No problem! It's been in the stables for some time, just waiting for the right weather to gallop out into glory.
Got a bit of a scripting frenzy going now(scripting saturday frenzies seems to be something I get at times), 0206 am and I'm doing my best scripting a camera navigation system akin to what i got in Maya. Not too easy though, luckily I found the MouseOrbit JS in the source files, which had the basics done, so now I'm working on the extra details, which can be just as tough. I'll post the finished product in the script forum when its done, with plenty of comments and shit for people to understand.
On the topic of homework, went through the 2d tut. It's basically drag and drop most of the time, but you have to go through the scripts at time to see if you understand what is going on. We will most likely be forced to write our own character physics engine to get the movements we want as well(we're not making a rocketship-viking yet anyway. next edition
), so that should be relevant.