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#1 Men of the West

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Posted 07 March 2010 - 02:53 AM

Hey, it's Men of the West. I'm new to modding. I have all of my ideas for a mod I have in mind, typed up. But, I don't have the skills to mod. And everything I try to download doesn't work, or, I don't have the right program. Which I don't know what I need to download. My idea for a mod is going to be for The Battle for Middle-Earth II. I would like to know how to mod myself.

#2 Spartan184

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Posted 07 March 2010 - 03:36 AM

You can look on the main site for tutorials. And you can post questions in the bfme2\RotWk Modding thread.


 

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#3 man_of_gondor

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Posted 07 March 2010 - 07:10 AM

Maybe its better to learn modding before you want to make a mod :D
You better do what spartan said

#4 Gfire

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Posted 07 March 2010 - 07:22 AM

I find the easiest way to learn is to actually start working on a mod you want to make, and not try to learn first. Just learn as you go, that works better for me.

I'd check out this article to start out. Also, this topic has more about setting up a mod. The pre-converted ini packages (which I always use for new mods,) may be downloaded from the t3a site, I'm not sure if the links in the topic work.
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#5 man_of_gondor

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Posted 07 March 2010 - 07:31 AM

yes i know its better to make a little practise mod, but i meant to first learn with this kind of mods and not start with a giant mod. I hope you get me better now :D

#6 Bart

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Posted 07 March 2010 - 12:18 PM

I would like to know how to mod myself.

http://en.wikipedia....Plastic_surgery :D
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#7 Spartan184

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Posted 07 March 2010 - 04:01 PM

I get it :D


 

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#8 Gfire

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Posted 07 March 2010 - 06:19 PM

Sure. I started with a huge mod for my first project. Never finished, but mostly because I began to hate my original ideas.
Greetings, community.

#9 Men of the West

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Posted 07 March 2010 - 06:33 PM

I'm just going to take one step at a time.

#10 Gfire

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Posted 08 March 2010 - 07:08 AM

Certainly. The key to a larger project is breaking it down into smaller pieces.
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#11 Men of the West

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Posted 11 March 2010 - 03:38 AM

Some programs, such as the Faction and Unit creator for the BFME II and ROTWK aren't avaliable, which are programs I need.

#12 Gfire

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Posted 11 March 2010 - 10:33 PM

You don't need the faction creaters to make factions, they are just to make it easier. You can manually open up the code files and add factions the old fashioned way. That's how I do it (and I expect most everyone if the programs aren't available.) Open up the playertemplate.ini to see the faction declarations.

Everything you absolutely need should be there. Possibly you may have to find alternate downloads for a few programs if they don't work, you can check other listings of them on t3a.
Greetings, community.

#13 Spartan184

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Posted 11 March 2010 - 11:02 PM

Plus you learn more doing it the old fashion way. And since when do we need programs to do the coding for us?


 

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#14 Men of the West

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Posted 14 March 2010 - 03:23 AM

What program do I need to open files for BFME II and ROTWK? (Ex. Bases)

#15 Gfire

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Posted 14 March 2010 - 03:44 AM

FinalBig.
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#16 Men of the West

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Posted 14 March 2010 - 03:56 AM

Thanks.




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