Confirmed Version 0.551 Bug List
#21
Posted 20 July 2010 - 10:59 PM
#22
Posted 20 July 2010 - 11:43 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#24
Posted 21 July 2010 - 02:13 AM
#25
Posted 21 July 2010 - 04:10 AM
#26
Posted 21 July 2010 - 12:31 PM
#27
Posted 03 February 2011 - 02:50 PM
He has it when standing still it's weird.
Break dancing into the hearts of millions
#28 Guest_Diogo_*
Posted 10 August 2011 - 07:13 PM
#29
Posted 10 August 2011 - 07:22 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#30 Guest_Diogo_*
Posted 25 August 2011 - 11:54 PM
#31 Guest_Der Eremit_*
Posted 29 August 2011 - 08:26 AM
Entmoot bug, which was already mentioned (Ill find the map... it was a 4-player map, ill try to reproduce it)
Ive never had problems with pink arrows.
#32
Posted 25 November 2011 - 05:15 PM
Mummakils attack dwarwen walls (and I mean the regular wall parts, not the corner point) only in the scarcest games. I think they have to be in a certain position to do so.
Entmoot bug, which was already mentioned (Ill find the map... it was a 4-player map, ill try to reproduce it)
Ive never had problems with pink arrows.
That's nothing... On a game I had last night, a Mummakil came into my fortress, turned right and went up the staircase; then turned left, went along the wall for a bit, before stopping just over the gate, and then sat there. Probably on account that the section of wall, in front of it, (that is on the left side of the gate) had been destroyed and it could go no further. (Which begs the question what the AI would have done if all the wall had been there.) It did seem to be in the process of getting off when I moved a unit near it (either that or it decided to do it itself), but I killed it then... So I'm not sure if it would have gotten off by itself.
...So yeah, Dwarf masonry is as apparently as tough as legends claim! Also Mummakils are as graceful and nimble as they are large!
Edited by Solodom, 25 November 2011 - 05:28 PM.
#33
Posted 25 November 2011 - 06:15 PM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#34
Posted 01 December 2011 - 01:32 AM
In the case of Isengard, they could and did succesfully attack the gate sometimes. Other times, they would falter and not attack. They would wiggle about, this way and that, like they could make up their minds to attack the gate or the walls it was attached to.
In my case, when I was playing Erebor vs Erebor, my battering rams sat there and did nothing. Likewise, the mattock wielding elite troops would give me great trouble in attacking the gate. I could get them to do it after a while of clicking and they would wriggle their way to the gate and start chopping it down.
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Also there are a number of odd affect bugs that I should probably mention. They have only happened rarely mind you.
First one, Gimli attacked a group of dwarven elite iron hill warriors (forgive me but I can't remember their name) and sent them flying. I was a bit miffed... And thats when I noticed that two them were still in the air, hovering and spinning around on their sides... Like they were doing some form of break dance. They eventually fell back down.
Second one, when I used the 'Vow of Vengeance' on Gimli, after he died, the nice spinning red light remained where he had fallen for a brief time.
Third one deals with the ravens and happened in a different game (in which I had all the factions battling it out on one map). On two occasions ordinary ravens were killed by the AI. (For those interested it was Eowyn, with her throwing spear, and Faramir with his Wounding Arrow attack.) After they were killed, I was able to see in the areas that they died in. This lasted the entire game.
Fourth one deals with Thorin. In a few of the games that I've recently done, I've noticed that some of the dialogue done by Thorin Stonehelm acts up. I click on him and he says two lines at the same time.
I hope this helps you guys.
Edited by Solodom, 01 December 2011 - 01:32 AM.
#35
Posted 01 December 2011 - 08:40 PM
As to the others... can't really fix the VoV duration bug, but the Ravens bug shouldn't be happening and should be an easy fix. Did you have the increased Sight Range upgrade for those ravens? Thorin bug is probably easy to fix.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#36
Posted 02 December 2011 - 01:36 AM
Please forgive me... But there is another. Evidently it's possible, when selecting a dwarf corner wall upgrade (the ones with fountains and catapults), to select more than one at the same time.
I accidentally clicked on another upgrade, after clicking to get the Manglana (I think that's it's proper name). This caused it to sit there (with just the manglana foundation complete) and do nothing. I was able to fix it by destroying it with another mangalana.
By the way, I want thank you for your very diligent efforts to get all the bugs out of this mod. I appreciate the phenomenal effort that you and your team are putting into all this.
God bless.
Edited by Solodom, 02 December 2011 - 01:39 AM.
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