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Sciences working but Not!


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#1 madmax_the modder

madmax_the modder
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Posted 16 March 2010 - 09:26 PM

Hi everyone, recently i started setting up some sciences for a new faction im creating, and all went well , or so i thought.



I have all the sciences in place and selectable via the science panel, but the strangest thing is, when i pick the science and it becomes part of my active sciences in game , they dont seem to do anything .





I started simple with just two sciences for my faction, i copied the cash bounty , and the emergency repair. Like i said , they are both in the science command panel, they are selectable and all , but they appear to do nothing.



Well the cash bounty , definately is not giving me and money, and the emergency repair , i can not sem to use it , cause the targetin reticle is always crossed out , wont allow me to use it anywhere ....





I have changed the player template.ini to accomdate my new sciences, i have changed the science.ini so that my sciences are there, and i have also added in the commandset.ini , command button,ini and special power.ini entried im sure i needed to .



Does anyone know of anythingi might have missed.



PlayerTemplate.ini changes ...



IntrinsicSciences = SCIENCE_GERMANY
PurchaseScienceCommandSetRank1 = SCIENCE_GERMANY_CommandSetRank1
PurchaseScienceCommandSetRank3 = SCIENCE_GERMANY_CommandSetRank3
PurchaseScienceCommandSetRank8 = SCIENCE_GERMANY_CommandSetRank8

CommandSet.ini changes





CommandSet SCIENCE_GERMANY_CommandSetRank1
1 = Command_PurchaseScienceTigerTank
END



CommandSet SCIENCE_GERMANY_CommandSetRank3
7 = Command_PurchaseScienceCashBounty11
8 = Command_PurchaseScienceCashBounty12
9 = Command_PurchaseScienceCashBounty13
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END



CommandSet SCIENCE_GERMANY_CommandSetRank8
END







CommandButton.ini changes



CommandButton Command_PurchaseScienceTigerTank
Command = PURCHASE_SCIENCE
Science = SCIENCE_TigerTank
Object = GermanyTankTiger
ButtonImage = SAPaladin
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End



CommandButton Command_PurchaseScienceCashBounty11
Command = PURCHASE_SCIENCE
Science = SCIENCE_CashBounty11
ButtonImage = SSCashBounty
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End



CommandButton Command_PurchaseScienceCashBounty12
Command = PURCHASE_SCIENCE
Science = SCIENCE_CashBounty12
ButtonImage = SSCashBounty2
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End



CommandButton Command_PurchaseScienceCashBounty13
Command = PURCHASE_SCIENCE
Science = SCIENCE_CashBounty13
ButtonImage = SSCashBounty3
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
End





Science.ini changes





;; -------------------------------------

;; Germany Sciences

;; -------------------------------------



; --- LEVEL 1 POWERS ---

Science SCIENCE_TigerTank
PrerequisiteSciences = SCIENCE_GERMANY SCIENCE_Rank1
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GermanyTigerTank
Description = CONTROLBAR:ToolTipGermanyScienceTigerTank
End



Science SCIENCE_CashBounty11
PrerequisiteSciences = SCIENCE_GERMANY SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GermanyCashBounty1
Description = CONTROLBAR:ToolTipGermanyScienceCashBounty
End



Science SCIENCE_CashBounty12
PrerequisiteSciences = SCIENCE_CashBounty11 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GermanyCashBounty2
Description = CONTROLBAR:ToolTipGermanyScienceCashBounty
End



Science SCIENCE_CashBounty13
PrerequisiteSciences = SCIENCE_CashBounty12 SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:GermanyCashBounty3
Description = CONTROLBAR:ToolTipGermanyScienceCashBounty
End







and lastly





SpecialPower SpecialAbilityCashBounty11
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty11
PublicTimer = No
End



SpecialPower SpecialAbilityCashBounty12
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty12
PublicTimer = No
End



SpecialPower SpecialAbilityCashBounty13
Enum = SPECIAL_CASH_BOUNTY
RequiredScience = SCIENCE_CashBounty13
PublicTimer = No
End




im not sure what im missing , but again , it all seems to load and is all in right places , but neither science works .... BTW the tigertank science is not doing much , no probs , doesnt work , cause i havent finished yet....



Any help would be great , thanks in advance.

#2 madmax_the modder

madmax_the modder
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Posted 17 March 2010 - 08:41 PM

Odd , seems like the edit button and fast reply button are broken ...

Anyways, it seems i forgot to add the correct modules to the command center to intially trigger these sciences. All works great now. TY.




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