the regular wall parts, not the corner point) only in the scarcest games. I think they have to be in a certain position to do so.

Entmoot bug, which was already mentioned (Ill find the map... it was a 4-player map, ill try to reproduce it)

Ive never had problems with pink arrows.



That's nothing... On a game I had last night, a Mummakil came into my fortress, turned right and went up the staircase; then turned left, went along the wall for a bit, before stopping just over the gate, and then sat there. Probably on account that the section of wall, in front of it, (that is on the left side of the gate) had been destroyed and it could go no further. (Which begs the question what the AI would have done if all the wall had been there.) It did seem to be in the process of getting off when I moved a unit near it (either that or it decided to do it itself), but I killed it then... So I'm not sure if it would have gotten off by itself.

...So yeah, Dwarf masonry is as apparently as tough as legends claim! Also Mummakils are as graceful and nimble as they are large! :D

Edited by Solodom, 25 November 2011 - 05:28 PM.


#33 Nertea

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Posted 25 November 2011 - 06:15 PM

Yeah... I haven't been able to find an effective way to filter units going up the stairs. For the forseeable future, things like siege weapons and Mumakil will still be able to head up there, though it should be pretty hard to get them to path there in the first place.

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#34 Solodom

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Posted 01 December 2011 - 01:32 AM

Another bug is that battering rams tend to act funny when trying to batter down the doors of the dwarf castle. When these occured it was me playing Erebor against Isengard; and me playing Erebor against Erebor.

In the case of Isengard, they could and did succesfully attack the gate sometimes. Other times, they would falter and not attack. They would wiggle about, this way and that, like they could make up their minds to attack the gate or the walls it was attached to.

In my case, when I was playing Erebor vs Erebor, my battering rams sat there and did nothing. Likewise, the mattock wielding elite troops would give me great trouble in attacking the gate. I could get them to do it after a while of clicking and they would wriggle their way to the gate and start chopping it down.

------------

Also there are a number of odd affect bugs that I should probably mention. They have only happened rarely mind you.

First one, Gimli attacked a group of dwarven elite iron hill warriors (forgive me but I can't remember their name) and sent them flying. I was a bit miffed... And thats when I noticed that two them were still in the air, hovering and spinning around on their sides... Like they were doing some form of break dance. They eventually fell back down.

Second one, when I used the 'Vow of Vengeance' on Gimli, after he died, the nice spinning red light remained where he had fallen for a brief time.

Third one deals with the ravens and happened in a different game (in which I had all the factions battling it out on one map). On two occasions ordinary ravens were killed by the AI. (For those interested it was Eowyn, with her throwing spear, and Faramir with his Wounding Arrow attack.) After they were killed, I was able to see in the areas that they died in. This lasted the entire game.

Fourth one deals with Thorin. In a few of the games that I've recently done, I've noticed that some of the dialogue done by Thorin Stonehelm acts up. I click on him and he says two lines at the same time.


I hope this helps you guys.

Edited by Solodom, 01 December 2011 - 01:32 AM.


#35 Nertea

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Posted 01 December 2011 - 08:40 PM

I'll look at the gate geometry some more, but I can't really promise anything.

As to the others... can't really fix the VoV duration bug, but the Ravens bug shouldn't be happening and should be an easy fix. Did you have the increased Sight Range upgrade for those ravens? Thorin bug is probably easy to fix.

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#36 Solodom

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Posted 02 December 2011 - 01:36 AM

I believe that I did have the ravens equiped with the Increased Sight Range upgrade.

Please forgive me... But there is another. Evidently it's possible, when selecting a dwarf corner wall upgrade (the ones with fountains and catapults), to select more than one at the same time.
I accidentally clicked on another upgrade, after clicking to get the Manglana (I think that's it's proper name). This caused it to sit there (with just the manglana foundation complete) and do nothing. I was able to fix it by destroying it with another mangalana.

By the way, I want thank you for your very diligent efforts to get all the bugs out of this mod. I appreciate the phenomenal effort that you and your team are putting into all this.

God bless.

Edited by Solodom, 02 December 2011 - 01:39 AM.





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