Changes to USA AirForce general
#2
Posted 07 March 2010 - 03:01 AM
AirF is nearly done. I uploaded the WIP version for the testers tonight.
The first and largest change is the new Powers tree.
[attachment=25229:AirF_powers.jpg]
AirF now plays with a style very similar to Tank general. He has several core aircraft that are always available, and as you spend points into each tree you unlock more advanced units in that tree, but also active and passive abilities. All Rank1 powers grant veterancy to their tech tree units.
The Fighter tree,
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At rank 3 it gives the Raptor Wing ability. A formation of King Raptors strafes the target area with missiles, but en-route takes multiple attacks of opportunity on targets it passes. It will also make 2 passes over the target area to be sure it's had a chance to expend the whole payload on as many targets as possible. Additional points add additional Formations from other directions.
At Rank 5 is "Dog Fight Academy" This grants all fighters Heroic Veterancy when built.
The Bomber tree,
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At Rank 3 it gives Carpet bombing. This is the same as SupW Generals carpet bombing with 1,2, and 3 carpet bombers.
The Helicopter tree,
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At Rank 3 it allows EACH HeliPad to call in a Comanche reinforcement drop. Additional ranks improve the drop.
The VTOL tree,
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Is unique, it grants no powers, but also unlocks all its units and upgrades in fewer points, making it a good addition to a longer tree, such as Fighters.
Rank 1 unlocks Orcas and Nahrwhales.
Rank 2 unlocks Dolphins and Sea Lions
Rank 3 unlocks VTOL Optimization. This upgrade grants 50% reduced reload times for Orcas, 30% more range for Nahrwhales, 30% faster movement for Dolphins and 50% more ammo for Sea Lions
Non tech tree Rank 5 powers
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Aurora Strike. 5 Auroras bomb the target area.
Allied Support. Calls a random Rank 5 power from any USA general on the target area.
Other changes already in place include several new units to help fill out each tech tree, as well as several of Creator's excellent Aircraft models to replace the older ones. And several new major upgrades.
the most significant being:
Expert Ground Crews: Dramatically improves the repair rate on landed planes.
Laser Point Defense: Upgrades all Aircraft with a laser point defense, further improving resistance to missiles. Allows construction of the AWACS-PD
Designated Support: Allows the construction of spotter units, purchasable A10 strikes, and grants the Air Control tower the ability to call Specter Gunship runs.
Spotter units, such as the Designator base, Dolphin, and Little bird Heli will call aircraft based on your Escalation level.
Tactical Escalation: F117
Strategic Escalation: A10
Global Escalation: Aurora
There are several other changes, several new units and more planned.
among the coming changes are new heavy base defenses and a couple more planes to fill out the fighter tree better.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3
Posted 07 March 2010 - 07:53 AM
#4
Posted 07 March 2010 - 05:01 PM
I love this ideaSpotter units, such as the Designator base, Dolphin, and Little bird Heli will call aircraft based on your Escalation level.
Tactical Escalation: F117
Strategic Escalation: A10
Global Escalation: Aurora
#5
Posted 07 March 2010 - 05:55 PM
#6
Posted 07 March 2010 - 07:47 PM
We're talking about a single plane to strafe a target called by a base defense or spotter. If you compare the damage from an A10 you would notice that it is several times higher than the F117. Just as the F117 is available from the start of the game, and the A10 requires additional tech, the called in strike starts with the weaker unit and scales up to the higher damage.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#7
Posted 08 March 2010 - 06:59 AM
#8
Posted 08 March 2010 - 08:58 AM
#9
Posted 09 March 2010 - 03:40 AM
#10
Posted 18 June 2010 - 10:49 AM
everybody here is a little vid showing the leatest internal version of USAF General, some new units can be spotted, altough I only used one half of the tech tree.
Best head to the Youtubepage and watch in HD
#11
Posted 22 June 2010 - 03:09 PM
#12
Posted 22 June 2010 - 06:35 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#13
Posted 22 June 2010 - 07:09 PM
I can't decide whether to use his kick-ass drones and Stormtroopers or the awesome firepower of heavy assault mechs, and I'm the kind of guy who loves giant killer robots.
Damn you Pendaelose for making him awesome in every way!
Edited by SpardaSon21, 22 June 2010 - 07:12 PM.
#14
Posted 22 June 2010 - 08:00 PM
#15
Posted 22 June 2010 - 08:33 PM
I noticed what I think is a typpo, the countdown timer says stratiegic bombing shouldn't that be strategic? Very nice video!
Appreciated. Between my already terrible spelling and the lack of any proofing features in the editors I have no doubt the mod is loaded with such errors. Some are simple typos, others are my best guess FonetiK spellings.
btw, I've fixed the Countdown timer now. A second, third, or even twentieth pair of eyes can catch what other's missed.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#16
Posted 23 June 2010 - 07:48 PM
Edited by Vince, 23 June 2010 - 10:05 PM.
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