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Eldar Units/Squads Misc Voice Script List..


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#1 thudo

thudo

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Posted 07 March 2010 - 03:11 AM

BUILDERS



SQUADS+SERGEANTS

Grotesques
Notes: Guttural, rasping, pained, growling
Unit_Complete1: Urrgh......
Unit_Complete2: I fear no pain
Unit_Complete3: This will hurt
Unit_Complete4: Battle is suffering all too sweet
Unit_Complete5: I want another blade, another hook
Unit_Complete6: This hurt is divine
Unit_Complete7: Agony is freedom
Selection1: That hurts!
Selection2: Oh the agony!
Selection3: Show me no mercy!
Selection4: I will hurt them as I hurt me
Selection5: This will end badly
Selection6: It will only hurt a lot to start with
Selection7: This will go from bad to worse
Move1: It hurts to walk
Move2: It hurts to move
Move3: I will bleed all the way there
Move4: Each step is torture
Move5: * long groan *
Move6: It will hurt even more over there
Move7: It hurts, it hurts
Attack1: I will let you share my pain
Attack2: This will hurt you more than it will me
Attack3: I will share my pain with you
Attack4: This is my favourite-ever blade
Attack5: I will make this blade a part of you
Attack6: I will hook and rend your flesh
Attack7: Bleed for me
Charge1: Brains!
Charge2: Bleed!
Charge3: Pain comes!
Ability1: I will show you what true pain is
Ability2: Agony is a dish best shared
Ability3: Shared agony is double agony!
Ability4: That won't hurt me – I have suffered so much worse
Ability5: Watch me – nothing here hurts me
Combat1: This will hurt.
Combat2: Agony, so much agony
Combat3: Rip, and bleed
Death1: That hurt a bit less
Death2: Right... to the heart
Death3: * slurred * Headshot
Death4: It doesn't hurt a … bit

COMMANDERS

Eldrad Ulthran
Notes: Noble, sombre, never hurried, possibly always with a small on the face, as if he knows a secret.
Unit_Complete1: From out the crystal dome...
Unit_Complete2: My age tells me not to hasten, but I arrive
Unit_Complete3: The runes spoke of this event, so here I am
Unit_Complete4: The strands of fate have pulled me here
Unit_Complete5: I tread a path long since pre-determined
Unit_Complete6: I have been here before, I will come here again
Unit_Complete7: Speak not, for I know your words already
Selection1: I am last of the line of seers most grand
Selection2: The future reads as clearly to me as the past
Selection3: Runes speak, I listen
Selection4: We are all bound by the same fate
Selection5: Lesser men would quake at what I have seen
Selection6: I was there at the end, and I will be there at the beginning
Selection7: Truly, fates are like mists.
Move1: I may be old, but I will hasten my step
Move2: Yes, the runes have spoken of this journey
Move3: I recall this place, I know the best path
Move4: I have seen this in the prophecy, and will hasten
Move5: That move was easily foreseen
Move6: I see a long journey * chuckle *
Move7: How I rush to face destiny
Attack1: Your life ends here, I have seen it
Attack2: I may be old, but I can still sting
Attack3: Come, face your doom
Attack4: I am not catlike, but I know what you will do next
Attack5: My blade has lost nothing of its edge
Attack6: Meditation is waiting to spring to action
Attack7: The runes speak of blood. Yours.
Capture1: It matters greatly. I will take it.
Capture2: The runes speak of this with great weight
Capture3: It was foretold I would be the one.
Capped1: The strings of fate now run from this place
Capped2: All is ordered, we hold the line
Capped3: I have done this before, and now I claim this again
Join1: Fates spoke of our meeting
Join2: The runes speak favorably of your fate along my side
Join3: You will help an old man will you not?
Detach1: Our fates here part
Detach2: Runes speak of separate destinies
Load_Transport1: Now I may rest my weary bones
Load_Transport2: Prophecy foretold this journey
Unload_Transport1: All rested, I am again ready
Unload_Transport2: And now my destinies lay elsewhere
Morale_Break1: The runes talk of falling back to strike again
Morale_Break2: Details are sketchy, I will return with new runes
Morale_Break3: Death is spoken of here. I will be elsewhere
Morale_Restored1: The runes are now in our favor once again
Morale_Restored2: I can see it clearly now, the runes speak
Morale_Restored3: Destinies manifest when we stand proudly
Charge1: Doom is upon you!
Charge2: Your life ends as fates dictate!
Charge3: Fear not – your death will be swift!
Jump_Teleport1: Fate is never bothered with location
Jump_Teleport2: Lines of fate huddle together to spring me forth
Deepstrike1: I appear where fate dictates
Deepstrike2: It has been foretold to me, to strike here
Ability1: Fate dictates that you bleed, and flee, and die. Here.
Ability2: The tides of fate wash over you
Ability3: Eldritch storms rip and rend
Ability4: Fortune is upon you, no harm will befall you.
Ability5: Stand emboldened, the runes speak in our favor.
Combat1: I may be old, but my blade still dances
Combat2: See the glowing of my staff? It is the light of your doom
Combat3: I hear your demise hasten towards you.
Under_Fire1: Fate spoke of this, and cover needs to be sought
Under_Fire2: Supported, this is a storm we can weather
Under_Fire3: Robes and rune armor is vital here, but support is needed.
Damage1: I have lost a rune.
Damage2: My armor shows its age.
Damage3: Fate speaks of pain here
Death1: Eddies in the tide of fate...comes.
Death2: The runes spoke... of this.
Death3: Fate... end
Death4: I face my fate with certainty.

Prince Yriel, Autarch of Iyanden
Notes: Haughty, arrogant, powerful. This is a man who saved his home because they begged him to, not because he wanted to.
Unit_Complete1: Yes, yes... if your need is dire I will help you.
Unit_Complete2: Not everything is what it seems, but I will aid you.
Unit_Complete3: I see more in this than what is apparent
Unit_Complete4: Death is my servant, and I will bring her with me
Unit_Complete5: Gather, I know what we must do next
Unit_Complete6: Dark clouds gather, but my eye will pierce them all
Unit_Complete7: My banner is one of fortitude.
Selection1: I am the prince of all I survey
Selection2: My fleet is my arm, my raiders my fist
Selection3: Leader of a doomed world, how poetic
Selection4: Flock to my banner, I will not lead you into fire
Selection5: If the Devourer could not best me, what makes you think anyone can?
Selection6: I am the spear that sweeps across the stars
Selection7: The Eldritch sea is my home
Move1: I will make it my next target
Move2: Another journey, another victory
Move3: It is as death is a wind and I ride it
Move4: I will touch upon that place
Move5: No obstacle will stand in my way
Move6: I suppose that I will need to go there myself
Move7: If I am doomed, I may be doomed there.
Attack1: This spear is cursed, but it will still damn you
Attack2: I soar I plunge I stab I rend
Attack3: Too long have I waited to deal death
Attack4: Another masterful blow to be dealt
Attack5: Turn, twist, and death splits you open
Attack6: My eye sees your death
Attack7: Too many foes I have fought, but one more will not matter
Capture1: It is needed to secure victory
Capture2: I will plant my banner there
Capture3: We can rally to that point
Capped1: It is secured, for our victory
Capped2: My banner is planted
Capped3: We are set to rally here
Join1: I have commanded more, and I have commanded less
Join2: You will join with me, and together victory will be assured
Join3: If you can take orders, defeat will be nothing but a shadow
Detach1: Split here, I go hither, you thither
Detach2: I do not want to taint you with my curse. Go now.
Load_Transport1: With haste – go!
Load_Transport2: I am commandeering this craft
Unload_Transport1: In ample time, well driven
Unload_Transport2: My curse brought forth all the swifter.
Morale_Break1: The curse! It is upon me!
Morale_Break2: The eye sees no more!
Morale_Break3: A doomed leader for a doomed world
Morale_Restored1: Not yet the curse claims me
Morale_Restored2: My eyes I no longer clouded
Morale_Restored3: We may be doomed, but today is not the appointed day
Charge1: See this spear? It is your death approaching!
Charge2: Like we did the Devourer! Charge!
Charge3: Crush them and heap their bodies in a pile!
Jump_Teleport1: Another tactical displacement
Jump_Teleport2: Fortune favors the mobile
Deepstrike1: They never see it coming.
Deepstrike2: There is no time to waste – jump!
Ability1: I unleash the tempest upon you.
Ability2: This is the spear of Ulthanash – your doom!
Ability3: I have many times fought this foe – it ends like this.
Ability4: I will cover you, they cannot assail us here, it is our advantage
Ability5: I see plans within plans easily enough, now to turn them against our foe
Combat1: It gets the blood pumping
Combat2: Death to all who oppose us
Combat3: We never fight alone
Under_Fire1: This situation is tactically unsound
Under_Fire2: Taking hostile fire, doom looms
Under_Fire3: The curse is upon me, aided by this shadow
Damage1: Wretched cretins
Damage2: I have suffered worse
Damage3: That will leave a mark, one I do not wish for
Death1: The curse is upon me!
Death2: They said... this would be the price.
Death3: I never should have... returned
Death4: Death is no... release.

Asurmen - The Hand of Asuryan
Notes: Measured, perfect, stoic, seasoned.
Unit_Complete1: So trained, by the Phoenix King himself
Unit_Complete2: The falls of Gods have not stopped me
Unit_Complete3: I have lived many lives, always in battle
Unit_Complete4: Me and my brother never falter
Unit_Complete5: I have trained so many, and I am here to do so again
Unit_Complete6: I am the hand of Fate
Unit_Complete7: We do not falter, or run. We remain
Selection1: First and foremost of the Phoenix Lords
Selection2: I am the Hand of the Phoenix King
Selection3: I hold my brothers vengeance in my hand
Selection4: I am the eternal warrior
Selection5: I will not turn, I will not falter
Selection6: My shrine is proud, none stands taller
Selection7: I am the father of war among this people
Move1: Another journey to undertake
Move2: The destination is worthy
Move3: I have seen this place in the past
Move4: Paths of war, covered in blood
Move5: I relish seeing new places
Move6: My brother hungers for vengeance, we will find it there.
Move7: I fear not the unknown, and will be there momentarily
Attack1: Now they will taste the Sword of Asur
Attack2: Within a step or ten I can kill you just as quickly.
Attack3: I am the implacable hand
Attack4: Feel the hand of the Phoenix King close on your life
Attack5: Cut limb from limb – prepare yourself
Attack6: Death is not always swift, but always certain
Attack7: You will falter and fall – all before you have.
Capture1: I will capture it, and it will be ours
Capture2: From there we will strike our vengeance
Capture3: This place will be essential
Capped1: I have captured it, and it is ours
Capped2: From here we will strike our vengeance
Capped3: This place is essential, and it is ours.
Join1: You will join with destiny
Join2: I have led thousands
Join3: If you perform by me you are welcome to my shrine
Detach1: You performed admirably
Detach2: We will walk on different paths now
Load_Transport1: To glide, to soar, to strike
Load_Transport2: Vengeance will travel faster now
Unload_Transport1: I descend, ready for battle
Unload_Transport2: Vengeance arrives faster now
Morale_Break1: Vengeance will wait
Morale_Break2: This is not the moment – fall back and regroup
Morale_Break3: Time is running out, I need to recover
Morale_Restored1: Vengeance will resume
Morale_Restored2: Our moment is at hand – regroup!
Morale_Restored3: Time enough – we strike now!
Charge1: For the Phoenix King!
Charge2: For vengeance!
Charge3: For retribution!
Jump_Teleport1: We strike from any angle
Jump_Teleport2: Space is an illusion, we will fold it and make it ours
Deepstrike1: We will be light lightning from an unexpected quarter
Deepstrike2: Fate knows no distance.
Ability1: I can slash you a thousand different ways
Ability2: I sting and dart, and you can never harm me
Ability3: Thrust, parry, riposte, slash – and it ends
Ability4: My blade is my shield
Ability5: I am the eternal warrior, my protection is absolute
Combat1: Think you can match skill with one thousands of years in training?
Combat2: The Sword of Asur will claim your life
Combat3: Murder is a subtle and exact art.
Under_Fire1: They are shooting back.
Under_Fire2: The enemy is massing their fire
Under_Fire3: How long should I wait under this fire?
Damage1: My blood spilled
Damage2: Pain is an early lesson in war.
Damage3: What harm you inflict I will inflict three-fold in return
Death1: I have died many times before – I will return
Death2: My life ebbs, for now
Death3: Grim is my fate
Death4: Like the phoenix I will rise again

Baharroth - The Cry of the Wind
Notes: High, almost shrill, aloof
Unit_Complete1: I soar, I land
Unit_Complete2: I touch soil, briefly
Unit_Complete3: I live to cut and leap
Unit_Complete4: I am the Cry of the Wind
Unit_Complete5: I am the sun to my brother's moon
Unit_Complete6: I am the elder hawk
Unit_Complete7: I stretch my wings
Selection1: I am the Cry of the wind
Selection2: To fly is to be free
Selection3: To deal death from above is glory
Selection4: To be one with the wind is a miracle
Selection5: To deal death to enemies is duty everlasting
Selection6: To leap, to soar, mayhaps to dive
Selection7: I am the zephyr death
Move1: A small jump
Move2: I soar
Move3: I spread my wings
Move4: The wind will not beat me there
Move5: No shadow shall fall before me
Move6: We exist in motion
Move7: I will cut them off there
Attack1: Taste my talons
Attack2: I dive, talons gripping
Attack3: I soar, blades flashing
Attack4: From every angle of heaven I strike at you
Attack5: I will rip and leap
Attack6: I will attack and be gone before you bleed out
Attack7: Don't turn – the attack will always come from above
Capture1: It will be the nest
Capture2: It will be ours until darkness
Capture3: From there we can leap
Capped1: It is our nest
Capped2: It is ours until darkness
Capped3: From here we leap
Join1: Spread wings with me!
Join2: Keep up!
Join3: I will show you the path of the winds
Detach1: Too slow – I go on my own
Detach2: The path of the wind splits here.
Load_Transport1: Confined, but practical
Load_Transport2: I fold my wings, for a moment
Unload_Transport1: Practicality has its end
Unload_Transport2: To stretch my wings again
Morale_Break1: Best beat wings in retreat
Morale_Break2: I soar, and will return
Morale_Break3: I need new wind under my wings
Morale_Restored1: I turn, and return
Morale_Restored2: I soar and return
Morale_Restored3: I have new wind under my wings
Charge1: For the Wind!
Charge2: Death from above!
Charge3: * shrill wail *
Jump_Teleport1: I pounce
Jump_Teleport2: Drop me – I will glide
Deepstrike1: Winged lighting!
Deepstrike2: Dive!
Ability1: Hawkmen – Dive!
Ability2: Face the Hawk's talon!
Ability3: I will buffet you with my wings and leave you beaten to a pulp
Ability4: Hide in the shadow of my wings
Ability5: Let my wings shelter you
Combat1: Leap, slash and murder most swift
Combat2: Pierce, rend and crush, with talons most fell
Combat3: Smash, crush and gut with intent immortal
Under_Fire1: They are trying to pluck my feathers
Under_Fire2: Can we withdraw?
Under_Fire3: They are trying to cut my wings
Damage1: My feathers fall
Damage2: My feathers are ruffled
Damage3: Blood stains my feathers
Death1: My wings are cut!
Death2: I soar, I crash!
Death3: To dive and not to rise
Death4: This is not my final death!

Fuegan - The Burning Lance
Notes: Crackling, heated and focused.
Unit_Complete1: I am the burning lance
Unit_Complete2: Trained in time immemorial
Unit_Complete3: This is a world of fire and blood
Unit_Complete4: The world will burn, I will be set it
Unit_Complete5: I'm the firestarter, twisted firestarter
Unit_Complete6: The Fire will carry me
Unit_Complete7: My hands bathe in flames
Selection1: Fire, walk with me
Selection2: The ground burns beneath me
Selection3: The fire is a mirror of our passion
Selection4: They will all burn
Selection5: I am the deep fire never-ending
Selection6: Roast and toast
Selection7: This is a world of ashes, of my making
Move1: Fire will leave a trail there
Move2: Fire will burn hotly there
Move3: I will burn a trail there
Move4: Trail-blazing
Move5: I will trample ashes and sooth
Move6: The fires will burn brightly there
Move7: Like a firestorm I will sweep there
Attack1: Burn in righteous fire!
Attack2: I will reduce you to ashes
Attack3: Death is by fire most gruesome. And I bring it to you
Attack4: By lance and axe you end
Attack5: You will be a burned-our husk
Attack6: Seared flesh does not bleed
Attack7: You be reduced to smoldering embers
Capture1: Fire will burn there
Capture2: It will be a fiery beacon
Capture3: We will burn there
Capped1: Fire now burns there
Capped2: It is now a fiery beacon
Capped3: We now burn here
Join1: I will add my fire to your own
Join2: We will burn them together
Join3: Fire adds to a blaze
Detach1: We will blaze two trails
Detach2: Your fire can burn on its own
Load_Transport1: Fire in a bottle
Load_Transport2: Fire carried
Unload_Transport1: Fire cannot be contained
Unload_Transport2: Fire free
Morale_Break1: Fires fade
Morale_Break2: I smolder, but withdraw
Morale_Break3: This is a dark place
Morale_Restored1: Fires roar
Morale_Restored2: I smolder and blaze again
Morale_Restored3: This place is lit by fires!
Charge1: Fire!
Charge2: I do not crush and rend – I burn!
Charge3: Burn in everlasting flame!
Jump_Teleport1: Fire displaced burns as hotly
Jump_Teleport2: I will burn elsewhere
Deepstrike1: Fire soars!
Deepstrike2: On burning wings!
Ability1: My lance pierces and burns deep
Ability2: On my axe are runes ever-smoldering
Ability3: All things melt and blaze
Ability4: My fire will cover you
Ability5: Warm yourselves by my fire
Combat1: You will do down in flames
Combat2: You will end in fire
Combat3: Boil and burn for me
Under_Fire1: I am taking fire
Under_Fire2: They are firing on my position
Under_Fire3: Fire roars towards me
Damage1: I can feel the burn
Damage2: I am burning out
Damage3: I feel the fire fading
Death1: I am the fire eternal
Death2: I will burn again
Death3: Smothered....
Death4: I will never fade away

Jain Zar - The Storm of Silence
Notes: High-pitched, concentrated, furious
Unit_Complete1: I am the Storm of Silence
Unit_Complete2: The Scream that Steals
Unit_Complete3: To nurture, to murder
Unit_Complete4: Spin and turn, their lives end here
Unit_Complete5: I am my daughters' mother
Unit_Complete6: I am the first of the Asurya
Unit_Complete7: My fury lasts until the stars turn cold
Selection1: I am the Storm of Silence, fear me
Selection2: The Jainas Mor drips of blood
Selection3: The Blade of Destruction hungers
Selection4: I am the first student of the first generation
Selection5: I am Jain Zar, hear me roar
Selection6: At least their deaths will be swift
Selection7: This Storm is Silent, and lethal
Move1: I dance and turn
Move2: No shadow will fall upon my step
Move3: It is but a moment's work
Move4: I have traveled much further
Move5: I will travel and nurture
Move6: I will travel and murder
Move7: No obstacle will impede me
Attack1: Hear the Scream the Steals
Attack2: I will cut them all down
Attack3: I will slice them limb from limb
Attack4: Watch – I will teach you death
Attack5: My blades spin in anticipation
Attack6: The Storm of Silence will cover them
Attack7: Death is the rain of this storm
Capture1: My scream will cover it
Capture2: I will set a shrine there
Capture3: Our enemies will not hold that place
Capped1: My scream now covers it
Capped2: I have set a shrine here
Capped3: Our enemies do not hold this place
Join1: I join my voice with yours
Join2: I will teach you
Join3: There are so many things for you to learn
Detach1: You have learned well
Detach2: Go, and instruct others
Load_Transport1: I will travel swifter now
Load_Transport2: Encased in motion, how poetic
Unload_Transport1: Ready to spill blood once again
Unload_Transport2: I am my own motion now
Morale_Break1: I need to rethink this
Morale_Break2: Withdraw, and spin back
Morale_Break3: Time to step back
Morale_Restored1: The charge is sound
Morale_Restored2: I spin back
Morale_Restored3: Time to step into the breach once again
Charge1: For the Asurya!
Charge2: * iiiiiiiiiiiiiiiiiee eeeeeeeeeeeeeeeeiii iiiiiiii *
Charge3: You end!
Jump_Teleport1: I will be there in a moment
Jump_Teleport2: The wind is blowing, death comes
Deepstrike1: The wind descends, bringing the storm of silence
Deepstrike2: The storm of silence strikes like lightning
Ability1: * iiiiiiiiiiiiiiieeee eeeeeeeeeeeeeeeeiii iiiiiiiii *
Ability2: The Blade of Destruction will cleave and hew
Ability3: The Silent Death arcs and returns!
Ability4: The Scream that Steals will be our cover
Ability5: I will teach you how to be vigilant
Combat1: I dance, and they fall
Combat2: Twist, pierce, rend and drop
Combat3: They end at the tip of my blade
Under_Fire1: They are trying to cut me off
Under_Fire2: The sky is streaked
Under_Fire3: They are trying to silence me
Damage1: I can feel my blood trickling
Damage2: They strike back with fury
Damage3: I have been taught of pain
Death1: I am the warrior.... eternal
Death2: You cannot …. silence... me
Death3: The storm abates, for now
Death4: I will... return

Karandras - The Shadow Hunter
Notes: Dark, brooding, almost hissing, as if concealed and not wanting to reveal his position
Unit_Complete1: I am the Shadow Hunter
Unit_Complete2: I am the true father of the scorpions
Unit_Complete3: I am Karandras, I hunt in the darkness
Unit_Complete4: My bite and claw are ready
Unit_Complete5: I beat the Fallen Phoenix
Unit_Complete6: The shadows are ready
Unit_Complete7: They will never see nor hear me coming
Selection1: I hunt in the shadows
Selection2: I am the hunter. They are the prey
Selection3: Regret and mercy mean nothing to me
Selection4: They cannot see me, nor my children
Selection5: I have taught them well – you cannot even see them can you?
Selection6: A blade in the dark is better than one at dawn
Selection7: The shadows... my home
Move1: The shadows are moving
Move2: They will never see me coming
Move3: Death moves unseen
Move4: Terrain means nothing to a shadow
Move5: I move unseen
Move6: The shadows themselves move
Move7: I am already there
Attack1: Death creeps up from behind
Attack2: A claw around the neck...
Attack3: The scorpion will bite and sting
Attack4: To rend and tear in darkness
Attack5: This will be quick. Messy, but quick
Attack6: They will fall before they even see me
Attack7: Shhhhh... death is about to commence
Capture1: They won't know they lost it
Capture2: They will never see me steal it
Capture3: It will be gotten
Capped1: We have it, even though they may never know how
Capped2: They never saw me steal it
Capped3: It is gotten
Join1: I will walk you through the shadows
Join2: I know hidden paths – come with me.
Join3: Join me – we are going hunting
Detach1: Walk that path, I will take this one
Detach2: Shadows separate
Load_Transport1: The shadow cruises
Load_Transport2: So swift is the shadow now
Unload_Transport1: The shadow again falls on the ground
Unload_Transport2: For cover...
Morale_Break1: I need to hide, see this line move
Morale_Break2: I will use the shadows
Morale_Break3: I must return to the shadows
Morale_Restored1: The line moves, and here the shadow falls
Morale_Restored2: I emerge from the shadows once more
Morale_Restored3: I have used the shadows, now I pounce
Charge1: In a hiss it is all over
Charge2: I pounce!
Charge3: From the shadows I strike!
Jump_Teleport1: They will never see it coming
Jump_Teleport2: It is over all too quickly
Deepstrike1: The long shadow strikes
Deepstrike2: It will be over in an instant.
Ability1: Taste the Bite of the Scorpion
Ability2: Crushed by the silent claw
Ability3: Hunted by the unseen enemy
Ability4: The shadows are deep enough cover
Ability5: No hunters are harmed in this darkness
Combat1: They will all suffer in darkness
Combat2: Cut and crush – from the shadows
Combat3: Their death is certain – I merely push them among
Under_Fire1: There is a light upon me
Under_Fire2: A shimmer of light is on the shadows
Under_Fire3: They have found me
Damage1: The shadows are faltering
Damage2: The light is piercing
Damage3: The pain ...
Death1: I will hunt again
Death2: You cannot banish a true shadow
Death3: I falter – and fade
Death4: I will hunt again, and you will never see me coming

Lhykosidae - The Wraith Spider
Notes: Low and hissing, very unsettling, seeming to be speaking passed you. Sorta a BS character with no fluff worth salt
Unit_Complete1: I am the father of the spiders
Unit_Complete2: This is my web
Unit_Complete3: Don't run, don't fly, you will only tangle further
Unit_Complete4: I have crawled on many strands of fate to be here
Unit_Complete5: I emerge, to catch and bite
Unit_Complete6: I am Lhykosidae – the old spider
Unit_Complete7: Darkness spins, but it is around my coil
Selection1: I am the one in the middle of the web
Selection2: All strands lead to me
Selection3: Step into my parlor
Selection4: Fear me – I am the spider
Selection5: Lhykosidae is fear incarnate
Selection6: My name is a feared whisper
Selection7: Your struggle ends in my web
Move1: I hasten, and you never see me move
Move2: There is no distance – it is illusion
Move3: I move, and I am there
Move4: It is a road less traveled
Move5: It is not an illusion, I am there
Move6: No track, no scent
Move7: Hissing whispers, and I am there
Attack1: Face the fangs of the old spider
Attack2: Feel the web tighten about you
Attack3: This is the end of the road - encased
Attack4: You are but a fly in my parlor
Attack5: I will not kill you quickly
Attack6: Struggling makes it worse
Attack7: It comes to an end
Capture1: I will spin a web there
Capture2: I will make a web there
Capture3: This will be a place of deep shadows
Capped1: There is a web there
Capped2: I have spun a web there
Capped3: It is a place of deep shadows
Join1: Come – I will let you walk the web
Join2: My parlor is safe
Join3: I will show you the path
Detach1: I need my own web now, step away
Detach2: Walk the path I showed you
Load_Transport1: I can spin a web within
Load_Transport2: This is my fleet parlor
Unload_Transport1: Time to spin a web elsewhere
Unload_Transport2: New scenes, new places to weave
Morale_Break1: I will withdraw into the safety of the web
Morale_Break2: I will withdraw
Morale_Break3: * hiissssss *
Morale_Restored1: The web springs me back
Morale_Restored2: I circle and return
Morale_Restored3: It is time to kill
Charge1: Little fly!
Charge2: Slash and cut!
Charge3: Rip and steal!
Jump_Teleport1: My element – surprise!
Jump_Teleport2: I am coming for you
Deepstrike1: Death is among you
Deepstrike2: Death appears, like smoke
Ability1: Taste the blades of darkness
Ability2: I am unbreakable
Ability3: I spin a web – you are caught
Ability4: Sit under my web in shelter
Ability5: I can spin your wounds
Combat1: They fight with too many legs to hold
Combat2: This will end soon
Combat3: The web tightens
Under_Fire1: They are shooting through the web
Under_Fire2: There is fire on the strands
Under_Fire3: The net is burning
Damage1: The net is breaking
Damage2: They are cutting at my legs
Damage3: They are burning my webs
Death1: The web snaps
Death2: I fall, no strands...
Death3: My parlor is broken
Death4: My death will make me stronger.

Maugan Ra - The Harvester of Souls
Notes: Low, rumbling, like something from beyond the grave.
Unit_Complete1: I am the Harvester of Souls
Unit_Complete2: I am my world's last son
Unit_Complete3: I am the Reaper
Unit_Complete4: Cometh the Reaper
Unit_Complete5: Death is my image
Unit_Complete6: I am the hand of the Crone
Unit_Complete7: I stand in the darkness
Selection1: *grave voice * Yes?
Selection2: I stand on the brink of oblivion
Selection3: I am the Harvester
Selection4: It all ends with me
Selection5: I can hear their screams
Selection6: Darkness falls
Selection7: I am the ending
Move1: Death moves
Move2: I move, to harvest
Move3: Reaping my way there
Move4: I am death made mobile
Move5: I reap, I move
Move6: I move, I reap
Move7: Harvesting now
Attack1: They will taste death
Attack2: Their souls will be mine
Attack3: I will harvest their souls
Attack4: How poor of them to stand against Death
Attack5: They will know death
Attack6: They will be lost
Attack7: Harvesting their souls now
Capture1: This will make a good shrine
Capture2: I will brood there
Capture3: My shadow will linger there
Capped1: This is now a good shrine
Capped2: I am brooding here
Capped3: My shadow does now linger here
Join1: My shadow falls with yours
Join2: I will show you how to deal death
Join3: Stay close, my shadow is long
Detach1: I reach elsewhere
Detach2: There are souls to gather
Load_Transport1: Death will travel swifter
Load_Transport2: This better head in the right direction
Unload_Transport1: I will not linger
Unload_Transport2: Head off – I will find my own way
Morale_Break1: I need to regroup
Morale_Break2: I need to resharpen my blades
Morale_Break3: It hurts me to leave my task
Morale_Restored1: I come to reap once more
Morale_Restored2: My blade resharpened
Morale_Restored3: My task resumed
Charge1: Death comes!
Charge2: It reaper-time
Charge3: Your soul is mine!
Jump_Teleport1: Death is quick.
Jump_Teleport2: Death is unseen
Deepstrike1: Death is unexpected
Deepstrike2: Death is everywhere
Ability1: The long strike cleaves and hews
Ability2: The Reaper spits only death
Ability3: I will cut them like the long grass
Ability4: Hide in my shadow
Ability5: I tap upon those I have harvested
Combat1: I deal death – my work proceeds
Combat2: Their souls will be collected
Combat3: They try to dodge, but death is inevitable
Under_Fire1: They are returning fire
Under_Fire2: They try to stand their ground
Under_Fire3: The sky darkens...
Damage1: I felt that one
Damage2: They are chipping at my blade
Damage3: I hurt, and lack for ammunition
Death1: They have evaded me, this time
Death2: I will return
Death3: My shadow will fall upon them all
Death4: A brief... respite...

VEHICLES

Fire Storm
Notes: A mobile anti-air battery, the drivers and gunners are always watching the sky.
Unit_Complete1: Fire Storm burns
Unit_Complete2: The skies will be cleared
Unit_Complete3: A star on the ground looks up
Unit_Complete4: Systems read well, runes are in our favor
Unit_Complete5: Fire storm ready and waiting
Unit_Complete6: We will burn them from the sky
Unit_Complete7: Fire storm ready for action
Selection1: Anti-air, ready
Selection2: We can see them over the horizon
Selection3: We look up, and we see more than stars
Selection4: Fire Storm burns the clouds away
Selection5: Our fire is the beacon of vultures
Selection6: The bigger they are the harder they plummet
Selection7: This storm is on fire!
Move1: Position acknowledged, moving now
Move2: The runes speak of that spot, we will check it out
Move3: Fire storm will attain position shortly
Move4: From there we can reach the stars
Move5: Fire Storm is mobile
Move6: Under way, fire storm trails no thunder
Move7: Position marked and moving
Attack1: Time on target
Attack2: Short controlled bursts
Attack3: Ready salvo-fire
Attack4: Target locked, commencing storm
Attack5: Going for full effect on this salvo
Attack6: Low disperse-pattern, group the shots
Attack7: Let them know we are down here
Charge1: Ramming-speed!
Charge2: All power to engines!
Charge3: Rush them, they won't see us coming
Ability1: Punch the armor, roast the inside!
Ability2: Strafe the wing, take them down
Ability3: Lock on secondary target, take it down!
Ability4: Cover-fire, block them off!
Ability5: Enveloping fire, keep them off!
Combat1: Ready to take it to the skies
Combat2: Death to the sky-borne
Combat3: Burning them out of the sky
Death1: The storm abates
Death2: The runes never spoke of this...
Death3: Someone will complete our mission.
Death4: The crystals are cracked... arrgghh!

Storm Serpent
Notes: Calculating, driven, focused
Unit_Complete1: Webway portal active
Unit_Complete2: Gateway open
Unit_Complete3: The Seers needed an opening
Unit_Complete4: Systems read well, runes are in our favor
Unit_Complete5: Storm serpent ready
Unit_Complete6: Portal cycle complete, ready
Unit_Complete7: Storm Serpent ready for action
Selection1: Mobile portal, ready
Selection2: Time to bring in the troops
Selection3: It is beyond, and approaching
Selection4: Storm Serpent holds the mystery
Selection5: We're ready to bring in reinforcements
Selection6: Capacity charged, portal is ready
Selection7: We are the serpent that thunders
Move1: Position acknowledged, moving now
Move2: The runes speak of that spot, we will check it out
Move3: Storm serpent will attain position shortly
Move4: It is a favorable spot to bring the portal to
Move5: Storm serpent is mobile
Move6: Under way, Storm serpent cycling portal
Move7: Position marked and moving
Attack1: Time on target
Attack2: Short controlled bursts
Attack3: Ready salvo-fire
Attack4: Target locked, commencing storm
Attack5: Going for full effect on this salvo
Attack6: Low disperse-pattern, group the shots
Attack7: Let them know we are here
Charge1: Ramming-speed!
Charge2: All power to engines!
Charge3: Rush them, they won't see us coming
Ability1: Portal cycles – ready to open
Ability2: Portal is open, ready to deploy
Ability3: Runes state the portal is ready
Ability4: Portal is shielded and ready
Ability5: Engine cycles, charging now....
Combat1: Ready to provide coverfire
Combat2: They won't know what hit them
Combat3: They will regret their approach
Death1: The serpent withdraws
Death2: The runes never spoke of this...
Death3: Someone will complete our mission.
Death4: The crystals are cracked... arrgghh!

To Do (Apr 04, 2010):

SQUADS+SERGEANTS
--
COMMANDERS
--
VEHICLES
--
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#2 thudo

thudo

    Wacko AI Guy!

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Posted 07 March 2010 - 03:12 AM

Add various Eldar units not covered by other mods so we can also get those voiced!

BUILDERS

Each using the following scripts:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Build1:
Build2:
Build3:
Build4:
Build5:
Build6:
Build7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Lay_Mines1:
Lay_Mines2:
Lay_Mines3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Repair1:
Repair2:
Repair3:
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:


SQUADS+SERGEANTS

Grotesques (Dark Eldar)

Each using the following scripts:

Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Charge4:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:

Note: For the Squad Leaders just add 7 unique Unit_Complete, and 2-3 unique Selection, Move, Attack, and Death voice scripts. The rest of the scripts for each Squad Leader will simply inherit from the main squad itself. This will help cut down on scripting time.


COMMANDERS

Each using the following scripts:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Capture1:
Capture2:
Capture3:
Capped1:
Capped2:
Capped3:
Join1:
Join2:
Join3:
Detach1:
Detach2:
Load_Transport1:
Load_Transport2:
Unload_Transport1:
Unload_Transport2:
Morale_Break1:
Morale_Break2:
Morale_Break3:
Morale_Restored1:
Morale_Restored2:
Morale_Restored3:
Charge1:
Charge2:
Charge3:
Jump_Teleport1:
Jump_Teleport2:
Deepstrike1:
Deepstrike2:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1:
Death2:
Death3:
Death4:


VEHICLES

Each using the following scripts:
Notes: [1-2 sentence description of this unit/squad so voice actor can play the part]
Unit_Complete1:
Unit_Complete2:
Unit_Complete3:
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1:
Selection2:
Selection3:
Selection4:
Selection5:
Selection6:
Selection7:
Move1:
Move2:
Move3:
Move4:
Move5:
Move6:
Move7:
Attack1:
Attack2:
Attack3:
Attack4:
Attack5:
Attack6:
Attack7:
Charge1:
Charge2:
Charge3:
Ability1: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability2: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability3: [voice script what unit would say when using a targeted ability to damage enemy units]
Ability4: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Ability5: [voice script what unit would say when using a self-use ability to protect self or nearby fellow/allied units]
Combat1:
Combat2:
Combat3:
Death1:
Death2:
Death3:
Death4:
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!

#3 thudo

thudo

    Wacko AI Guy!

  • Division Leaders
  • 12,164 posts
  • Location:Lemonville North, Canada
  • Projects:DoW AI Scripting Project
  • Division:DoW
  • Job:Division Leader

Posted 07 March 2010 - 03:14 AM

Add your Eldar units/squads/whatever below and we'll get it voiced or soundfx applied. All Eldar units from any Craftworld can be mentioned.

If you know of some major custom units even for the above Eldar Craftworld let us know..

NOTE: If you wish also to fill out the voice script template for the unit you submit then also please contribute this way also.

Look at the 1st message of this thread to see whats to do and 2nd message what has been done.
Advanced Skirmish AI Team Lead for the coolest Warhammer40k PC RTS out there:

Dawn of War Advanced AI Headquarters

Latest DoW Advanced AI Download!




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