Unless you live on some far-flung corner of the Kuiper Belt, you'll probably have noticed that Command & Conquer 4: Tiberian Twilight was released recently, and is now available across America and Europe.
This game marks the conclusion to the Tiberian saga, bringing with it a rather large chunk of radical changes to the C&C gameplay dynamic including:
- What I can best describe as Real Time Tactics gameplay (à la World in Conflict et al)
- Class-based factions - play as an Offensive, Defensive or Support faction, each with unique tech trees.
- Complete redesigning of the game's economy system.
Players can assume control of either GDI or Nod, and play out the closing chapters of the Tiberian series - witnessing the final conclusion from the point of view of either side. What is Kane's fate? Will the Earth recover after being ravaged by Tiberium? Go play the game to find out.
There apparently will be a Mod SDK released at some point "after release" for C&C4. Though what "after release" means in the real world when translated from EA market-babble is highly debatable. When (if?) it does come out, our main site is capable of storing tutorials and downloads etc. marked for C&C4. Additionally, we will open a set of editing forums here for C&C4 whenever (if ever) the Mod SDK comes out.
Until then, go find out what on Earth's happened to the story.
Nighthawk.
C&C Guild Division Leader.
*: Opinions on these changes are slightly charged throughout the community. Please remain calm.