30-1-11 First Dev Diary of the year.
It's been a long time since I've updated this topic since work has been slow and secret.
As you guys have probably noticed there has been a lot of cool stuff added in the last couple months as I'm constantly working on new features.
I've also been doing little things like improving FX,touching up on skins and models.
Adding new props and stuff.
The last week or so I've spent a fair bit of time on the Catapult's projectile and FX (too much time really) I want it to look awesome and it's starting to shape up nicely.
A major improvement over the old red ball with the decal on the ground.
There is now embers and a smoke trail,the decal is gone and soon I've be remodelling the projectile to look like a rock instead of a red ball.
I've been toying with the idea of making random model versions for the Trebuchet and Catapult.
Erebor has had a bit of work done as well with new skins and the Onager now firing a volley of small stones which can also be upgraded with fire stones,it looks really cool and is a great way of taking out a horde.
Work has been going into Rhun as well,I'm trying to add to the faction to make them less like a generic Rhun faction with Red and Gold everything.
More into a believable and visually interesting faction with different tribes making up the Armies.
The big work today has gone on working out Morgul.
I was even considering axing the faction and giving the main stuff to Mordor.
Instead I begun working on a new tech tree implementing some ideas I had previously abandoned namely Carn Dum.
For a while I was considering a Carn Dum faction but it was dropped because of the work load needed.
It's pretty cool to still be able to use small parts of it inside the Morgul faction.
Morgul now has a shiny new tech tree that has more variety,depth and strengths.
With the whole faction being more focused on the death,sorcery theme while still being about Orcs.
I will be finishing this mod this year(at least initial final version) and I want to release this beta next month sometime.
I'm starting to get worried about whether I'll finish this beta in time with so much to do.
So I'm going to be working harder than ever and I'll be trying to get DIGI back to work and hopefully a new shiny beta will be up next month.