Changes to USA Robot General
#2
Posted 06 May 2010 - 07:52 AM
Robot is getting one of the most extensive overhauls and will be essentially split into two separate generals. At the beginning of the match (before you are even allowed to build a barracks or power plant) you will have to choose your focus.
Miniaturized Design:
This tree will focus on advanced drones, drone carriers, high mobility, and swarm units.
Macro Engineering:
This tree will focus on Heavy Mechs and heavy frontal assaults.
Several new units and defenses are planned for each focus.
Robot General is also getting a new Promotion tree with some powers being restricted to certain focuses.
It's worth a note that Robot will be getting allot of new units, defenses, and powers, but he's not going to have access to all of them at the same time. Also, many of the units he currently has will be restricted to a single tech tree or require a general's point. The end result will be more flexible, but not more powerful.
You'll be able to have a Fafnir, or Drone Swarm Launching Artillery... but not both at the same time.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3
Posted 06 May 2010 - 02:29 PM
#4
Posted 06 May 2010 - 11:41 PM
#5
Posted 06 June 2010 - 02:01 PM
Check out the video. The finished harvester is in game for the Macro Engineering Tree.
Edited by Pendaelose, 06 June 2010 - 02:11 PM.
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#6
Posted 06 June 2010 - 04:43 PM
#7
Posted 06 June 2010 - 05:42 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#8
Posted 06 June 2010 - 06:34 PM
#9
Posted 06 June 2010 - 08:59 PM
Oh, and if the harvester for Macro Engineering is that cool walker, what does Micro Engineering get, a small flying drone?
#10
Posted 06 June 2010 - 11:12 PM
This is *almost* done. there are some more touches to the skin and some details I'll be modeling on still. Obviously this is the Peek of the tech tree for the Macro Engineering focus. As previously described, there is a build limit of 1.
And to give a sense of scale, here is an early development pic next to a Fafnir.
Just as you have normal super weapons like the Particle Cannon and Scud Storm you have Doomsday weapons like the MIRV and HBomb; this is more of a "Doomsday unit" compared it to more mundane "super units".
It is armed with:
2X HE Long Cannons - Long Range, High Damage. Anti Building
18X Seeker LRMs - Long Range, All target types, 360 Field of Fire
"Tactical" SDI Cannon - Medium Range, Heavy Anti-Armor
8X HE SRMs - Short Range, Anti-Infantry
4X AA Battery - Medium Range, AA and Missile Defense
2X 7.62 "Patronizers" - The final insult... 2 Humvee guns
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#11
Posted 06 June 2010 - 11:57 PM
#12
Posted 07 June 2010 - 05:21 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#13
Posted 07 June 2010 - 07:33 PM
Pendaelose, that is one of the finest pieces of modding I've ever see. It is totally kick ass. Be proud, be god darn proud of yourself.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#14
Posted 07 June 2010 - 07:53 PM
#15
Posted 08 June 2010 - 06:27 AM
#16 Guest_Guest_Morbid Jester_*_*
Posted 09 June 2010 - 02:21 AM
#17
Posted 09 June 2010 - 02:34 AM
#18
Posted 09 June 2010 - 06:19 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#19
Posted 09 June 2010 - 04:31 PM
does that *awesome*thingy replace fanfir?
#20
Posted 09 June 2010 - 04:33 PM
It is an addition, not a replacement.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.
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