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Farmland (2-8)


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#1 Aro

Aro

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Posted 16 March 2010 - 03:39 AM

MadHQ's Submission:


Posted Image


Aro's Rating:

Detail - 18 / 20
The first thing I said the second I opened this map up in Final Alert was "Holy Sh*t!". I have never seen a map like this before. The detailing was brilliant, absoloutely great use of everything. The only thing that pulled you away from the perfect 20 was the fact that some slopes were blocky and a bit more LAT could of been used around player locations. Other than that detailing is excellent and very fitting with that of other Red Alert 2 maps. Brilliant job!

Lighting - 11 / 20
The lighting was alright, nothing special but nothing over the top or something that looked bad either. A great use of Negative and positive light posts in certain areas (even though due-to the size of the map it was almost impossible to spot them at first glance). 5 For global, 6 for Light posts.

Layout - 20 / 20
Perfect layout. Lots of chokepoints and cliff elevation levels and bridges. This map will make for great tactical opportunities.

Game-play - 19 / 20
The gameplay was brilliant too. The AI's fortified themselves really well due-to the smart placement of civilian buildings and player locations. It's a shame there was no tech on the map to take advantage of, but the map allows you to base stretch with refineries for those who prefer to play as the Soviets or Allies other than Yuri. Great job, I had a brilliant 4v4 game and I highly reccomend people adding this to their mods.

Triggers & INI Tweaks - 12 / 20
Lots of different ambient sounds which is excellent. Ambient sounds can really add a lot to the feel of a map. Very good usage. INI Tweaks consisted of none from what I saw. Naval yards should of been disabled seeming as there isn't really much use for navy here.

Total Score : 80 / 100

Aro's Personal Comments: There was nothing mini about that minimap. This is the best Red Alert 2 map I have ever seen and played, period. It would of been perfect if changes I mentioned above were done. Non-the-less, this is the first time in years I have downloaded a public map and kept it in my Red Alert 2 directory for future play. Great work.



Ixith's Rating:

Detail - 19 / 20
The map was very well detailed over all and for the size of the thing that's a really good job. Although I found that some of the water after the waterfalls on the far left side of the map was fairly unrealistic as it ended so briefly but that's EXTREMELY minor really.

Lighting - 10 / 20
Lighting was rather basic. Hardly any change from a generic map lighting although there was some tampering done with the lighting values as I can see. With only usage of basic invisible light and negative light posts which to be honest I didn't really notice while in game.

Layout - 20 / 20
An amazing layout. It works for 4v4 and it can work for free-for-alls. Nice use of cliffs to change the height of the map along with nice entry ways into other areas of the map which allows for a quite a few choke point set ups especially with the buildings to be garrisoned.

Game-play - 16 / 20
Gameplay was quite good. there was plenty of ore fields to take advantage of but you had to watch your harvestors if you're playing a FFA match and the map allowed for expanding your base a good bit and if you like to build secondary bases there were plenty of places you could make small ones. Though I must say it was kinda boring to sit back and watch my units trek across a long long area just to get to the other side to destroy my enemies on the other side of the map. But regardless the game play was still good.

Triggers & INI Tweaks - 14 / 20
All i saw was a good bit of ambient sounds. Which is good and I heard them after i dropped the music volume down. But really nothing that was special and I think there was some good opportunity to do such with the little country camps you had set up across the map.

Total Score : 79 / 100

Ixith's Personal Comments: A very good map and really a must have in your game directory. I was shocked by the size and the balance you achieved with such. My biggest greivance is that it just had a very basic lighting and it was perhaps too wide with not enough happening in the middle of the map though for RA2/YR that is quite hard to achieve. This really is probably one of the best maps if not the best map I've seen from the community for RA2/YR.



TOTAL : 159 / 200



Posted Image
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Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae

#2 Aro

Aro

    Alcohol Fueled

  • C&C Guild Staff
  • 476 posts
  • Location:Birmingham, UK
  • Projects:Twisted Insurrection, TS: UMP, Evolution
  •  Beer Prophet
  • Division:C&C Guild
  • Job:Staff / News Poster

Posted 16 March 2010 - 03:40 AM

Download!

Attached Files


Aro - Leader of Twisted Insurrection and Evolution.

Tiberian Sun: UMP
Tiberian Sun: Modding Tools
Tiberian Sun: Mapping Tools

"Aro is OP." - TiberianFuture
"Aro for Dictator!" - Droke
"Aro for President!" - CL4ymOr3
"You're Aro, you always win." - daTS
"He's referred to as The Aro because he really is that f*cking awesome!" - Fenring
"Only members of the A.R.O. Society are allowed to use :WAT and related terms (TAW:, :BIGV, etc.)." - Crimsonum
"To Aro, founder and leader of TI, the best public relations and mod manager, great friend, modder and mapper." - Lin Kuei Ominae

#3 Hogo

Hogo

    Pro Mapper XD

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Posted 19 March 2010 - 11:32 AM

HOLY CRAP, Insane map. I now such at mapping after seeing this.




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