Jump to content


Photo

Changes to USA Robot General


  • Please log in to reply
55 replies to this topic

#41 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 17 June 2010 - 05:23 PM

Great Idea!!! Really really can't wait. =)

#42 olli

olli

    Resident Pilot

  • Project Team
  • 3,157 posts
  • Location:London,England
  • Projects:Remix Escalation Top Quality Imaginer and Pro Tester. CnC Guild Gossip Whore
  •  Misanthropic Hulking Adonis

Posted 17 June 2010 - 06:55 PM

Muwhahahah!

You guys will really be gobsmacked when you play Robot General. I can't even come close to telling you how much he has changed and how awesome he is.
Posted Image
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.

Latest Remix Escalation on ModDB
Remix Escalation on Revora - Track the latest news and changes.

#43 MasterZH

MasterZH
  • Members
  • 102 posts

Posted 17 June 2010 - 07:10 PM

I have all ready installed zh and remix. :p

#44 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 17 June 2010 - 07:40 PM

From Olli's post you can guess I uploaded the Tester's version today.

I am pleased to say with that version uploaded I finally have a set timeline for the next release...

I will give the testers 1 week with this version while I work on issues they identify. Afterward I will upload another copy with those changes plus whatever else I can do in 1 week... ...I will upload another test copy. Roughly 3-7 days after that I will upload a public.

BEFORE the end of the month I will have the public release. Not much other than catching fire will keep it from happening because it's already in a very playable state, I just want to wrap up a few minor details first.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#45 SpardaSon21

SpardaSon21

    title available

  • Members
  • 332 posts

Posted 18 June 2010 - 12:21 AM

Not much other than catching fire will keep it from happening because it's already in a very playable state, I just want to wrap up a few minor details first.

You do realize Murphy likes showing up when people make statements like that? Expect something to happen to set back development by a fair amount.

#46 Zeke

Zeke
  • Members
  • 39 posts
  • Location:Philippines
  • Projects:NLS Project Leader
  •  The X General

Posted 18 June 2010 - 01:13 AM

Not much other than catching fire will keep it from happening because it's already in a very playable state, I just want to wrap up a few minor details first.

You do realize Murphy likes showing up when people make statements like that? Expect something to happen to set back development by a fair amount.


Indeed, better have an extinguisher ready :p

zekesigcopy.jpg


#47 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 18 June 2010 - 06:26 AM

Well, in the scale of things I have to worry about here catching fire is petty. When tempting Murphy always set your goals low. I dare not even mention the things I REALLY worry about stopping me from working.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#48 m3rc1l3ss

m3rc1l3ss
  • Members
  • 101 posts

Posted 18 June 2010 - 08:32 PM

Well, in the scale of things I have to worry about here catching fire is petty. When tempting Murphy always set your goals low. I dare not even mention the things I REALLY worry about stopping me from working.


Plus while you give mention to about when you expect to release you are not making the mistake of other mods by locking yourself into a specific time frame.

#49 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 18 June 2010 - 08:40 PM

I'm pleased to say at the moment I'm running well ahead of my original plan. This doesn't mean a sooner release, but rather more small tweeks before it.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#50 m3rc1l3ss

m3rc1l3ss
  • Members
  • 101 posts

Posted 19 June 2010 - 06:04 AM

I'm pleased to say at the moment I'm running well ahead of my original plan. This doesn't mean a sooner release, but rather more small tweeks before it.


Now that just sounds like it is asking for trouble.

Now to find a good 9 player map to throw all the AI on insane difficulty to watch the fireworks when this comes out. :crazed:

#51 SpardaSon21

SpardaSon21

    title available

  • Members
  • 332 posts

Posted 19 June 2010 - 06:52 AM

Well, in the scale of things I have to worry about here catching fire is petty. When tempting Murphy always set your goals low. I dare not even mention the things I REALLY worry about stopping me from working.

Well, that just means Murphy will summon an extremely large and unusually dangerous fire then.

#52 m3rc1l3ss

m3rc1l3ss
  • Members
  • 101 posts

Posted 20 June 2010 - 06:46 AM

Well, in the scale of things I have to worry about here catching fire is petty. When tempting Murphy always set your goals low. I dare not even mention the things I REALLY worry about stopping me from working.

Well, that just means Murphy will summon an extremely large and unusually dangerous fire then.


Murphy can cast Meteor!?! :crazed:

#53 Pendaelose

Pendaelose

    Remix3 Modder

  • Hosted
  • 5,687 posts
  • Location:Rocket City
  • Projects:Remix Beta 1.0

Posted 20 June 2010 - 10:40 AM

Murphy can cast Meteor!?! :crazed:


The average human is only 1-2 HD, and averaging 6-8 HP. Burning Hands or Firebrand are more than enough to give a very bad day.
Posted Image
Posted Image

Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#54 SpardaSon21

SpardaSon21

    title available

  • Members
  • 332 posts

Posted 20 June 2010 - 06:54 PM

Murphy will split the difference and cast Fireball.

#55 Capt.Drake

Capt.Drake

    Rangers Lead the Way

  • Project Team
  • 1,851 posts
  • Location:Germany
  • Projects:A new map for Remix Mod
  •  Remix Escalation Alpha Tester ,Camo Artist and part-time Mapper

Posted 21 June 2010 - 08:57 PM

Hallo,
everybody here is a little vid showing the leatest internal version of Cyber General. The vid doesn't have usual quality due to some problems with it's creation but it still should be fun to watch.
Best head to the Youtubepage and watch in HD.

Posted Image

Posted Image
Posted Image


#56 Jester22

Jester22
  • Members
  • 78 posts
  • Location:Jacksonville, FL
  •  That "one guy"

Posted 22 June 2010 - 02:52 PM

After a month of little internet activity, on my part, I can finally get in here and take a look at what's been happening!! Holy crap! I am LOVING all the new stuff I'm seeing, and imagining what's being described. Cannot wait, seriously. :D
Ugh, why can't you just DIE? Seriously.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users